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-rw-r--r--src/ft_draw_weapons.c116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/ft_draw_weapons.c b/src/ft_draw_weapons.c
new file mode 100644
index 0000000..4a75c9f
--- /dev/null
+++ b/src/ft_draw_weapons.c
@@ -0,0 +1,116 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* ft_draw_weapons.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */
+/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */
+/* */
+/* ************************************************************************** */
+
+#include <libft.h>
+#include <cub3d.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <math.h>
+
+static void
+ ft_sort_weapons_norme(float *dist_tab, int16_t *i, uint16_t j, t_cub *cl)
+{
+ uint32_t tmp;
+ uint32_t it;
+
+ it = *i;
+ tmp = 0;
+ if (dist_tab[it] < dist_tab[it + 1])
+ {
+ tmp = dist_tab[it];
+ dist_tab[it] = dist_tab[it + 1];
+ dist_tab[it + 1] = tmp;
+ tmp = cl->mlist.weaps_order[j][it];
+ cl->mlist.weaps_order[j][it] = cl->mlist.weaps_order[j][it + 1];
+ cl->mlist.weaps_order[j][it + 1] = tmp;
+ *i = -1;
+ }
+}
+
+void
+ ft_sort_weapons(t_cub *cl, int16_t it, int16_t jt)
+{
+ float dist_tab[2][1];
+
+ while (++jt <= cl->mlist.weapon_var)
+ {
+ while (++it <= cl->mlist.weaps_nbr[jt])
+ {
+ dist_tab[jt][it] =
+ ((cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) *
+ (cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) +
+ (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y) *
+ (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y));
+ cl->mlist.weaps_order[jt][it] = it;
+ }
+ it = -1;
+ }
+ it = -1;
+ jt = -1;
+ while (++jt < cl->mlist.weapon_var)
+ {
+ while (++it < cl->mlist.weaps_nbr[jt] - 1)
+ ft_sort_weapons_norme(dist_tab[jt], &it, jt, cl);
+ it = -1;
+ }
+}
+
+static void
+ ft_put_weapon(t_sprite *sprite, t_cub *cl)
+{
+ float dist;
+ float calc;
+
+ if ((dist = cl->rlist.wall_dist_tab[sprite->x]) <= 0)
+ dist = 0.0001;
+ calc = (dist * 0.1 * cl->mlist.darklvl);
+ calc = (calc >= 255) ? (255) : (calc);
+ calc = (calc < 1) ? (1) : (calc);
+ cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] =
+ (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] / calc;
+ cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] =
+ (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1] / calc;
+ cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] =
+ (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2] / calc;
+}
+
+void
+ ft_draw_weapon(t_cub *cl, t_sprite *sprite)
+{
+ int32_t d;
+
+ sprite->x = sprite->drawstartx;
+ while (sprite->x < sprite->drawendx)
+ {
+ sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 +
+ sprite->spritescreenx))
+ * cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth);
+ sprite->y = sprite->drawstarty;
+ while (sprite->y < sprite->drawendy)
+ {
+ d = sprite->y * 256 - cl->wlist.y_size * 128 +
+ sprite->spriteheight * 128;
+ sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) /
+ sprite->spriteheight) / 128;
+ if (sprite->transformy > 0 &&
+ cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y]
+ && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy)
+ ft_put_weapon(sprite, cl);
+ sprite->y++;
+ }
+ sprite->x++;
+ }
+}