/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_draw_verline.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:22:23 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include static void ft_draw_floor_tex(t_cub *cl, int32_t y, int32_t x, int32_t tex_y) { cl->img.ptr[x * 4 + (cl->img.sizeline * y)] = (uint8_t)cl->tlist[6].ptr[cl->tlist[6].tex_x * 4 + 4 * cl->tlist[6].img_h * tex_y]; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] = (uint8_t)cl->tlist[6].ptr[cl->tlist[6].tex_x * 4 + 4 * cl->tlist[6].img_h * tex_y + 1]; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] = (uint8_t)cl->tlist[6].ptr[cl->tlist[6].tex_x * 4 + 4 * cl->tlist[6].img_h * tex_y + 2]; cl->img.ptr[x * 4 + cl->wlist.x_size * y + 3] = (int8_t)0; } #include static void ft_draw_floor(t_cub *cl, int32_t y, int32_t x) { float dist_player; float curr_dist; float weight; float curr_floor_x; float curr_floor_y; dist_player = 0.0; while ((uint32_t)y < cl->wlist.y_size) { curr_dist = cl->wlist.y_size / (2.0 * y - cl->wlist.y_size); weight = (curr_dist - dist_player) / (cl->rlist.wall_dist - dist_player); curr_floor_x = weight * cl->rlist.floor_x_wall + (1.0 - weight) * cl->plist.pos_x; curr_floor_y = weight * cl->rlist.floor_y_wall + (1.0 - weight) * cl->plist.pos_y; cl->tlist[6].tex_x = (int32_t)(curr_floor_x * cl->tlist[6].img_w) % cl->tlist[6].img_w; cl->tlist[6].tex_y = (int32_t)(curr_floor_y * cl->tlist[6].img_h) % cl->tlist[6].img_h; /* cl->tlist[6].tex_x = (cl->tlist[6].tex_x > 0) */ /* ? (cl->tlist[6].tex_x) : (-cl->tlist[6].tex_x); */ /* cl->tlist[6].tex_y = (cl->tlist[6].tex_y > 0) */ /* ? (cl->tlist[6].tex_y) : (-cl->tlist[6].tex_y); */ ft_draw_floor_tex(cl, y, x, cl->tlist[6].tex_y); /* *(int*)(cl->img.ptr + */ /* (x * 4 + (y * cl->img.sizeline))) */ /* = ft_darken_floor(cl->f_rgb, weight, cl); */ y++; } } static void ft_draw_ceil(t_cub *cl, int32_t y, int32_t x) { int16_t i; i = 0; while (i <= y) { *(int*)(cl->img.ptr + (x * 4 + (i * cl->img.sizeline))) = ft_darken_ceil(cl->c_rgb, i, cl); i++; } } int8_t ft_draw_verline(t_cub *cl, int32_t x, int32_t y, int32_t y2) { int32_t d; int32_t tex_y; (y < 0) ? (y = 0) : 0; (y2 < 0) ? (y2 = 0) : 0; ft_draw_ceil(cl, y, x); (cl->rlist.line_h <= 0) ? (cl->rlist.line_h = 1) : 0; while (y < y2) { d = y * 256 - cl->wlist.y_size * 128 + cl->rlist.line_h * 128; d = (d <= 0) ? (-d) : (d); tex_y = ((d * cl->tlist[cl->w_side].img_h) / cl->rlist.line_h) / 256; (tex_y <= 0) ? (tex_y = 1) : 0; ft_draw_texture(cl, x, y, tex_y); y++; } ft_draw_floor(cl, y, x); return (0); }