diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/ft_draw_weapons.c | 116 | ||||
| -rw-r--r-- | src/ft_draw_weapons_extra.c | 43 | ||||
| -rw-r--r-- | src/ft_exit.c | 16 | ||||
| -rw-r--r-- | src/ft_get_weapon_spawn.c | 14 | ||||
| -rw-r--r-- | src/ft_init_map.c | 1 | ||||
| -rw-r--r-- | src/ft_raycasting.c | 1 | 
6 files changed, 179 insertions, 12 deletions
| diff --git a/src/ft_draw_weapons.c b/src/ft_draw_weapons.c new file mode 100644 index 0000000..4a75c9f --- /dev/null +++ b/src/ft_draw_weapons.c @@ -0,0 +1,116 @@ +/* ************************************************************************** */ +/*                                                                            */ +/*                                                        :::      ::::::::   */ +/*   ft_draw_weapons.c                                  :+:      :+:    :+:   */ +/*                                                    +:+ +:+         +:+     */ +/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */ +/*                                                +#+#+#+#+#+   +#+           */ +/*   Created: 2020/02/24 20:22:45 by rbousset          #+#    #+#             */ +/*   Updated: 2020/03/09 18:56:01 by rbousset         ###   ########lyon.fr   */ +/*                                                                            */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> +#include <stdint.h> +#include <stdlib.h> +#include <math.h> + +static void +	ft_sort_weapons_norme(float *dist_tab, int16_t *i, uint16_t j, t_cub *cl) +{ +	uint32_t	tmp; +	uint32_t    it; + +	it = *i; +	tmp = 0; +	if (dist_tab[it] < dist_tab[it + 1]) +	{ +		tmp = dist_tab[it]; +		dist_tab[it] = dist_tab[it + 1]; +		dist_tab[it + 1] = tmp; +		tmp = cl->mlist.weaps_order[j][it]; +		cl->mlist.weaps_order[j][it] = cl->mlist.weaps_order[j][it + 1]; +		cl->mlist.weaps_order[j][it + 1] = tmp; +		*i = -1; +	} +} + +void +	ft_sort_weapons(t_cub *cl, int16_t it, int16_t jt) +{ +	float			dist_tab[2][1]; + +	while (++jt <= cl->mlist.weapon_var) +	{ +		while (++it <= cl->mlist.weaps_nbr[jt]) +		{ +			dist_tab[jt][it] = +				((cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) * +				(cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) + +				(cl->plist.pos_y - cl->weaps[jt][it].s_pos_y) * +				(cl->plist.pos_y - cl->weaps[jt][it].s_pos_y)); +			cl->mlist.weaps_order[jt][it] = it; +		} +		it = -1; +	} +	it = -1; +	jt = -1; +	while (++jt < cl->mlist.weapon_var) +	{ +		while (++it < cl->mlist.weaps_nbr[jt] - 1) +			ft_sort_weapons_norme(dist_tab[jt], &it, jt, cl); +		it = -1; +	} +} + +static void +	ft_put_weapon(t_sprite *sprite, t_cub *cl) +{ +	float		dist; +	float		calc; + +	if ((dist = cl->rlist.wall_dist_tab[sprite->x]) <= 0) +		dist = 0.0001; +	calc = (dist * 0.1 * cl->mlist.darklvl); +	calc = (calc >= 255) ? (255) : (calc); +	calc = (calc < 1) ? (1) : (calc); +	cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] = +		(uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * +			cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] / calc; +	cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] = +		(uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * +			cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1] / calc; +	cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] = +		(uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * +			cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2] / calc; +} + +void +	ft_draw_weapon(t_cub *cl, t_sprite *sprite) +{ +	int32_t	d; + +	sprite->x = sprite->drawstartx; +	while (sprite->x < sprite->drawendx) +	{ +		sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 + +			sprite->spritescreenx)) +			* cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth); +		sprite->y = sprite->drawstarty; +		while (sprite->y < sprite->drawendy) +		{ +			d = sprite->y * 256 - cl->wlist.y_size * 128 + +				sprite->spriteheight * 128; +			sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) / +					sprite->spriteheight) / 128; +			if (sprite->transformy > 0 && +				cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * +				cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] +				&& cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy) +				ft_put_weapon(sprite, cl); +			sprite->y++; +		} +		sprite->x++; +	} +} diff --git a/src/ft_draw_weapons_extra.c b/src/ft_draw_weapons_extra.c new file mode 100644 index 0000000..04b61ea --- /dev/null +++ b/src/ft_draw_weapons_extra.c @@ -0,0 +1,43 @@ +/* ************************************************************************** */ +/*                                                                            */ +/*                                                        :::      ::::::::   */ +/*   ft_draw_weapons_extra.c                            :+:      :+:    :+:   */ +/*                                                    +:+ +:+         +:+     */ +/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */ +/*                                                +#+#+#+#+#+   +#+           */ +/*   Created: 2020/02/24 20:22:45 by rbousset          #+#    #+#             */ +/*   Updated: 2020/03/09 18:56:01 by rbousset         ###   ########lyon.fr   */ +/*                                                                            */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> +#include <stdint.h> +#include <stdlib.h> + +static void +	ft_calc_weapon(uint8_t id, t_cub *cl) +{ +	t_sprite	sprite; + +	sprite = cl->weaps[id][0]; +	sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5); +	sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5); +	sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y +						   - cl->plist.dir_x * cl->plist.plane_y); +	sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex +										 - cl->plist.dir_x * sprite.spritey); +	sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex +										 + cl->plist.plane_x * sprite.spritey); +	sprite.spritescreenx = (int)(cl->wlist.x_size / 2) * +		(1 + sprite.transformx / sprite.transformy); +	ft_sprite_h_w(cl, &sprite); +	ft_draw_weapon(cl, &sprite); +} + +void +	ft_calc_weaps(t_cub *cl) +{ +	ft_calc_weapon(0, cl); +	ft_calc_weapon(1, cl); +} diff --git a/src/ft_exit.c b/src/ft_exit.c index 1f47f02..91f1c4f 100644 --- a/src/ft_exit.c +++ b/src/ft_exit.c @@ -92,14 +92,14 @@ static void  		mlx_destroy_image(clist->wlist.wlx, clist->tlist[18].img);  	if (clist->mlist.isweapon[1] && clist->tlist[19].img)  		mlx_destroy_image(clist->wlist.wlx, clist->tlist[19].img); -	if (cl->tweap[0].img) -		mlx_destroy_image(cl->wlist.wlx, cl->tweap[0].img); -	if (cl->tweap[1].img) -		mlx_destroy_image(cl->wlist.wlx, cl->tweap[1].img); -	if (cl->tweap[2].img) -		mlx_destroy_image(cl->wlist.wlx, cl->tweap[2].img); -	if (cl->tweap[3].img) -		mlx_destroy_image(cl->wlist.wlx, cl->tweap[3].img); +	if (clist->tweap[0].img) +		mlx_destroy_image(clist->wlist.wlx, clist->tweap[0].img); +	if (clist->tweap[1].img) +		mlx_destroy_image(clist->wlist.wlx, clist->tweap[1].img); +	if (clist->tweap[2].img) +		mlx_destroy_image(clist->wlist.wlx, clist->tweap[2].img); +	if (clist->tweap[3].img) +		mlx_destroy_image(clist->wlist.wlx, clist->tweap[3].img);  	ft_del_extra_sprites(clist);  } diff --git a/src/ft_get_weapon_spawn.c b/src/ft_get_weapon_spawn.c index d9b7d52..a54d2b6 100644 --- a/src/ft_get_weapon_spawn.c +++ b/src/ft_get_weapon_spawn.c @@ -19,9 +19,16 @@ static void  {  	clist->mlist.weaps_nbr[id]++;  	if (clist->mlist.weaps_nbr[id] > 1) -		ft_map_error(FT_ERR_TOO_MUCH_W_ONE, clist); +	{ +		if (id == 0) +			ft_map_error(FT_ERR_TOO_MUCH_W_ONE, clist); +		else +			ft_map_error(FT_ERR_TOO_MUCH_W_TWO, clist); +	}  	clist->weaps[id][0].s_pos_x = x;  	clist->weaps[id][0].s_pos_y = y; +	clist->weaps[id][0].current_sprite = 18 + id; +	clist->mlist.weapon_var++;  }  void @@ -32,15 +39,14 @@ void  	x = 1;  	y = 1; -	i = 0;  	while (clist->mlist.map[y])  	{  		while (clist->mlist.map[y][x])  		{  			if (clist->mlist.map[y][x] == '!') -				ft_get_weapon_one_spawn(0, y, x, clist); +				ft_get_weapon_id_spawn(0, y, x, clist);  			else if (clist->mlist.map[y][x] == '@') -				ft_get_weapon_two_spawn(1, y, x, clist); +				ft_get_weapon_id_spawn(1, y, x, clist);  			x++;  		}  		x = 1; diff --git a/src/ft_init_map.c b/src/ft_init_map.c index f740fd8..717506c 100644 --- a/src/ft_init_map.c +++ b/src/ft_init_map.c @@ -62,6 +62,7 @@ int8_t  	mlist->nlx = 0;  	mlist->nly = 0;  	mlist->sprite_var = 0; +	mlist->weapon_var = 0;  	mlist->topsp = 0;  	ft_bzero(mlist->sprite_nbr, 4096);  	ft_bzero(mlist->sprite_order, 4096); diff --git a/src/ft_raycasting.c b/src/ft_raycasting.c index 2d7df79..aa33eb5 100644 --- a/src/ft_raycasting.c +++ b/src/ft_raycasting.c @@ -108,6 +108,7 @@ void  	ft_calc_sprite(cl);  	ft_calc_heal(cl);  	ft_calc_trap(cl); +	ft_calc_weaps(cl);  	ft_memdel((void*)&cl->rlist.wall_dist_tab);  	ft_memdel((void*)&cl->rlist.wall_bz);  } | 
