#include #import #import #include "mlx_int.h" #include "mlx_new_window.h" int mlx_mouse_hide() { // CGDisplayHideCursor(kCGDirectMainDisplay); [NSCursor hide]; return (0); } int mlx_mouse_show() { // CGDisplayShowCursor(kCGDirectMainDisplay); [NSCursor unhide]; return (0); } int mlx_mouse_move(mlx_win_list_t *win, int x, int y) { CGPoint point; NSRect pos; id thewin; thewin = [(id)(win->winid) win]; pos = [thewin frame]; // printf("got win pos %f %f\n", pos.origin.x, pos.origin.y); point.x = pos.origin.x + x; point.y = NSHeight([[thewin screen] frame]) - NSHeight([(id)(win->winid) frame]) - pos.origin.y + 1 + y; CGWarpMouseCursorPosition(point); CGAssociateMouseAndMouseCursorPosition(true); return (0); } int mlx_mouse_get_pos(mlx_win_list_t *win, int *x, int *y) { CGPoint point; id thewin; NSRect pos; thewin = [(id)(win->winid) win]; pos = [(id)(win->winid) frame]; point = [thewin mouseLocationOutsideOfEventStream]; *x = point.x; *y = NSHeight(pos) - 1 - point.y; return (0); }