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path: root/inc/cub3d_defines.h (follow)
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* Still segv but solved invalid readJozanLeClerc2020-04-011-3/+3
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* Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-011-2/+2
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* GOTYJozanLeClerc2020-03-311-4/+4
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* Alright alrightJozanLeClerc2020-03-311-5/+5
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* Better sound balance, now hardgimpingJozanLeClerc2020-03-311-2/+2
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* Alright soundsJozanLeClerc2020-03-311-0/+5
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* GoodJozanLeClerc2020-03-311-1/+1
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* Now that's what I call balance take this SC2 'balance' team haha more like ↵JozanLeClerc2020-03-311-4/+4
| | | | sc2 zerglance team
* Big gameplayJozanLeClerc2020-03-311-1/+4
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* Fixed that gangstaJozanLeClerc2020-03-311-1/+2
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* Nigga be shootin' quick afJozanLeClerc2020-03-301-0/+1
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* FineJozanLeClerc2020-03-301-0/+1
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* CommitJozanLeClerc2020-03-301-0/+1
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* Fixed conditionnal jump btwJozanLeClerc2020-03-301-3/+3
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* Less fat spritesJozanLeClerc2020-03-301-1/+1
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* Check missing enemy goodJozanLeClerc2020-03-301-1/+6
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* All in spritesJozanLeClerc2020-03-281-1/+1
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* In progressJozanLeClerc2020-03-271-5/+12
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* Fixed sprite parseJozanLeClerc2020-03-251-0/+1
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* sfx: goodJozanLeClerc2020-03-231-0/+2
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* Stuff to fix but okJozanLeClerc2020-03-231-0/+1
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* It's going wellJozanLeClerc2020-03-231-0/+1
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* Good startJozanLeClerc2020-03-231-14/+14
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* CoolJozanLeClerc2020-03-231-0/+3
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* I think we goodJozanLeClerc2020-03-221-11/+15
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* Tweaked move speedJozanLeClerc2020-03-221-4/+4
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* We got three weapsJozanLeClerc2020-03-221-2/+2
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* Awesome animationsJozanLeClerc2020-03-221-1/+1
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* Bug fixes, now gimp and soundJozanLeClerc2020-03-221-0/+2
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* Now regimp and soundJozanLeClerc2020-03-221-40/+51
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* Few fixesJozanLeClerc2020-03-211-11/+11
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* GreatJozanLeClerc2020-03-211-3/+3
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* it's not workingJozanLeClerc2020-03-201-1/+1
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* it's not working at allJozanLeClerc2020-03-201-1/+1
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* Bounce itJozanLeClerc2020-03-201-0/+1
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* in progressJozanLeClerc2020-03-201-2/+3
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* Added number imagesJozanLeClerc2020-03-201-0/+12
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* Added defines for macOS keysJozanLeClerc2020-03-201-4/+4
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* New images, that'll do the trickJozanLeClerc2020-03-191-2/+2
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* It's going wellJozanLeClerc2020-03-191-0/+6
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* Added new sfxJozanLeClerc2020-03-191-13/+15
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* Player can grab weaponJozanLeClerc2020-03-191-0/+1
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* Few changesJozanLeClerc2020-03-191-1/+1
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* Added sfx defines for weaponsJozanLeClerc2020-03-191-27/+35
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* OkokJozanLeClerc2020-03-191-0/+2
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* Correct init and freesJozanLeClerc2020-03-191-3/+3
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* Loaded weapon images needs to memoryJozanLeClerc2020-03-191-0/+4
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* INTENSE mappingJozanLeClerc2020-03-181-2/+3
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* Merge branch 'master' into weapsJozanLeClerc2020-03-181-61/+68
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| * ok bavJozanLeClerc2020-03-181-0/+2
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