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* basically C++Rudy Bousset2020-02-211-0/+1
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* add threaded musicsalaaad22020-02-211-0/+9
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* Merge branch 'textures_fix'Rudy Bousset2020-02-201-0/+2
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| * asdasdasd :^)salaaad22020-02-191-0/+2
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* | tweakRudy Bousset2020-02-191-0/+1
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* | go mergeRudy Bousset2020-02-191-8/+0
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* pas loinsalaaad22020-02-181-2/+2
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* hmmmmmmmmmmmsalaaad22020-02-181-0/+1
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* Merge branch 'textures_continued'Rudy Bousset2020-02-171-2/+2
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| * have correct width and hit zone, supposedly not much leftsalaaad22020-02-171-2/+2
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* | Multi-key in progressRudy Bousset2020-02-171-0/+1
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* Merge branch 'tex_fmoen' of gitlab.com into tex_fmoenRudy Bousset2020-02-171-1/+2
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| * small but important changessalaaad22020-02-171-2/+2
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| * pepere :^) !salaaad22020-02-151-0/+1
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* | ready to mergeRudy Bousset2020-02-171-2/+2
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* | Work in progress, res nowRudy Bousset2020-02-151-1/+1
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* | In progressRudy Bousset2020-02-151-0/+1
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* asdasdsalaaad22020-02-151-0/+6
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* Good player spawn view for N and S, minimap bot left StarCraft styleRudy Bousset2020-02-141-1/+0
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* New define .hRudy Bousset2020-02-141-0/+3
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* Norme is bavRudy Bousset2020-02-141-3/+15
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* Splited structsRudy Bousset2020-02-131-5/+6
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* Better code structureRudy Bousset2020-02-131-15/+5
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* SmoothRudy Bousset2020-02-131-0/+23
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* Divided minimap scale by 4, Makefile updateRudy Bousset2020-02-131-11/+16
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* does not compile but new header for structsRudy Bousset2020-02-131-0/+83