#include #include #include #include #include #include void ft_draw_verline_sprite(t_cub *cl, int x, int y, int tex_y) { if (cl->tlist[4].ptr[cl->tlist[4].tex_x * 4 + 4 * cl->tlist[4].img_h * tex_y] != 0) { cl->img.ptr[x * 4 + (cl->img.sizeline * y)] = (char)cl->tlist[4].ptr[cl->tlist[4].tex_x * 4 + 4 * cl->tlist[4].img_h * tex_y]; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] = (char)cl->tlist[4].ptr[cl->tlist[4].tex_x * 4 + 4 * cl->tlist[4].img_h * tex_y + 1]; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] = (char)cl->tlist[4].ptr[cl->tlist[4].tex_x * 4 + 4 * cl->tlist[4].img_h * tex_y + 2]; cl->img.ptr[x * 4 + cl->wlist->x_size * y + 3] = (char)0; } else { cl->img.ptr[x * 4 + cl->wlist->x_size * y + 3] = (char)255; } } void ft_draw_sprite(t_cub *cl, int x) { int ver_it;/*stripe*/ int hor_it;/*y*/ int d; int tex_y; ver_it = cl->sp_list.s_start_x; hor_it = cl->sp_list.s_start_y; while (hor_it < cl->sp_list.s_end_y) { d = (hor_it) * 256 - cl->wlist->y_size * 128 + cl->rlist.line_h * 128; d = (d <= 0) ? (-d) : (d); tex_y = ((d * cl->tlist[4].img_h) / cl->rlist.line_h) / 256; ft_draw_verline_sprite(cl, x, hor_it, tex_y); hor_it++; } }