/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_key_loop.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/17 20:06:26 by rbousset #+# #+# */ /* Updated: 2020/02/17 20:06:29 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include #include #include static uint64_t ft_find_x(int32_t key, const t_player *pl) { if (key == 0) return (pl->pos_x + (pl->dir_y * FT_COLL_MULT)); else if (key == 1) return (pl->pos_x + (pl->dir_x * (FT_COLL_MULT / 2))); else if (key == 2) return (pl->pos_x - (pl->dir_y * FT_COLL_MULT)); else if (key == 3) return (pl->pos_x - (pl->dir_x * (FT_COLL_MULT / 2))); return (1); } static uint64_t ft_find_y(int32_t key, const t_player *pl) { if (key == 0) return (pl->pos_y + (pl->dir_x * FT_COLL_MULT)); else if (key == 1) return (pl->pos_y - (pl->dir_y * (FT_COLL_MULT / 2))); else if (key == 2) return (pl->pos_y - (pl->dir_x * FT_COLL_MULT)); else if (key == 3) return (pl->pos_y + (pl->dir_y * (FT_COLL_MULT / 2))); return (1); } static void ft_collision(float old_y, float old_x, int32_t key, t_cub *cl) { uint64_t x; uint64_t y; t_player *pl; pl = &cl->plist; x = ft_find_x(key, pl); y = ft_find_y(key, pl); if (cl->mlist.map[y][x] == '1' || cl->mlist.map[y][x] == '2') { pl->pos_y = old_y; pl->pos_x = old_x; } } int ft_key_loop(t_cub *cl) { uint8_t i; const float old_y = cl->plist.pos_y; const float old_x = cl->plist.pos_x; i = 0; while (i < 5 && cl->key_input[i] != -1 && cl->key_input[i] <= 5) { cl->key_ptr[cl->key_input[i]](cl); ft_collision(old_y, old_x, cl->key_input[i], cl); if (cl->mlist.isnlvl) { if (ft_warp_level(cl) < 0) return (ft_exit(FT_RET_FAILED_STRUCTS, cl)); } i++; } if (cl->key_input[0] != -1) ft_draw_scene(cl); return (0); }