#include #include static void ft_draw_player(t_player *plist, t_cub *clist) { const float x = plist->pos_x; const float y = plist->pos_y - 1; const uint16_t scale = clist->mlist->scale; ft_draw_square( scale + (x * (scale)), scale + (y * (scale)), 0x009843fa, clist); } void ft_draw_map(char **map, t_cub *clist) { const uint8_t scale = clist->mlist->scale; size_t x; size_t y; x = 0; y = 0; while (map[y]) { while (map[y][x]) { if (map[y][x] == '1') ft_draw_square(scale + (x * (scale)), scale + (y * (scale)), 0x00aa99aa, clist); else if (map[y][x] == '2') ft_draw_square(scale + (x * (scale)), scale + (y * (scale)), 0x0033ccff, clist); else ft_draw_square(scale + (x * (scale)), scale + (y * (scale)), ft_rgb_to_hex(clist->f_rgb), clist); x++; } x = 0; y++; } ft_draw_player(clist->plist, clist); }