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* Sprites fixed, shoot to fixJozanLeClerc2020-04-031-5/+0
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* Revert this if needed, still sprites and collision to doJozanLeClerc2020-04-021-8/+8
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* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-021-8/+13
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* LaterJozanLeClerc2020-04-011-1/+1
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* ProblemJozanLeClerc2020-03-271-1/+0
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* Merge branch 'hitscan'JozanLeClerc2020-03-231-0/+3
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| * GAME AWARDS 2020salaaad22020-03-201-52/+0
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| * before normesalaaad22020-03-201-10/+5
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| * R E A L I S T I C S H O O T I N Gsalaaad22020-03-201-0/+60
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* | sfx: goodJozanLeClerc2020-03-231-0/+3
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* | CoolJozanLeClerc2020-03-231-1/+8
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* The og OOPJozanLeClerc2020-03-191-1/+3
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* Decent tierJozanLeClerc2020-03-191-0/+11
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* Going full stack is bavJozanLeClerc2020-03-031-18/+18
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* Changing stuffJozanLeClerc2020-03-031-18/+18
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* Drawing some HUDRudy Bousset2020-02-221-4/+4
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* sexRudy Bousset2020-02-171-2/+2
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* Tweaked rot_speedJozanLeClerc2020-02-141-2/+2
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* Norme, removed key events debug printfRudy Bousset2020-02-141-5/+0
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* True [W][A][S][D]Rudy Bousset2020-02-141-0/+5
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* Changed rotspeed againRudy Bousset2020-02-141-10/+8
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* Bug fix, changed rot speedRudy Bousset2020-02-141-2/+2
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* Norme is bavRudy Bousset2020-02-141-3/+15
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* Added turn around keysJozanLeClerc2020-02-141-0/+39
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* Better code structureRudy Bousset2020-02-131-0/+18