#	ifndef CUB3D_DEFINES_H
#	define CUB3D_DEFINES_H

/*
** ====== KEYS ======
*/

#	ifndef FT_W_KEY
#	define FT_W_KEY		13
#	endif
#	ifndef FT_A_KEY
#	define FT_A_KEY		0
#	endif
#	ifndef FT_S_KEY
#	define FT_S_KEY		1
#	endif
#	ifndef FT_D_KEY
#	define FT_D_KEY		2
#	endif
#	ifndef FT_L_ARR_KEY
#	define FT_L_ARR_KEY	123
#	endif
#	ifndef FT_R_ARR_KEY
#	define FT_R_ARR_KEY	124
#	endif
#	ifndef FT_ESC_KEY
#	define FT_ESC_KEY	53
#	endif
#	ifndef FT_F1_KEY
#	define FT_F1_KEY	122
#	endif
#	ifndef FT_TAB_KEY
#	define FT_TAB_KEY	48
#	endif

/*
** ====== SCREEN ======
*/

#	ifndef FT_SCR_SIZE
#	define FT_SCR_SIZE "1920x1080"
#	endif

/*
** ====== ERROR MSG ======
*/

#	define FT_ERR_MISS_ELEMENT		"Missing element:"
#	define FT_ERR_MISS_NORTH		"north side texture"
#	define FT_ERR_MISS_SOUTH		"south side texture"
#	define FT_ERR_MISS_EAST			"east side texture"
#	define FT_ERR_MISS_WEST			"west side texture"
#	define FT_ERR_MISS_SPRITE		"sprite texture"
#	define FT_ERR_MISS_RESOLUTION	"resolution"
#	define FT_ERR_MISS_FLOOR_C		"floor color"
#	define FT_ERR_MISS_CEIL_C		"floor color"
#	define FT_ERR_MISS_PLAYER_SPAWN	"player spawn"

#	endif