| Commit message (Expand) | Author | Age | Files | Lines |
| * | Freed big leaks | JozanLeClerc | 2020-04-07 | 4 | -7/+19 |
| * | Better sound handling, few changes | JozanLeClerc | 2020-04-06 | 18 | -33/+110 |
| * | Weapons have different velocities | JozanLeClerc | 2020-04-06 | 2 | -1/+8 |
| * | I think it's fixed | JozanLeClerc | 2020-04-06 | 1 | -0/+5 |
| * | Consitent heals | JozanLeClerc | 2020-04-04 | 3 | -7/+26 |
| * | Selectable enemy | JozanLeClerc | 2020-04-04 | 6 | -24/+98 |
| * | Skeleton corpses now only give ammo, not the gun | JozanLeClerc | 2020-04-04 | 1 | -1/+1 |
| * | Normed | JozanLeClerc | 2020-04-04 | 2 | -88/+124 |
| * | Fixed skeuls shooting, now it's norme time | JozanLeClerc | 2020-04-04 | 1 | -31/+41 |
| * | Not quite done | JozanLeClerc | 2020-04-03 | 1 | -15/+18 |
| * | YES | JozanLeClerc | 2020-04-03 | 2 | -19/+37 |
| * | Get the teta | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
| * | Norm | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
| * | Even better but where is the math | JozanLeClerc | 2020-04-03 | 1 | -6/+8 |
| * | Optimization, still math missing | JozanLeClerc | 2020-04-03 | 1 | -25/+40 |
| * | Shooting fixed, now bad boys view | JozanLeClerc | 2020-04-03 | 1 | -1/+1 |
| * | Sprites fixed, shoot to fix | JozanLeClerc | 2020-04-03 | 2 | -7/+2 |
| * | Sprites still bad, fixed player spawn, still revert if needed | JozanLeClerc | 2020-04-03 | 1 | -11/+11 |
| * | Still sprites, still revert maybe | JozanLeClerc | 2020-04-02 | 1 | -1/+1 |
| * | Fixed coll now sprites, still revert if needed | JozanLeClerc | 2020-04-02 | 1 | -4/+4 |
| * | Revert this if needed, still sprites and collision to do | JozanLeClerc | 2020-04-02 | 7 | -28/+29 |
| * | Correct ray_pos | JozanLeClerc | 2020-04-02 | 5 | -19/+19 |
| * | Correct ray dir | JozanLeClerc | 2020-04-02 | 6 | -24/+24 |
| * | Correct dir_x dir_y sqy sqx | JozanLeClerc | 2020-04-02 | 14 | -116/+120 |
| * | Later | JozanLeClerc | 2020-04-01 | 3 | -17/+57 |
| * | Still segv | JozanLeClerc | 2020-04-01 | 1 | -2/+1 |
| * | Optimization | JozanLeClerc | 2020-04-01 | 2 | -13/+12 |
| * | Normed | JozanLeClerc | 2020-04-01 | 2 | -6/+4 |
| * | Still segv but solved invalid read | JozanLeClerc | 2020-04-01 | 3 | -11/+17 |
| * | Killing skeltons gives ammo, but still segv | JozanLeClerc | 2020-04-01 | 2 | -1/+3 |
| * | Player screams all the time | JozanLeClerc | 2020-03-31 | 1 | -5/+1 |
| * | GOTY | JozanLeClerc | 2020-03-31 | 3 | -3/+2 |
| * | Alright alright | JozanLeClerc | 2020-03-31 | 1 | -1/+2 |
| * | Better sound balance, now hardgimping | JozanLeClerc | 2020-03-31 | 4 | -11/+37 |
| * | Alright sounds | JozanLeClerc | 2020-03-31 | 10 | -11/+174 |
| * | Good | JozanLeClerc | 2020-03-31 | 2 | -5/+6 |
| * | Now that's what I call balance take this SC2 'balance' team haha more like sc... | JozanLeClerc | 2020-03-31 | 1 | -2/+3 |
| * | Big gameplay | JozanLeClerc | 2020-03-31 | 2 | -15/+71 |
| * | Fixed that gangsta | JozanLeClerc | 2020-03-31 | 5 | -25/+26 |
| * | Nigga ain't gonna stop shootin me | JozanLeClerc | 2020-03-30 | 1 | -1/+1 |
| * | Nigga be shootin' quick af | JozanLeClerc | 2020-03-30 | 6 | -95/+140 |
| * | Fine | JozanLeClerc | 2020-03-30 | 4 | -17/+85 |
| * | Pretty coolio | JozanLeClerc | 2020-03-30 | 3 | -21/+33 |
| * | It's moving! | JozanLeClerc | 2020-03-30 | 7 | -1/+130 |
| * | Commit | JozanLeClerc | 2020-03-30 | 5 | -2/+51 |
| * | Fixed conditionnal jump btw | JozanLeClerc | 2020-03-30 | 5 | -5/+39 |
| * | Less fat sprites | JozanLeClerc | 2020-03-30 | 2 | -2/+3 |
| * | Check missing enemy good | JozanLeClerc | 2020-03-30 | 2 | -10/+16 |
| * | Norm | JozanLeClerc | 2020-03-30 | 1 | -3/+2 |
| * | Even better | JozanLeClerc | 2020-03-30 | 1 | -1/+1 |