diff options
Diffstat (limited to '')
-rw-r--r-- | src/ft_draw_weapons.c | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/ft_draw_weapons.c b/src/ft_draw_weapons.c new file mode 100644 index 0000000..4a75c9f --- /dev/null +++ b/src/ft_draw_weapons.c @@ -0,0 +1,116 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_draw_weapons.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */ +/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> +#include <stdint.h> +#include <stdlib.h> +#include <math.h> + +static void + ft_sort_weapons_norme(float *dist_tab, int16_t *i, uint16_t j, t_cub *cl) +{ + uint32_t tmp; + uint32_t it; + + it = *i; + tmp = 0; + if (dist_tab[it] < dist_tab[it + 1]) + { + tmp = dist_tab[it]; + dist_tab[it] = dist_tab[it + 1]; + dist_tab[it + 1] = tmp; + tmp = cl->mlist.weaps_order[j][it]; + cl->mlist.weaps_order[j][it] = cl->mlist.weaps_order[j][it + 1]; + cl->mlist.weaps_order[j][it + 1] = tmp; + *i = -1; + } +} + +void + ft_sort_weapons(t_cub *cl, int16_t it, int16_t jt) +{ + float dist_tab[2][1]; + + while (++jt <= cl->mlist.weapon_var) + { + while (++it <= cl->mlist.weaps_nbr[jt]) + { + dist_tab[jt][it] = + ((cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) * + (cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) + + (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y) * + (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y)); + cl->mlist.weaps_order[jt][it] = it; + } + it = -1; + } + it = -1; + jt = -1; + while (++jt < cl->mlist.weapon_var) + { + while (++it < cl->mlist.weaps_nbr[jt] - 1) + ft_sort_weapons_norme(dist_tab[jt], &it, jt, cl); + it = -1; + } +} + +static void + ft_put_weapon(t_sprite *sprite, t_cub *cl) +{ + float dist; + float calc; + + if ((dist = cl->rlist.wall_dist_tab[sprite->x]) <= 0) + dist = 0.0001; + calc = (dist * 0.1 * cl->mlist.darklvl); + calc = (calc >= 255) ? (255) : (calc); + calc = (calc < 1) ? (1) : (calc); + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] = + (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] / calc; + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] = + (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1] / calc; + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] = + (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2] / calc; +} + +void + ft_draw_weapon(t_cub *cl, t_sprite *sprite) +{ + int32_t d; + + sprite->x = sprite->drawstartx; + while (sprite->x < sprite->drawendx) + { + sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 + + sprite->spritescreenx)) + * cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth); + sprite->y = sprite->drawstarty; + while (sprite->y < sprite->drawendy) + { + d = sprite->y * 256 - cl->wlist.y_size * 128 + + sprite->spriteheight * 128; + sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) / + sprite->spriteheight) / 128; + if (sprite->transformy > 0 && + cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] + && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy) + ft_put_weapon(sprite, cl); + sprite->y++; + } + sprite->x++; + } +} |