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-rw-r--r--src/ft_extra_keys.c2
-rw-r--r--src/ft_select_bad_boy_action.c59
-rw-r--r--src/ft_shoot.c13
3 files changed, 57 insertions, 17 deletions
diff --git a/src/ft_extra_keys.c b/src/ft_extra_keys.c
index 1a71402..03c6f75 100644
--- a/src/ft_extra_keys.c
+++ b/src/ft_extra_keys.c
@@ -83,7 +83,7 @@ int
clist->plist.ammo[w_id] -= w_id;
clist->sfx[clist->plist.handles_weapon + 7].sfx_play(clist->sfx);
clist->plist.fire = 1;
- ft_shoot(clist, clist->wlist.x_size / 2);
+ ft_shoot(clist);
return (0);
}
else if (clist->plist.fire == 0 && clist->plist.ammo[w_id] <= 0)
diff --git a/src/ft_select_bad_boy_action.c b/src/ft_select_bad_boy_action.c
index 73b3f9a..71122eb 100644
--- a/src/ft_select_bad_boy_action.c
+++ b/src/ft_select_bad_boy_action.c
@@ -16,8 +16,8 @@
#include <math.h>
/*
-** bad_boy[].act[] - index summary
-** -------------------------------
+** bad_boy.act[] - index summary
+** -----------------------------
** 0: wait
** 1: walk
** 2: fire
@@ -79,27 +79,70 @@ static void
cl->bad_boy[i].sleep = 1;
}
+/* int8_t */
+/* ft_can_it_shoot(int8_t id, t_cub *cl) */
+/* { */
+/* uint8_t hit; */
+/* t_win *wl; */
+/* t_player *pl; */
+
+/* (void)id; */
+/* (void)cl; */
+/* wl = &cl->wlist; */
+/* pl = &cl->plist; */
+/* hit = 0; */
+/* cl->rlist.x_ray_pos = cl->plist.pos_y; */
+/* cl->rlist.y_ray_pos = cl->plist.pos_x; */
+/* cl->rlist.x_ray_dir = pl->dir_x; */
+/* cl->rlist.y_ray_dir = pl->dir_y; */
+/* cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos; */
+/* cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos; */
+/* ft_detection_init_x(cl); */
+/* ft_detection_init_y(cl); */
+/* while (hit == 0 && (cl->rlist.sqx != (uint64_t)cl->sprites[13][id].s_pos_y && */
+/* cl->rlist.sqy != (uint64_t)cl->sprites[13][id].s_pos_x)) */
+/* { */
+/* if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) */
+/* { */
+/* cl->rlist.x_side_dist += cl->rlist.x_delta_dist; */
+/* cl->rlist.sqx += cl->mlist.x_step; */
+/* cl->rlist.side = 0; */
+/* } */
+/* else */
+/* { */
+/* cl->rlist.y_side_dist += cl->rlist.y_delta_dist; */
+/* cl->rlist.sqy += cl->mlist.y_step; */
+/* cl->rlist.side = 1; */
+/* } */
+/* if (cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy] == '1') */
+/* hit = 1; */
+/* } */
+/* ft_printf("%hhu\n", hit); */
+/* return ((hit == 1) ? (0) : (1)); */
+/* } */
+
void
ft_select_bad_boy_action(t_cub *cl)
{
int8_t i;
int8_t r;
+ int8_t can_shoot;
i = -1;
+ can_shoot = 0;
while (++i < cl->mlist.sprite_nbr[13])
{
+ /* can_shoot = ft_can_it_shoot(i, cl); */
if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
- (ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE
- || cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] <
- ft_get_dist(cl->sprites[13][i], cl)))
+ (ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE ||
+ can_shoot == 0))
{
r = ft_set_r_i();
ft_bb_act(r, i, cl);
}
else if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 &&
- (ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE
- && cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] >
- ft_get_dist(cl->sprites[13][i], cl)))
+ (ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE &&
+ can_shoot == 1))
{
r = ft_set_r_ii();
ft_bb_act(r, i, cl);
diff --git a/src/ft_shoot.c b/src/ft_shoot.c
index 01a96fd..1797b2d 100644
--- a/src/ft_shoot.c
+++ b/src/ft_shoot.c
@@ -95,22 +95,19 @@ static void
}
void
- ft_shoot(t_cub *cl, uint16_t i)
+ ft_shoot(t_cub *cl)
{
t_win *wl;
t_player *pl;
wl = &cl->wlist;
pl = &cl->plist;
- pl->cam_x = 2 * i / (float)(wl->x_size) - 1;
cl->rlist.x_ray_pos = pl->pos_y;
cl->rlist.y_ray_pos = pl->pos_x;
- cl->rlist.x_ray_dir = pl->dir_x + pl->plane_x *
- pl->cam_x;
- cl->rlist.y_ray_dir = pl->dir_y + pl->plane_y *
- pl->cam_x;
- cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos;
- cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos;
+ cl->rlist.x_ray_dir = pl->dir_x;
+ cl->rlist.y_ray_dir = pl->dir_y;
+ cl->rlist.sqx = (uint64_t)cl->rlist.x_ray_pos;
+ cl->rlist.sqy = (uint64_t)cl->rlist.y_ray_pos;
ft_detection_init_x(cl);
ft_detection_init_y(cl);
ft_hitscan(cl, 0);