#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>

int
ft_get_sprite_tex(int fd, t_cub *clist)
{
	char	*line;
	char	**words;

	if (get_next_line(fd, &line) <= 0 || !(words = ft_split(line, ' ')))
	{
		ft_memdel(line);
		return (ft_map_error(7, clist));
	}
	if (!(*words) || ft_strcmp(*words, "S") || !words[1] || words[2])
	{
		ft_free_words(words, line);
		return (ft_map_error(7, clist));
	}
	ft_memdel(clist->sprite_path);
	if (!(clist->sprite_path = ft_strdup(*(words + 1))))
	{
		ft_free_words(words, line);
		return (-1);
	}
	ft_free_words(words, line);
	return (0);
}