From d6043e18cbd776383ec7c3901b1e4c1bb1d66cd0 Mon Sep 17 00:00:00 2001 From: JozanLeClerc Date: Wed, 1 Apr 2020 14:44:10 +0200 Subject: Killing skeltons gives ammo, but still segv --- inc/cub3d_defines.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'inc') diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h index ab69ac0..01e8de1 100644 --- a/inc/cub3d_defines.h +++ b/inc/cub3d_defines.h @@ -185,7 +185,7 @@ enum # define FT_CHRST_SPRITES "23456789" # define FT_CHRST_SPAWN "NSEW" # define FT_CHRST_MAP_NON_WALL "023456789NESWLT!@+#e" -# define FT_CHRST_COLLISION "123456789 " +# define FT_CHRST_COLLISION "123456789e " # define FT_CHRST_DETECT "1L" # define FT_CHRST_ITEM "!@+#" # define FT_CHRST_WEAPONS "!@#" @@ -306,7 +306,7 @@ enum # define FT_BOUNCE_FACTOR 4 # define FT_WEAP_ONE_STRT_AMMO -4 # define FT_WEAP_TWO_STRT_AMMO 30 -# define FT_WEAP_THREE_STRT_AMMO 24 +# define FT_WEAP_THREE_STRT_AMMO 12 # define FT_WEAP_MAX_AMMO 1000 # define FT_ENMY_STRT_LIFE 10 # define FT_ENMY_SIGHT_RANGE 5.5 -- cgit v1.2.3