/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_find_item.c                                     :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/17 20:06:26 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/17 20:06:29 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>

static uint16_t
	ft_fetch_heals_id(uint64_t pos_y, uint64_t pos_x, t_cub *cl)
{
	uint16_t	id;

	id = 0;
	while (id <= 64)
	{
		if (cl->heals[id].s_pos_y == pos_y && cl->heals[id].s_pos_x == pos_x)
			return (id);
		id++;
	}
	return (0);
}

static void
	ft_set_ammo(uint8_t weap_id, t_player *pl)
{
	if (weap_id == 0)
		pl->ammo[0] = FT_WEAP_ONE_STRT_AMMO;
	else if (weap_id == 1)
		pl->ammo[1] += FT_WEAP_TWO_STRT_AMMO;
	else if (weap_id == 2)
		pl->ammo[2] += FT_WEAP_THREE_STRT_AMMO;
	if (pl->ammo[weap_id] > FT_WEAP_MAX_AMMO)
		pl->ammo[weap_id] = FT_WEAP_MAX_AMMO;
}

static void
	ft_weapon_check(const char map_char, t_player *pl, t_cub *cl)
{
	uint8_t	weap_id;

	if (ft_ischarset(FT_CHRST_WEAPONS, map_char))
	{
		weap_id = 0;
		if (map_char == '@')
			weap_id = 1;
		else if (map_char == '#')
			weap_id = 2;
		cl->mlist.map[(uint64_t)pl->pos_y][(uint64_t)pl->pos_x] = '0';
		cl->weaps[weap_id][0].s_pos_x = 0;
		cl->weaps[weap_id][0].s_pos_y = 0;
		pl->has_weapon[weap_id] = 1;
		pl->handles_weapon = (weap_id == 0) ? (0) : (pl->handles_weapon);
		pl->handles_weapon = (weap_id == 1) ? (2) : (pl->handles_weapon);
		pl->handles_weapon = (weap_id == 2) ? (4) : (pl->handles_weapon);
		ft_set_ammo(weap_id, pl);
		if (weap_id == 0)
			cl->sfx[6].sfx_play(cl->sfx);
		else if (weap_id == 1)
			cl->sfx[8].sfx_play(cl->sfx);
		else if (weap_id == 2)
			cl->sfx[10].sfx_play(cl->sfx);
	}
}

void
	ft_find_item(t_player *pl, t_map *ml, t_cub *cl)
{
	uint16_t	id;
	const char	map_char = ml->map[(uint64_t)pl->pos_y][(uint64_t)pl->pos_x];

	if (ft_ischarset(FT_CHRST_ITEM, map_char))
	{
		if (map_char == '+' && pl->life < FT_STRT_LIFE)
		{
			pl->life += FT_HEAL_PACK_AMOUNT;
			pl->life = (pl->life > FT_STRT_LIFE) ? (FT_STRT_LIFE) : (pl->life);
			ml->map[(uint64_t)pl->pos_y][(uint64_t)pl->pos_x] = '0';
			id = ft_fetch_heals_id((uint64_t)pl->pos_y,
									(uint64_t)pl->pos_x, cl);
			cl->heals[id].s_pos_x = 0;
			cl->heals[id].s_pos_y = 0;
			cl->sfx[5].sfx_play(cl->sfx);
		}
		ft_weapon_check(map_char, pl, cl);
	}
}