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-rw-r--r--src/ft_get_sprite_spawns.c59
1 files changed, 42 insertions, 17 deletions
diff --git a/src/ft_get_sprite_spawns.c b/src/ft_get_sprite_spawns.c
index 8a92a3c..047523a 100644
--- a/src/ft_get_sprite_spawns.c
+++ b/src/ft_get_sprite_spawns.c
@@ -17,22 +17,47 @@
/*
** cl->sprite[] index summary
** --------------------------
-** 0: sprite 2 - tlist[4]
-** 1: sprite 3 - tlist[8]
-** 2: sprite 4 - tlist[9]
-** 3: sprite 5 - tlist[10]
-** 4: sprite 6 - tlist[11]
-** 5: sprite 7 - tlist[12]
-** 6: sprite 8 - tlist[13]
-** 7: sprite 9 - tlist[14]
-** 8: trap - tlist[15]
-** 9: heal - tlist[17]
-** 10: weapon one - tlist[18]
-** 11: weapon two - tlist[19]
-** 12: weapon three - tlist[20]
+** 0: sprite 2 - tlist[4] - 4096
+** 1: sprite 3 - tlist[8] - 4096
+** 2: sprite 4 - tlist[9] - 4096
+** 3: sprite 5 - tlist[10] - 4096
+** 4: sprite 6 - tlist[11] - 4096
+** 5: sprite 7 - tlist[12] - 4096
+** 6: sprite 8 - tlist[13] - 4096
+** 7: sprite 9 - tlist[14] - 4096
+** 8: trap - tlist[15] - 512
+** 9: heal - tlist[17] - 64
+** 10: weapon one - tlist[18] - 4
+** 11: weapon two - tlist[19] - 4
+** 12: weapon three - tlist[20] - 4
*/
-void
+static void
+ ft_check_amount(t_cub *cl, int s_n)
+{
+ if (s_n < 8 && cl->mlist.sprite_nbr[s_n] >= 4096)
+ ft_map_error(FT_ERR_TOO_MUCH_SPRT, cl);
+ else if (s_n == 8 && cl->mlist.sprite_nbr[s_n] >= 512)
+ ft_map_error(FT_ERR_TOO_MUCH_TRAPS, cl);
+ else if (s_n == 9 && cl->mlist.sprite_nbr[s_n] >= 64)
+ ft_map_error(FT_ERR_TOO_MUCH_HEALS, cl);
+ else if (s_n == 10 && cl->mlist.sprite_nbr[s_n] >= 4)
+ ft_map_error(FT_ERR_TOO_MUCH_W_ONE, cl);
+ else if (s_n == 11 && cl->mlist.sprite_nbr[s_n] >= 4)
+ ft_map_error(FT_ERR_TOO_MUCH_W_TWO, cl);
+ else if (s_n == 12 && cl->mlist.sprite_nbr[s_n] >= 4)
+ ft_map_error(FT_ERR_TOO_MUCH_W_THREE, cl);
+}
+
+static int8_t
+ ft_other_next_sprite(t_cub *cl, int s_n)
+{
+ if (s_n == 7)
+ return (ft_get_next_sprite(cl, 8, 'T', 0));
+ return (0);
+}
+
+int8_t
ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
size_t y;
@@ -55,11 +80,11 @@ void
}
x = 0;
}
+ ft_check_amount(clist, s_n);
if (/* clist->sprites[s_n][(i - 1 < 0) ? (0) : (i - 1)].s_pos_x != 0
&& */ s_n + 1 <= 7)
- {
- ft_get_next_sprite(clist, s_n + 1, c + 1, 0);
- }
+ return (ft_get_next_sprite(clist, s_n + 1, c + 1, 0));
+ return (ft_other_next_sprite(clist, s_n));
}
void