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* hmmmmmmmmmmmsalaaad22020-02-181-1/+1
* Merge branch 'textures_continued'Rudy Bousset2020-02-171-1/+2
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| * some thingssalaaad22020-02-171-1/+1
| * add shadows and beginning of wall coordinate hit detectionsalaaad22020-02-171-14/+14
* | sexRudy Bousset2020-02-171-1/+1
* | Multi-key in progressRudy Bousset2020-02-171-1/+1
* | Collision bavRudy Bousset2020-02-171-15/+15
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* Solved HEAD conflictsRudy Bousset2020-02-171-8/+0
* Merge branch 'tex_fmoen' of gitlab.com into tex_fmoenRudy Bousset2020-02-177-0/+6249
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| * small but important changessalaaad22020-02-177-5/+6246
* | Removed "vim" mapRudy Bousset2020-02-171-25/+0
* | ready to mergeRudy Bousset2020-02-171-15/+15
* | Map updateRudy Bousset2020-02-171-1/+1
* | Better parse for textures and colorsRudy Bousset2020-02-171-8/+8
* | Work in progress, res nowRudy Bousset2020-02-151-2/+2
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* MergedRudy Bousset2020-02-151-2/+2
* swap east and west, add texture init functionsalaaad22020-02-151-2/+2
* FixedJozanLeClerc2020-02-141-1/+1
* Good player spawn view for N and S, minimap bot left StarCraft styleRudy Bousset2020-02-141-2/+2
* Bug fix, changed rot speedRudy Bousset2020-02-141-1/+1
* Norme is bavRudy Bousset2020-02-141-1/+1
* Nice changes, secured segvsJozanLeClerc2020-02-131-1/+1
* In progressRudy Bousset2020-02-131-1/+1
* Map updateRudy Bousset2020-02-131-1/+1
* Map updateRudy Bousset2020-02-111-1/+1
* Better MakefileRudy Bousset2020-02-101-1/+1
* Clean normeRudy Bousset2020-02-091-1/+1
* map updateRudy Bousset2020-02-091-2/+1
* Better map colorsRudy Bousset2020-02-091-1/+1
* Better error managementRudy Bousset2020-02-091-4/+4
* Secured a segfaultRudy Bousset2020-02-091-1/+1
* Screenres okRudy Bousset2020-02-091-1/+1
* Reverted map to normal sizeJozanLeClerc2020-02-061-1/+1
* xdpyinfo works on LinuxJozanLeClerc2020-02-061-1/+1
* ExperimentRudy Bousset2020-02-051-1/+1
* int16_tamerRudy Bousset2020-02-051-1/+1
* map fixRudy Bousset2020-02-051-1/+1
* Bug fixRudy Bousset2020-02-051-1/+1
* Don't mess with me boyRudy Bousset2020-02-051-1/+1
* ScaleJozanLeClerc2020-02-041-2/+1
* Ok colorsRudy Bousset2020-02-041-1/+1
* Check doubles, nicer parsingRudy Bousset2020-02-031-0/+1
* Missing texture bug fixRudy Bousset2020-02-031-0/+1
* Vim styleRudy Bousset2020-02-031-1/+1
* vim styleRudy Bousset2020-02-031-0/+25
* I've seen enoughJozanLeClerc2020-01-291-1/+1
* One last checkRudy Bousset2020-01-291-1/+1
* good goodRudy Bousset2020-01-291-1/+1
* Got colorsRudy Bousset2020-01-291-0/+1
* Good for now, I'll continue laterJozanLeClerc2020-01-281-22/+1