#ifndef CUB3D_STRUCTS_H #define CUB3D_STRUCTS_H typedef struct s_win { void *wlx; void *winptr; uint8_t inited; uint16_t x_max_size; uint16_t y_max_size; uint16_t x_size; uint16_t y_size; } t_win; typedef struct s_img { void *img; char *ptr; int bpp; int sizeline; int endian; } t_img; typedef struct s_rgb { int16_t r; int16_t g; int16_t b; } t_rgb; /* ** player view_side: ** 1: North ** 2: East ** 3: South ** 4: West */ typedef struct s_player { float pos_x; float pos_y; float view_side; } t_player; typedef struct s_ray { double x_ray_position; double y_ray_position; double x_ray_direction; double y_ray_direction; double x_side_distance; double y_side_distance; double x_delta_distance; double y_delta_distance; int hitX; int hitY; int hits[150]; } t_ray; typedef struct s_cub { char *no_tex_path; char *so_tex_path; char *ea_tex_path; char *we_tex_path; char *sprite_path; char *mapl; char **map; size_t map_w; size_t map_h; size_t line_chk; size_t map_start; uint8_t isspawn; uint8_t scale; struct s_win *wlist; struct s_player *plist; struct s_img img; struct s_rgb f_rgb; struct s_rgb c_rgb; } t_cub; #endif