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-rw-r--r--src/ft_extra_keys.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/ft_extra_keys.c b/src/ft_extra_keys.c
index 1a71402..c1ea721 100644
--- a/src/ft_extra_keys.c
+++ b/src/ft_extra_keys.c
@@ -21,14 +21,14 @@ int
ft_left_key(t_cub *clist)
{
t_player *pl;
- float sav_dir_x;
+ float sav_dir_y;
float sav_plane_x;
const float rot_speed = FT_ROT_SPEED;
pl = &clist->plist;
- sav_dir_x = pl->dir_x;
- pl->dir_x = pl->dir_x * cos(rot_speed) - pl->dir_y * sin(rot_speed);
- pl->dir_y = sav_dir_x * sin(rot_speed) + pl->dir_y * cos(rot_speed);
+ sav_dir_y = pl->dir_y;
+ pl->dir_y = pl->dir_y * cos(-rot_speed) - pl->dir_x * sin(-rot_speed);
+ pl->dir_x = sav_dir_y * sin(-rot_speed) + pl->dir_x * cos(-rot_speed);
sav_plane_x = pl->plane_x;
pl->plane_x = pl->plane_x * cos(rot_speed) - pl->plane_y * sin(rot_speed);
pl->plane_y = sav_plane_x * sin(rot_speed) + pl->plane_y * cos(rot_speed);
@@ -39,14 +39,14 @@ int
ft_right_key(t_cub *clist)
{
t_player *pl;
- float sav_dir_x;
+ float sav_dir_y;
float sav_plane_x;
const float rot_speed = FT_ROT_SPEED;
pl = &clist->plist;
- sav_dir_x = pl->dir_x;
- pl->dir_x = pl->dir_x * cos(-rot_speed) - pl->dir_y * sin(-rot_speed);
- pl->dir_y = sav_dir_x * sin(-rot_speed) + pl->dir_y * cos(-rot_speed);
+ sav_dir_y = pl->dir_y;
+ pl->dir_y = pl->dir_y * cos(rot_speed) - pl->dir_x * sin(rot_speed);
+ pl->dir_x = sav_dir_y * sin(rot_speed) + pl->dir_x * cos(rot_speed);
sav_plane_x = pl->plane_x;
pl->plane_x = pl->plane_x * cos(-rot_speed) - pl->plane_y * sin(-rot_speed);
pl->plane_y = sav_plane_x * sin(-rot_speed) + pl->plane_y * cos(-rot_speed);
@@ -83,7 +83,7 @@ int
clist->plist.ammo[w_id] -= w_id;
clist->sfx[clist->plist.handles_weapon + 7].sfx_play(clist->sfx);
clist->plist.fire = 1;
- ft_shoot(clist, clist->wlist.x_size / 2);
+ ft_shoot(clist);
return (0);
}
else if (clist->plist.fire == 0 && clist->plist.ammo[w_id] <= 0)