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* Better try thatJozanLeClerc2020-04-241-4/+2
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* Try thatJozanLeClerc2020-04-241-13/+3
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* TestJozanLeClerc2020-04-241-13/+13
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* Solved conditionnal jumpJozanLeClerc2020-04-191-0/+1
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* Fixed enemy hitboxJozanLeClerc2020-04-195-15/+27
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* changesJozanLeClerc2020-04-171-4/+4
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* Not goodJozanLeClerc2020-04-151-1/+0
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* Pretty compliant but mutex problemsJozanLeClerc2020-04-153-5/+6
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* End of main src normeJozanLeClerc2020-04-142-13/+12
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* Norme normeJozanLeClerc2020-04-146-48/+17
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* Some more normsJozanLeClerc2020-04-146-11/+10
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* RenormJozanLeClerc2020-04-144-9/+8
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* More normeJozanLeClerc2020-04-143-6/+4
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* More normJozanLeClerc2020-04-142-2/+3
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* Normed thisJozanLeClerc2020-04-141-12/+17
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* Doing norminetteJozanLeClerc2020-04-145-11/+10
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* Fixed a whole lot of issuesJozanLeClerc2020-04-142-15/+7
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* Fixed bad boys collision, reroll if hit a wallJozanLeClerc2020-04-143-26/+62
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* Bad boys do not eat walls anymoreJozanLeClerc2020-04-142-6/+4
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* Freed big leaksJozanLeClerc2020-04-074-7/+19
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* Better sound handling, few changesJozanLeClerc2020-04-0618-33/+110
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* Weapons have different velocitiesJozanLeClerc2020-04-062-1/+8
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* I think it's fixedJozanLeClerc2020-04-061-0/+5
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* Consitent healsJozanLeClerc2020-04-043-7/+26
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* Selectable enemyJozanLeClerc2020-04-046-24/+98
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* Skeleton corpses now only give ammo, not the gunJozanLeClerc2020-04-041-1/+1
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* NormedJozanLeClerc2020-04-042-88/+124
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* Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-31/+41
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* Not quite doneJozanLeClerc2020-04-031-15/+18
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* YESJozanLeClerc2020-04-032-19/+37
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* Get the tetaJozanLeClerc2020-04-031-0/+1
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* NormJozanLeClerc2020-04-031-0/+1
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* Even better but where is the mathJozanLeClerc2020-04-031-6/+8
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* Optimization, still math missingJozanLeClerc2020-04-031-25/+40
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* Shooting fixed, now bad boys viewJozanLeClerc2020-04-031-1/+1
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* Sprites fixed, shoot to fixJozanLeClerc2020-04-032-7/+2
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* Sprites still bad, fixed player spawn, still revert if neededJozanLeClerc2020-04-031-11/+11
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* Still sprites, still revert maybeJozanLeClerc2020-04-021-1/+1
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* Fixed coll now sprites, still revert if neededJozanLeClerc2020-04-021-4/+4
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* Revert this if needed, still sprites and collision to doJozanLeClerc2020-04-027-28/+29
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* Correct ray_posJozanLeClerc2020-04-025-19/+19
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* Correct ray dirJozanLeClerc2020-04-026-24/+24
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* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-0214-116/+120
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* LaterJozanLeClerc2020-04-013-17/+57
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* Still segvJozanLeClerc2020-04-011-2/+1
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* OptimizationJozanLeClerc2020-04-012-13/+12
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* NormedJozanLeClerc2020-04-012-6/+4
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* Still segv but solved invalid readJozanLeClerc2020-04-013-11/+17
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* Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-012-1/+3
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* Player screams all the timeJozanLeClerc2020-03-311-5/+1
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