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-rw-r--r--src/ft_draw_textures.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/ft_draw_textures.c b/src/ft_draw_textures.c
index 73dda23..00f8e5a 100644
--- a/src/ft_draw_textures.c
+++ b/src/ft_draw_textures.c
@@ -24,34 +24,34 @@
void ft_draw_texture(t_cub *cl, int x, int y, int tex_y)
{
- cl.img.ptr[x * 4 + (cl.img.sizeline * y)] =
- (char)cl.tlist[cl.w_side].ptr[cl.tlist[cl.w_side].tex_x * 4 + 4 *
- cl.tlist[cl.w_side].img_h * tex_y];
- cl.img.ptr[x * 4 + (cl.img.sizeline * y) + 1] =
- (char)cl.tlist[cl.w_side].ptr[cl.tlist[cl.w_side].tex_x * 4 + 4 *
- cl.tlist[cl.w_side].img_h * tex_y + 1];
- cl.img.ptr[x * 4 + (cl.img.sizeline * y) + 2] =
- (char)cl.tlist[cl.w_side].ptr[cl.tlist[cl.w_side].tex_x * 4 + 4 *
- cl.tlist[cl.w_side].img_h * tex_y + 2];
- cl.img.ptr[x * 4 + cl.wlist.x_size * y + 3] = (char)0;
+ cl->img.ptr[x * 4 + (cl->img.sizeline * y)] =
+ (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
+ cl->tlist[cl->w_side].img_h * tex_y];
+ cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] =
+ (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
+ cl->tlist[cl->w_side].img_h * tex_y + 1];
+ cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] =
+ (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
+ cl->tlist[cl->w_side].img_h * tex_y + 2];
+ cl->img.ptr[x * 4 + cl->wlist.x_size * y + 3] = (char)0;
}
void ft_choose_tex(t_cub *clist)
{
- if (clist.rlist.sqy == clist.mlist.nlx
- && clist.rlist.sqx == clist.mlist.nly)
+ if (clist->rlist.sqy == clist->mlist.nlx
+ && clist->rlist.sqx == clist->mlist.nly)
{
- clist.w_side = 5;
+ clist->w_side = 5;
}
else
{
- if (clist.rlist.side == 0 && clist.rlist.x_ray_dir < 0)
- clist.w_side = 1;
- else if (clist.rlist.side == 0 && clist.rlist.x_ray_dir > 0)
- clist.w_side = 0;
- else if (clist.rlist.side == 1 && clist.rlist.y_ray_dir > 0)
- clist.w_side = 3;
+ if (clist->rlist.side == 0 && clist->rlist.x_ray_dir < 0)
+ clist->w_side = 1;
+ else if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0)
+ clist->w_side = 0;
+ else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir > 0)
+ clist->w_side = 3;
else
- clist.w_side = 2;
+ clist->w_side = 2;
}
}