#include #include #include #include #include #include void ft_draw_verline_sprite(t_cub *cl, int x, int y, int tex_y) { cl->img.ptr[x * 4 + (cl->img.sizeline * y)] = (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * cl->tlist[cl->w_side].img_h * tex_y]; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] = (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * cl->tlist[cl->w_side].img_h * tex_y + 1]; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] = (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * cl->tlist[cl->w_side].img_h * tex_y + 2]; cl->img.ptr[x * 4 + cl->wlist->x_size * y + 3] = (char)0; } void ft_draw_sprite(t_cub *cl, int x) { int ver_it;/*stripe*/ int hor_it;/*y*/ int tex_x; int tex_y; int d; ver_it = cl->sp_list.s_start_x; ver_it = (ver_it < 0) ? -ver_it : ver_it ; while (ver_it < cl->sp_list.s_end_x - 1) { tex_x = (int)(256 * (ver_it - (-cl->sp_list.s_w / 2 + cl->sp_list.s_screen_x)) * cl->tlist[4].img_w / cl->sp_list.s_w) / 256; hor_it = cl->sp_list.s_start_y; while (hor_it < cl->sp_list.s_end_y - 1) { d = (hor_it) * 256 - cl->wlist->y_size * 128 + cl->sp_list.s_h * 128; tex_y = ((d * cl->tlist[4].img_w) / cl->sp_list.s_h) / 256; ft_draw_verline_sprite(cl, x, hor_it, tex_y); hor_it++; printf("hor_it : %d ver it : %d", hor_it, ver_it); } ver_it++; } }