/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_init_lists.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:28:53 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:28:53 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include #include #include #include #include #include #include /* ** sfx[] index summary ** ------------------- ** 0: death ** 1: footstep | double ** 2: new level ** 3: pain | double ** 4: trap ** 5: heal ** 6: weapon one load ** 7: weapon one fire ** 8: weapon two load ** 9: weapon two fire ** 10: weapon three load ** 11: weapon three fire ** 12: out of ammunitions ** 13: enemy death ** 14: enemy scream | double ** 15: enemy fire ** 16: weapon two fire overdub ** 17: weapon two fire overdub x2 */ static int8_t ft_init_sfx_cmd(char **target, const char *path) { uint8_t len; len = ft_strlen(path); len += ft_strlen(FT_SND_CMD) - 2; if (!(*target = (char *)malloc((len + 1) * sizeof(char)))) return (-1); ft_sprintf(*target, FT_SND_CMD, path); return (0); } static void ft_init_sfx_pthreads(t_cub *cl) { pthread_create(&cl->sfx[0].tid, NULL, ft_sfx_death_thread, &cl->sfx); pthread_create(&cl->sfx[1].tid, NULL, ft_sfx_footstep_thread, &cl->sfx); pthread_create(&cl->sfx[2].tid, NULL, ft_sfx_new_lvl_thread, &cl->sfx); pthread_create(&cl->sfx[3].tid, NULL, ft_sfx_pain_thread, &cl->sfx); pthread_create(&cl->sfx[4].tid, NULL, ft_sfx_trap_thread, &cl->sfx); pthread_create(&cl->sfx[5].tid, NULL, ft_sfx_heal_thread, &cl->sfx); pthread_create(&cl->sfx[6].tid, NULL, ft_sfx_w_one_load_thread, &cl->sfx); pthread_create(&cl->sfx[7].tid, NULL, ft_sfx_w_one_fire_thread, &cl->sfx); pthread_create(&cl->sfx[8].tid, NULL, ft_sfx_w_two_load_thread, &cl->sfx); pthread_create(&cl->sfx[9].tid, NULL, ft_sfx_w_two_fire_thread, &cl->sfx); pthread_create(&cl->sfx[10].tid, NULL, ft_sfx_weapon_three_load_thread, &cl->sfx); pthread_create(&cl->sfx[11].tid, NULL, ft_sfx_weapon_three_fire_thread, &cl->sfx); pthread_create(&cl->sfx[12].tid, NULL, ft_sfx_ooa_thread, &cl->sfx); pthread_create(&cl->sfx[13].tid, NULL, ft_sfx_bb_death_thread, &cl->sfx); pthread_create(&cl->sfx[14].tid, NULL, ft_sfx_bb_scream_thread, &cl->sfx); pthread_create(&cl->sfx[15].tid, NULL, ft_sfx_bb_fire_thread, &cl->sfx); pthread_create(&cl->sfx[16].tid, NULL, ft_sfx_weapon_two_fire_thread_alt, &cl->sfx); pthread_create(&cl->sfx[17].tid, NULL, ft_sfx_weapon_two_fire_thread_alt_alt, &cl->sfx); } static void ft_init_sfx_funptr(t_cub *cl) { cl->sfx[0].sfx_play = ft_sfx_death; cl->sfx[1].sfx_play = ft_sfx_footstep; cl->sfx[2].sfx_play = ft_sfx_new_level; cl->sfx[3].sfx_play = ft_sfx_pain; cl->sfx[4].sfx_play = ft_sfx_trap; cl->sfx[5].sfx_play = ft_sfx_heal; cl->sfx[6].sfx_play = ft_sfx_weapon_one_load; cl->sfx[7].sfx_play = ft_sfx_weapon_one_fire; cl->sfx[8].sfx_play = ft_sfx_weapon_two_load; cl->sfx[9].sfx_play = ft_sfx_weapon_two_fire; cl->sfx[10].sfx_play = ft_sfx_weapon_three_load; cl->sfx[11].sfx_play = ft_sfx_weapon_three_fire; cl->sfx[12].sfx_play = ft_sfx_ooa; cl->sfx[13].sfx_play = ft_sfx_bb_death; cl->sfx[14].sfx_play = ft_sfx_bb_scream; cl->sfx[15].sfx_play = ft_sfx_bb_fire; cl->sfx[16].sfx_play = ft_sfx_weapon_two_fire_alt; cl->sfx[17].sfx_play = ft_sfx_weapon_two_fire_alt_alt; } static int8_t ft_init_sfx_cmds(t_cub *cl) { if (ft_init_sfx_cmd(&cl->sfx[0].cmd, FT_SFX_DEATH_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[1].cmd, FT_SFX_FS_ONE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[1].cmd_alt, FT_SFX_FS_TWO_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[2].cmd, FT_SFX_N_LVL_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[3].cmd, FT_SFX_SCR_ONE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[3].cmd_alt, FT_SFX_SCR_TWO_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[4].cmd, FT_SFX_TRAP_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[5].cmd, FT_SFX_HEAL_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[6].cmd, FT_SFX_W_ONE_LOAD_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[7].cmd, FT_SFX_W_ONE_FIRE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[8].cmd, FT_SFX_W_TWO_LOAD_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[9].cmd, FT_SFX_W_TWO_FIRE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[10].cmd, FT_SFX_W_THREE_LOAD_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[11].cmd, FT_SFX_W_THREE_FIRE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[12].cmd, FT_SFX_OOA_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[13].cmd, FT_SFX_ENMY_DEATH_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[14].cmd, FT_SFX_ENMY_SCR_ONE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[14].cmd_alt, FT_SFX_ENMY_SCR_TWO_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[15].cmd, FT_SFX_ENMY_FIRE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[16].cmd, FT_SFX_W_TWO_FIRE_PATH) < 0 || ft_init_sfx_cmd(&cl->sfx[17].cmd, FT_SFX_W_TWO_FIRE_PATH) < 0) return (-1); return (0); } int8_t ft_init_sfx(t_cub *cl) { uint8_t i; if (ft_init_sfx_cmds(cl) < 0) return (-1); i = 0; while (i < FT_TOTAL_SFX) { pthread_mutex_init(&cl->sfx[i].mutex, NULL); pthread_mutex_lock(&cl->sfx[i].mutex); i++; } ft_init_sfx_pthreads(cl); ft_init_sfx_funptr(cl); return (0); }