| Commit message (Expand) | Author | Age | Files | Lines |
* | new map in progress | JozanLeClerc | 2020-04-07 | 1 | -0/+38 |
* | Header fix | JozanLeClerc | 2020-04-07 | 1 | -2/+8 |
* | Freed big leaks | JozanLeClerc | 2020-04-07 | 5 | -7/+20 |
* | Better sound handling, few changes | JozanLeClerc | 2020-04-06 | 24 | -42/+126 |
* | Tweak | JozanLeClerc | 2020-04-06 | 1 | -2/+2 |
* | Weapons have different velocities | JozanLeClerc | 2020-04-06 | 5 | -5/+16 |
* | I think it's fixed | JozanLeClerc | 2020-04-06 | 1 | -0/+5 |
* | Consitent heals | JozanLeClerc | 2020-04-04 | 5 | -8/+29 |
* | Selectable enemy | JozanLeClerc | 2020-04-04 | 19 | -32/+120 |
* | Merge branch 'adventures' into bad_boy_select | JozanLeClerc | 2020-04-04 | 27 | -8/+20469 |
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| * | Better sky | JozanLeClerc | 2020-04-04 | 1 | -1/+1 |
| * | goty | salad | 2020-04-04 | 6 | -10/+1667 |
| * | gros acier | salad | 2020-04-02 | 6 | -7/+844 |
| * | goty3 | salad | 2020-04-01 | 14 | -4078/+15665 |
| * | soonTM | salaaad2 | 2020-04-01 | 11 | -0/+6380 |
* | | Skel skin rework | JozanLeClerc | 2020-04-04 | 8 | -3433/+4083 |
* | | Skeleton corpses now only give ammo, not the gun | JozanLeClerc | 2020-04-04 | 1 | -1/+1 |
* | | Changed Colt's pitch a bit | JozanLeClerc | 2020-04-04 | 1 | -0/+0 |
* | | Normed | JozanLeClerc | 2020-04-04 | 4 | -88/+126 |
* | | Fixed skeuls shooting, now it's norme time | JozanLeClerc | 2020-04-04 | 3 | -36/+46 |
* | | Not quite done | JozanLeClerc | 2020-04-03 | 3 | -17/+20 |
* | | YES | JozanLeClerc | 2020-04-03 | 2 | -19/+37 |
* | | Get the teta | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
* | | Norm | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
* | | Reverted map | JozanLeClerc | 2020-04-03 | 1 | -4/+4 |
* | | Even better but where is the math | JozanLeClerc | 2020-04-03 | 1 | -6/+8 |
* | | Optimization, still math missing | JozanLeClerc | 2020-04-03 | 3 | -31/+46 |
* | | Shooting fixed, now bad boys view | JozanLeClerc | 2020-04-03 | 1 | -1/+1 |
* | | Sprites fixed, shoot to fix | JozanLeClerc | 2020-04-03 | 2 | -7/+2 |
* | | Sprites still bad, fixed player spawn, still revert if needed | JozanLeClerc | 2020-04-03 | 1 | -11/+11 |
* | | Still sprites, still revert maybe | JozanLeClerc | 2020-04-02 | 1 | -1/+1 |
* | | Fixed coll now sprites, still revert if needed | JozanLeClerc | 2020-04-02 | 1 | -4/+4 |
* | | Revert this if needed, still sprites and collision to do | JozanLeClerc | 2020-04-02 | 7 | -28/+29 |
* | | Correct ray_pos | JozanLeClerc | 2020-04-02 | 5 | -19/+19 |
* | | Correct ray dir | JozanLeClerc | 2020-04-02 | 6 | -24/+24 |
* | | Correct dir_x dir_y sqy sqx | JozanLeClerc | 2020-04-02 | 14 | -116/+120 |
* | | Later | JozanLeClerc | 2020-04-01 | 5 | -20/+60 |
* | | ok | JozanLeClerc | 2020-04-01 | 1 | -1/+1 |
* | | Still segv | JozanLeClerc | 2020-04-01 | 3 | -4/+3 |
* | | Optimization | JozanLeClerc | 2020-04-01 | 2 | -13/+12 |
* | | Normed | JozanLeClerc | 2020-04-01 | 3 | -7/+5 |
* | | Still segv but solved invalid read | JozanLeClerc | 2020-04-01 | 7 | -461/+467 |
* | | Killing skeltons gives ammo, but still segv | JozanLeClerc | 2020-04-01 | 5 | -296/+458 |
* | | Player screams all the time | JozanLeClerc | 2020-03-31 | 1 | -5/+1 |
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* | GOTY x 2 | JozanLeClerc | 2020-03-31 | 1 | -1/+1 |
* | GOTY | JozanLeClerc | 2020-03-31 | 10 | -35/+72 |
* | Alright alright | JozanLeClerc | 2020-03-31 | 7 | -8/+4095 |
* | Better sword firing image | JozanLeClerc | 2020-03-31 | 1 | -566/+566 |
* | Better sound balance, now hardgimping | JozanLeClerc | 2020-03-31 | 10 | -13/+40 |
* | Alright sounds | JozanLeClerc | 2020-03-31 | 18 | -12/+189 |