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* | fixed most valgrind bullshitJozanLeClerc2020-03-212-4/+7
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* | FixJozanLeClerc2020-03-212-9/+9
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* | Freed leaksJozanLeClerc2020-03-213-2/+13
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* | Starting to valgrindJozanLeClerc2020-03-216-4/+42
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* | Get recaledJozanLeClerc2020-03-211-13/+9
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* | I can't believe it workedJozanLeClerc2020-03-213-18/+19
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* | Bug fixJozanLeClerc2020-03-212-2/+5
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* | GreatJozanLeClerc2020-03-212-26/+28
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* | NiceJozanLeClerc2020-03-213-19/+39
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* | We got percentJozanLeClerc2020-03-211-17/+21
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* | Trying the malloc methodJozanLeClerc2020-03-211-2/+2
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* | Trying the float methodJozanLeClerc2020-03-211-3/+3
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* | Well well wellJozanLeClerc2020-03-213-517/+318
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* | I'm not farJozanLeClerc2020-03-215-295/+515
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* Better bounceJozanLeClerc2020-03-206-4/+15
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* it's not workingJozanLeClerc2020-03-204-216/+329
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* it's not working at allJozanLeClerc2020-03-206-130/+218
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* Bounce itJozanLeClerc2020-03-204-5/+37
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* Ok almostJozanLeClerc2020-03-203-6/+38
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* in progressJozanLeClerc2020-03-2010-11/+67
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* Added number imagesJozanLeClerc2020-03-2014-9/+1234
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* Ready to reworkJozanLeClerc2020-03-202-50/+7
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* Added defines for macOS keysJozanLeClerc2020-03-201-4/+4
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* Removed bloatJozanLeClerc2020-03-201-11/+0
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* Map fixJozanLeClerc2020-03-201-3/+3
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* Multiple fixesJozanLeClerc2020-03-207-18/+34
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* Better balanceJozanLeClerc2020-03-193-5/+7
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* SoundsGoodManJozanLeClerc2020-03-197-2/+42
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* The og OOPJozanLeClerc2020-03-1916-79/+248
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* Rework in progressJozanLeClerc2020-03-1910-54/+96
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* Starting sfx reworkJozanLeClerc2020-03-191-18/+25
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* New images, that'll do the trickJozanLeClerc2020-03-198-23/+2370
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* Now making second weaponJozanLeClerc2020-03-192-2/+1
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* Decent tierJozanLeClerc2020-03-198-4/+35
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* It's going wellJozanLeClerc2020-03-192-0/+8
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* media updateJozanLeClerc2020-03-193-1724/+1723
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* That's pretty cool I'm not gonna lieJozanLeClerc2020-03-192-1/+3
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* Ok resizeJozanLeClerc2020-03-191-12/+22
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* Added new sfxJozanLeClerc2020-03-197-13/+18
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* Slowly drawingJozanLeClerc2020-03-193-2/+33
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* New file againJozanLeClerc2020-03-193-0/+17
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* Player can grab weaponJozanLeClerc2020-03-192-5/+23
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* Few changesJozanLeClerc2020-03-195-2/+16
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* Added new spriteJozanLeClerc2020-03-191-0/+1159
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* Added sfx defines for weaponsJozanLeClerc2020-03-193-27/+47
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* ft_exit normedJozanLeClerc2020-03-191-12/+14
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* Weapons sprites do drawJozanLeClerc2020-03-1910-13/+185
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* Parsed weapons spawnsJozanLeClerc2020-03-195-3/+55
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* OkokJozanLeClerc2020-03-194-19/+23
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* Correct init and freesJozanLeClerc2020-03-196-4/+37
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