// mlx_opengl.m #import #import #import #include #include "mlx_int.h" #include "mlx_new_window.h" NSOpenGLPixelFormatAttribute pfa_attrs_opengl[] = { NSOpenGLPFADepthSize, 32, NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core, 0 }; void *mlx_new_opengl_window(mlx_ptr_t *mlx_ptr, int size_x, int size_y, char *title) { mlx_win_list_t *newwin; NSString *str; if ((newwin = malloc(sizeof(*newwin))) == NULL) return ((void *)0); newwin->img_list = NULL; newwin->next = mlx_ptr->win_list; newwin->nb_flush = 0; newwin->pixmgt = 0; mlx_ptr->win_list = newwin; NSRect windowRect = NSMakeRect(100, 100, size_x, size_y); str = [NSString stringWithCString:title encoding:NSASCIIStringEncoding]; newwin->winid = [[MlxWin alloc] initWithRect:windowRect andTitle:str pfaAttrs:pfa_attrs_opengl]; return ((void *)newwin); } int mlx_opengl_swap_buffers(mlx_win_list_t *win_ptr) { [(id)(win_ptr->winid) flushGLContext]; return (0); } int mlx_opengl_window_set_context(mlx_win_list_t *win_ptr) { [(id)(win_ptr->winid) selectGLContext]; return (0); }