/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_get_sprite_spawns.c                             :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:51 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:51 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>

void
	ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
	size_t	y;
	uint8_t i;

	y = 0;
	i = 0;
	while (clist->mlist.map[++y])
	{
		while (clist->mlist.map[y][++x])
		{
			if (clist->mlist.map[y][x] == c)
			{
				clist->mlist.sprite_nbr++;
				clist->sprites[s_n][i].s_pos_x = x;
				clist->sprites[s_n][i].s_pos_y = y;
				i++;
			}
		}
		x = 0;
	}
	if (clist->sprites[s_n][i - 1].s_pos_x != 0)
	{
		ft_get_next_sprite(clist, s_n + 1, c + 1, 0);
	}
}

void
	ft_get_sprite_spawn(t_cub *clist)
{
	size_t	x;
	size_t	y;
	uint8_t i;

	x = 1;
	y = 1;
	i = 0;
	while (clist->mlist.map[y])
	{
		while (clist->mlist.map[y][x])
		{
			if (ft_ischarset("2", clist->mlist.map[y][x]))
			{
				clist->mlist.sprite_nbr++;
				clist->sprites[0][i].s_pos_x = x;
				clist->sprites[0][i].s_pos_y = y;
				i++;
				ft_get_next_sprite(clist, 1, '3', 0);
			}
			x++;
		}
		x = 1;
		y++;
	}
}