/* ************************************************************************** */ /* LE - / */ /* / */ /* ft_check_missing.c .:: .:/ . .:: */ /* +:+:+ +: +: +:+:+ */ /* By: rbousset +:+ +: +: +:+ */ /* #+# #+ #+ #+# */ /* Created: 2020/02/02 17:19:12 by rbousset #+# ## ## #+# */ /* Updated: 2020/02/02 17:19:13 by rbousset ### #+. /#+ ###.fr */ /* / */ /* / */ /* ************************************************************************** */ #include #include #include int ft_missing_error(const char *err, t_cub *clist) { ft_dprintf(STDERR_FILENO, "Error\n"); ft_dprintf(STDERR_FILENO, "\033[1;31mMissing element: %s\033[0m\n", err); return (ft_exit(1, clist)); } int ft_check_missing(t_cub *clist) { if (!clist->no_tex_path[0]) return (ft_missing_error("north side texture", clist)); else if (!clist->so_tex_path[0]) return (ft_missing_error("south side texture", clist)); else if (!clist->ea_tex_path[0]) return (ft_missing_error("east side texture", clist)); else if (!clist->we_tex_path[0]) return (ft_missing_error("west side texture", clist)); else if (clist->wlist->x_size == 0 || clist->wlist->y_size == 0) return (ft_missing_error("resolution", clist)); else if (clist->f_color < 0) return (ft_missing_error("floor color", clist)); else if (clist->c_color < 0) return (ft_missing_error("ceiling color", clist)); else if (clist->plist->pos_x == 0 || clist->plist->pos_y == 0) return (ft_missing_error("player spawn", clist)); return (0); }