/* ************************************************************************** */
/*                                                          LE - /            */
/*                                                              /             */
/*   ft_get_player_spawn.c                            .::    .:/ .      .::   */
/*                                                 +:+:+   +:    +:  +:+:+    */
/*   By: rbousset <marvin@le-101.fr>                +:+   +:    +:    +:+     */
/*                                                 #+#   #+    #+    #+#      */
/*   Created: 2020/02/02 19:07:18 by rbousset     #+#   ##    ##    #+#       */
/*   Updated: 2020/02/02 19:07:19 by rbousset    ###    #+. /#+    ###.fr     */
/*                                                         /                  */
/*                                                        /                   */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>

static uint8_t
	ft_get_view_side(char c)
{
	if (c == 'N')
		return (1);
	else if (c == 'E')
		return (2);
	else if (c == 'S')
		return (3);
	else if (c == 'W')
		return (4);
	return (1);
}

void
	ft_get_player_spawn(t_player *plist, t_cub *clist)
{
	size_t	x;
	size_t	y;

	x = 1;
	y = 1;
	while (clist->map[y])
	{
		while (clist->map[y][x])
		{
			if (ft_ischarset("NSEW", clist->map[y][x]))
			{
				plist->pos_x = x;
				plist->pos_y = y;
				plist->view_side = ft_get_view_side(clist->map[y][x]);
				return ;
			}
			x++;
		}
		x = 1;
		y++;
	}
}