/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_raycasting.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:22:57 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include #include void ft_floor_cast(t_cub *cl) { t_ray *rl; const uint32_t map_x = (uint32_t)cl->plist.pos_x; const uint32_t map_y = (uint32_t)cl->plist.pos_y; rl = &cl->rlist; if (rl->side == 0 && rl->x_ray_dir > 0) { rl->floor_x_wall = (float)map_x; rl->floor_y_wall = (float)map_y + rl->wall_hit_x; } else if (rl->side == 0 && rl->x_ray_dir < 0) { rl->floor_x_wall = (float)map_x + 1.0; rl->floor_y_wall = (float)map_y + rl->wall_hit_x; } else if (rl->side == 1 && rl->y_ray_dir > 0) { rl->floor_x_wall = (float)map_x + rl->wall_hit_x; rl->floor_y_wall = (float)map_y; } else { rl->floor_x_wall = (float)map_x + rl->wall_hit_x; rl->floor_y_wall = (float)map_y + 1.0; } }