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* Quest in progressJozanLeClerc2020-04-075-3/+44
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* Fine texJozanLeClerc2020-04-072-9/+9
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* New mapsJozanLeClerc2020-04-0710-27/+4392
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* Some texJozanLeClerc2020-04-076-8/+2276
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* Seems fine so farJozanLeClerc2020-04-071-22/+30
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* new map in progressJozanLeClerc2020-04-071-0/+38
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* Header fixJozanLeClerc2020-04-071-2/+8
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* Freed big leaksJozanLeClerc2020-04-075-7/+20
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* Better sound handling, few changesJozanLeClerc2020-04-0624-42/+126
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* TweakJozanLeClerc2020-04-061-2/+2
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* Weapons have different velocitiesJozanLeClerc2020-04-065-5/+16
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* I think it's fixedJozanLeClerc2020-04-061-0/+5
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* Consitent healsJozanLeClerc2020-04-045-8/+29
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* Selectable enemyJozanLeClerc2020-04-0419-32/+120
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* Merge branch 'adventures' into bad_boy_selectJozanLeClerc2020-04-0427-8/+20469
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| * Better skyJozanLeClerc2020-04-041-1/+1
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| * gotysalad2020-04-046-10/+1667
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| * gros aciersalad2020-04-026-7/+844
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| * goty3salad2020-04-0114-4078/+15665
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| * soonTMsalaaad22020-04-0111-0/+6380
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* | Skel skin reworkJozanLeClerc2020-04-048-3433/+4083
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* | Skeleton corpses now only give ammo, not the gunJozanLeClerc2020-04-041-1/+1
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* | Changed Colt's pitch a bitJozanLeClerc2020-04-041-0/+0
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* | NormedJozanLeClerc2020-04-044-88/+126
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* | Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-043-36/+46
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* | Not quite doneJozanLeClerc2020-04-033-17/+20
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* | YESJozanLeClerc2020-04-032-19/+37
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* | Get the tetaJozanLeClerc2020-04-031-0/+1
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* | NormJozanLeClerc2020-04-031-0/+1
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* | Reverted mapJozanLeClerc2020-04-031-4/+4
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* | Even better but where is the mathJozanLeClerc2020-04-031-6/+8
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* | Optimization, still math missingJozanLeClerc2020-04-033-31/+46
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* | Shooting fixed, now bad boys viewJozanLeClerc2020-04-031-1/+1
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* | Sprites fixed, shoot to fixJozanLeClerc2020-04-032-7/+2
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* | Sprites still bad, fixed player spawn, still revert if neededJozanLeClerc2020-04-031-11/+11
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* | Still sprites, still revert maybeJozanLeClerc2020-04-021-1/+1
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* | Fixed coll now sprites, still revert if neededJozanLeClerc2020-04-021-4/+4
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* | Revert this if needed, still sprites and collision to doJozanLeClerc2020-04-027-28/+29
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* | Correct ray_posJozanLeClerc2020-04-025-19/+19
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* | Correct ray dirJozanLeClerc2020-04-026-24/+24
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* | Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-0214-116/+120
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* | LaterJozanLeClerc2020-04-015-20/+60
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* | okJozanLeClerc2020-04-011-1/+1
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* | Still segvJozanLeClerc2020-04-013-4/+3
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* | OptimizationJozanLeClerc2020-04-012-13/+12
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* | NormedJozanLeClerc2020-04-013-7/+5
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* | Still segv but solved invalid readJozanLeClerc2020-04-017-461/+467
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* | Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-015-296/+458
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* | Player screams all the timeJozanLeClerc2020-03-311-5/+1
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* GOTY x 2JozanLeClerc2020-03-311-1/+1
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