#include int8_t ft_draw_verline(t_cub *cl, int32_t x, int32_t y1, int32_t y2, int32_t color) { int32_t y; int32_t t; if (y1 < 0) y1 = 0; if (y2 < 0) y2 = 0; if (y2 >= cl->wlist->y_size) y2 = cl->wlist->x_size - 1; if (y1 > y2) { t = y1; y1 = y2; y2 = t; } y = y1; while (y <= y2) { *(int*)(cl->img.ptr + (x * 4 + (y * cl->img.sizeline))) = color; y++; } return (0); }