/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_check_missing_sfx.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:28:42 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:28:42 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include static int ft_check_missing_enemy_sfx(t_cub *clist) { if (ft_check_not_found(FT_SFX_ENMY_DEATH_PATH) < 0 || ft_check_ext(FT_SFX_ENMY_DEATH_PATH, ".wav") < 0 || ft_check_not_found(FT_SFX_ENMY_SCR_ONE_PATH) < 0 || ft_check_ext(FT_SFX_ENMY_SCR_ONE_PATH, ".wav") < 0 || ft_check_not_found(FT_SFX_ENMY_SCR_TWO_PATH) < 0 || ft_check_ext(FT_SFX_ENMY_SCR_TWO_PATH, ".wav") < 0 || ft_check_not_found(FT_SFX_ENMY_FIRE_PATH) < 0 || ft_check_ext(FT_SFX_ENMY_FIRE_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_ENMY, clist)); return (0); } static int ft_check_missing_weapon_sfx(t_cub *clist) { if (ft_check_not_found(FT_SFX_W_ONE_LOAD_PATH) < 0 || ft_check_ext(FT_SFX_W_ONE_LOAD_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_W_ONE_LOAD, clist)); if (ft_check_not_found(FT_SFX_W_ONE_FIRE_PATH) < 0 || ft_check_ext(FT_SFX_W_ONE_FIRE_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_W_ONE_FIRE, clist)); if (ft_check_not_found(FT_SFX_W_TWO_LOAD_PATH) < 0 || ft_check_ext(FT_SFX_W_TWO_LOAD_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_W_TWO_LOAD, clist)); if (ft_check_not_found(FT_SFX_W_TWO_FIRE_PATH) < 0 || ft_check_ext(FT_SFX_W_TWO_FIRE_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_W_TWO_FIRE, clist)); if (ft_check_not_found(FT_SFX_W_THREE_LOAD_PATH) < 0 || ft_check_ext(FT_SFX_W_THREE_LOAD_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_W_THREE_LOAD, clist)); if (ft_check_not_found(FT_SFX_W_THREE_FIRE_PATH) < 0 || ft_check_ext(FT_SFX_W_THREE_FIRE_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_W_THREE_FIRE, clist)); if (ft_check_not_found(FT_SFX_OOA_PATH) < 0 || ft_check_ext(FT_SFX_OOA_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_OOA, clist)); return (ft_check_missing_enemy_sfx(clist)); } int ft_check_missing_sfx(t_cub *clist) { if (ft_check_not_found(FT_SFX_DEATH_PATH) < 0 || ft_check_ext(FT_SFX_DEATH_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_DEATH, clist)); if (ft_check_not_found(FT_SFX_N_LVL_PATH) < 0 || ft_check_ext(FT_SFX_N_LVL_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_N_LVL, clist)); if (ft_check_not_found(FT_SFX_SCR_ONE_PATH) < 0 || ft_check_ext(FT_SFX_SCR_ONE_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_SCR_ONE, clist)); if (ft_check_not_found(FT_SFX_SCR_TWO_PATH) < 0 || ft_check_ext(FT_SFX_SCR_TWO_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_SCR_TWO, clist)); if (ft_check_not_found(FT_SFX_TRAP_PATH) < 0 || ft_check_ext(FT_SFX_TRAP_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_TRAP, clist)); if (ft_check_not_found(FT_SFX_HEAL_PATH) < 0 || ft_check_ext(FT_SFX_HEAL_PATH, ".wav") < 0) return (ft_missing_error(FT_ERR_MISS_SFX_HEAL, clist)); return (ft_check_missing_weapon_sfx(clist)); }