/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_key_events.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:28:55 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:28:55 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include #include #include static void ft_insert_key(uint16_t keycode, t_cub *clist) { uint8_t i; i = 0; while (i < 5 && clist->key_input[i] != keycode && clist->key_input[i] != -1) i++; clist->key_input[i] = keycode; } static void ft_collision(float old_y, float old_x, t_player *pl, t_map *ml) { const size_t x = pl->pos_x; const size_t y = pl->pos_y; if (ml->map[y][x] == '1') { pl->pos_y = old_y; pl->pos_x = old_x; } } int ft_key_event(int keycode, t_cub *clist) { int (*fun_ptr[6])(t_cub*); const int32_t tmp_code = keycode; const float old_y = clist->plist->pos_y; const float old_x = clist->plist->pos_x; fun_ptr[0] = ft_w_key; fun_ptr[1] = ft_a_key; fun_ptr[2] = ft_s_key; fun_ptr[3] = ft_d_key; fun_ptr[4] = ft_left_key; fun_ptr[5] = ft_right_key; keycode = ft_convert_keycode(tmp_code); ft_insert_key(keycode, clist); ft_printf("keys [%d][%d][%d][%d][%d]\n", clist->key_input[0], clist->key_input[1], clist->key_input[2], clist->key_input[3], clist->key_input[4]); if (keycode <= 5) { (*fun_ptr[keycode])(clist); ft_collision(old_y, old_x, clist->plist, clist->mlist); ft_draw_scene(clist); return (0); } else if (keycode == FT_ESC_KEY) return (ft_exit(0, (clist))); else if (keycode == FT_F1_KEY || keycode == FT_TAB_KEY) return (ft_f1_key(clist)); return (0); }