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-rw-r--r--src/ft_draw_weapons.c111
1 files changed, 0 insertions, 111 deletions
diff --git a/src/ft_draw_weapons.c b/src/ft_draw_weapons.c
deleted file mode 100644
index c527987..0000000
--- a/src/ft_draw_weapons.c
+++ /dev/null
@@ -1,111 +0,0 @@
-/* ************************************************************************** */
-/* */
-/* ::: :::::::: */
-/* ft_draw_weapons.c :+: :+: :+: */
-/* +:+ +:+ +:+ */
-/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
-/* +#+#+#+#+#+ +#+ */
-/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */
-/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */
-/* */
-/* ************************************************************************** */
-
-#include <cub3d.h>
-#include <stdint.h>
-#include <math.h>
-
-static void
- ft_sort_weapons_norme(float *dist_tab, int16_t *i, uint16_t j, t_cub *cl)
-{
- uint32_t tmp;
- uint32_t it;
-
- it = *i;
- tmp = 0;
- if (dist_tab[it] < dist_tab[it + 1])
- {
- tmp = dist_tab[it];
- dist_tab[it] = dist_tab[it + 1];
- dist_tab[it + 1] = tmp;
- tmp = cl->mlist.weaps_order[j][it];
- cl->mlist.weaps_order[j][it] = cl->mlist.weaps_order[j][it + 1];
- cl->mlist.weaps_order[j][it + 1] = tmp;
- *i = -1;
- }
-}
-
-void
- ft_sort_weapons(t_cub *cl, int16_t it, int16_t jt)
-{
- float dist_tab[2][1];
-
- while (++jt <= cl->mlist.weapon_var)
- {
- while (++it <= cl->mlist.weaps_nbr[jt])
- {
- dist_tab[jt][it] =
- ((cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) *
- (cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) +
- (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y) *
- (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y));
- cl->mlist.weaps_order[jt][it] = it;
- }
- it = -1;
- }
- it = -1;
- jt = -1;
- while (++jt < cl->mlist.weapon_var)
- {
- while (++it < cl->mlist.weaps_nbr[jt] - 1)
- ft_sort_weapons_norme(dist_tab[jt], &it, jt, cl);
- it = -1;
- }
-}
-
-static void
- ft_put_weapon(t_sprite *sprite, t_cub *cl)
-{
- float dist;
- t_rgb rgb;
-
- if ((dist = sqrtf(powf(cl->plist.pos_x - sprite->s_pos_x, 2)
- + powf(cl->plist.pos_y - sprite->s_pos_y, 2))) <= 0)
- dist = 0.0001;
- rgb.r = (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x
- * 4 + 4 * cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2];
- rgb.g = (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x
- * 4 + 4 * cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1];
- rgb.b = (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x
- * 4 + 4 * cl->tlist[sprite->current_sprite].img_h * sprite->tex_y];
- *(int*)(cl->img.ptr + ((uint16_t)sprite->x * 4 +
- (sprite->y * cl->img.sizeline))) = ft_rgb_to_hex(dist, rgb, cl);
-}
-
-void
- ft_draw_weapon(t_cub *cl, t_sprite *sprite)
-{
- int32_t d;
-
- sprite->x = sprite->drawstartx;
- while (sprite->x < sprite->drawendx)
- {
- sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 +
- sprite->spritescreenx))
- * cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth);
- sprite->y = sprite->drawstarty;
- while (sprite->y < sprite->drawendy)
- {
- d = sprite->y * 256 - cl->wlist.y_size * 128 +
- sprite->spriteheight * 128;
- sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) /
- sprite->spriteheight) / 128;
- if (sprite->transformy > 0 &&
- cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
- cl->tlist[sprite->current_sprite].img_h * sprite->tex_y]
- && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy)
- ft_put_weapon(sprite, cl);
- sprite->y++;
- }
- sprite->x++;
- }
-}