From 84ac504edbe27a56018b77fd93f289b90b1d8bdc Mon Sep 17 00:00:00 2001 From: JozanLeClerc Date: Tue, 14 Apr 2020 17:04:05 +0200 Subject: Fixed bad boys collision, reroll if hit a wall --- inc/cub3d.h | 2 ++ inc/cub3d_structs.h | 1 + 2 files changed, 3 insertions(+) (limited to 'inc') diff --git a/inc/cub3d.h b/inc/cub3d.h index 5ae96c4..c0b324b 100644 --- a/inc/cub3d.h +++ b/inc/cub3d.h @@ -261,6 +261,8 @@ void ft_bb_fire(t_bad_boy *bl, t_sprite *sl, t_map *ml); void ft_check_bad_boy_shoot(t_cub *cl); void ft_damage_bad_boy(t_cub *cl); int8_t ft_can_it_shoot(int8_t id, double d, t_cub *cl); +int8_t ft_bb_collision(double old_y, double old_x, + t_sprite *sl, t_map *ml); /* ** ====== DELETION ====== diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h index dcf633f..9a605c9 100644 --- a/inc/cub3d_structs.h +++ b/inc/cub3d_structs.h @@ -106,6 +106,7 @@ typedef struct s_sprite int32_t tex_y; double s_pos_x; double s_pos_y; + uint8_t r; double spritex; double spritey; int8_t exists; -- cgit v1.2.3