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* Multiple fixesJozanLeClerc2020-03-204-7/+23
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* SoundsGoodManJozanLeClerc2020-03-194-2/+39
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* The og OOPJozanLeClerc2020-03-1913-58/+234
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* Rework in progressJozanLeClerc2020-03-198-46/+87
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* New images, that'll do the trickJozanLeClerc2020-03-193-2/+29
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* Now making second weaponJozanLeClerc2020-03-191-1/+1
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* Decent tierJozanLeClerc2020-03-196-4/+32
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* It's going wellJozanLeClerc2020-03-191-0/+2
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* media updateJozanLeClerc2020-03-191-1/+0
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* That's pretty cool I'm not gonna lieJozanLeClerc2020-03-192-1/+3
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* Ok resizeJozanLeClerc2020-03-191-12/+22
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* Added new sfxJozanLeClerc2020-03-191-0/+3
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* Slowly drawingJozanLeClerc2020-03-192-2/+32
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* New file againJozanLeClerc2020-03-192-0/+16
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* Player can grab weaponJozanLeClerc2020-03-191-5/+22
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* Few changesJozanLeClerc2020-03-192-0/+12
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* Added sfx defines for weaponsJozanLeClerc2020-03-191-0/+12
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* ft_exit normedJozanLeClerc2020-03-191-12/+14
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* Weapons sprites do drawJozanLeClerc2020-03-196-12/+179
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* Parsed weapons spawnsJozanLeClerc2020-03-193-3/+53
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* OkokJozanLeClerc2020-03-193-19/+21
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* Correct init and freesJozanLeClerc2020-03-194-1/+30
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* Loaded weapon images needs to memoryJozanLeClerc2020-03-195-23/+86
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* INTENSE mappingJozanLeClerc2020-03-181-2/+2
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* Merge branch 'master' into weapsJozanLeClerc2020-03-186-17/+16
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| * Merge branch 'better_sprites'JozanLeClerc2020-03-186-17/+16
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| | * fatfingers mastersalaaad22020-03-185-27/+18
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| | * fatfingers 2salaaad22020-03-181-8/+16
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* | | Merge branch 'master' into weapsJozanLeClerc2020-03-1817-40/+308
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| * | Bug fixJozanLeClerc2020-03-183-3/+4
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| * | ok bavJozanLeClerc2020-03-183-1/+54
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| * | Works fineJozanLeClerc2020-03-182-3/+2
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| * | In progressJozanLeClerc2020-03-1812-5/+224
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| * | Merge branch 'better_sprites'JozanLeClerc2020-03-183-34/+30
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| | * cangelog, normesalaaad22020-03-181-1/+1
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| | * ?salaaad22020-03-181-44/+0
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| | * gngsalaaad22020-03-183-19/+20
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| | * bunchoshitsalaaad22020-03-162-1/+37
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| | * fix norme2salaaad22020-03-162-5/+5
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| | * fix normesalaaad22020-03-162-5/+5
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| | * it just works (unpeu)salaaad22020-03-162-54/+38
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| | * fatfingered solution to the sprites problem, changes neededsalaaad22020-03-162-22/+41
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* | | Still sfx to doJozanLeClerc2020-03-181-1/+1
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* | | qJozanLeClerc2020-03-181-1/+1
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* | | Checked missings for weapsJozanLeClerc2020-03-181-0/+12
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* | Ready to mergeJozanLeClerc2020-03-181-2/+1
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* | Tweaked the effectJozanLeClerc2020-03-181-1/+1
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* | Added a cool effect on map backJozanLeClerc2020-03-181-3/+6
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* | Removed bloatJozanLeClerc2020-03-187-53/+27
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* | Minimap backJozanLeClerc2020-03-185-50/+87
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