/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_check_missing.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: joelecle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:28:42 by joelecle #+# #+# */ /* Updated: 2020/02/14 17:28:42 by joelecle ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include static int ft_check_missing_bonus(t_cub *clist) { int8_t i; if (clist->mlist.isnlvl && !clist->mlist.nl_tex_path[0]) return (ft_missing_error(FT_ERR_MISS_NLVL, clist)); else if (clist->mlist.isnlvl && !clist->mlist.nlevel_path[0]) return (ft_missing_error(FT_ERR_MISS_NLVL_PATH, clist)); if (clist->mlist.istraps && !clist->mlist.traps_path[0]) return (ft_missing_error(FT_ERR_MISS_TRAP, clist)); if (ft_check_not_found(FT_WEAPON_ONE_SPR_PATH) < 0 || ft_check_ext(FT_WEAPON_ONE_SPR_PATH, ".xpm") < 0) return (ft_missing_error(FT_ERR_MISS_W_ONE_SPR, clist)); if (ft_check_not_found(FT_WEAPON_TWO_SPR_PATH) < 0 || ft_check_ext(FT_WEAPON_TWO_SPR_PATH, ".xpm") < 0) return (ft_missing_error(FT_ERR_MISS_W_TWO_SPR, clist)); i = 0; while ((i + 2) <= clist->mlist.topsp) { if (!clist->mlist.sprite_path[i][0]) return (ft_missing_error(FT_ERR_MISS_SPRITE, clist)); i++; } return (ft_check_missing_tex_defines(clist)); } int ft_check_missing(t_cub *clist) { if (!clist->mlist.no_tex_path[0]) return (ft_missing_error(FT_ERR_MISS_NORTH, clist)); else if (!clist->mlist.so_tex_path[0]) return (ft_missing_error(FT_ERR_MISS_SOUTH, clist)); else if (!clist->mlist.ea_tex_path[0]) return (ft_missing_error(FT_ERR_MISS_EAST, clist)); else if (!clist->mlist.we_tex_path[0]) return (ft_missing_error(FT_ERR_MISS_WEST, clist)); else if (!clist->mlist.sprite_path[0][0]) return (ft_missing_error(FT_ERR_MISS_SPRITE, clist)); else if (clist->wlist.x_size == 0 || clist->wlist.y_size == 0) return (ft_missing_error(FT_ERR_MISS_RESOLUTION, clist)); if (clist->plist.pos_x == 0 || clist->plist.pos_y == 0) return (ft_missing_error(FT_ERR_MISS_PLAYER_SPAWN, clist)); if (!clist->mlist.isftex && (clist->f_rgb.r == -1 || clist->f_rgb.g == -1 || clist->f_rgb.b == -1)) return (ft_missing_error(FT_ERR_MISS_FLOOR_C, clist)); if (!clist->mlist.isctex && (clist->c_rgb.r == -1 || clist->c_rgb.g == -1 || clist->c_rgb.b == -1)) return (ft_missing_error(FT_ERR_MISS_CEIL_C, clist)); return (ft_check_missing_bonus(clist)); }