diff options
Diffstat (limited to '')
-rw-r--r-- | src/ft_draw_textures.c | 44 |
1 files changed, 30 insertions, 14 deletions
diff --git a/src/ft_draw_textures.c b/src/ft_draw_textures.c index 598fd91..5fc3bdd 100644 --- a/src/ft_draw_textures.c +++ b/src/ft_draw_textures.c @@ -24,26 +24,42 @@ void ft_draw_texture(t_cub *cl, int x, int y, int tex_y) { + float dist; + float calc; + + if ((dist = cl->rlist.wall_dist) <= 0) + dist = 0.0001; + calc = (dist * 0.1 * cl->mlist.darklvl); + calc = (calc >= 255) ? (255) : (calc); + calc = (calc < 1) ? (1) : (calc); cl->img.ptr[x * 4 + (cl->img.sizeline * y)] = - (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * - cl->tlist[cl->w_side].img_h * tex_y]; + (uint8_t)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * + cl->tlist[cl->w_side].img_h * tex_y] / calc; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] = - (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * - cl->tlist[cl->w_side].img_h * tex_y + 1]; + (uint8_t)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * + cl->tlist[cl->w_side].img_h * tex_y + 1] / calc; cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] = - (char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * - cl->tlist[cl->w_side].img_h * tex_y + 2]; - cl->img.ptr[x * 4 + cl->wlist->x_size * y + 3] = (char)0; + (uint8_t)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 * + cl->tlist[cl->w_side].img_h * tex_y + 2] / calc; + cl->img.ptr[x * 4 + cl->wlist.x_size * y + 3] = (char)0; } void ft_choose_tex(t_cub *clist) { - if (clist->rlist.side == 0 && clist->rlist.x_ray_dir < 0) - clist->w_side = 1; - else if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0) - clist->w_side = 0; - else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir > 0) - clist->w_side = 3; + if (clist->rlist.sqy == clist->mlist.nlx + && clist->rlist.sqx == clist->mlist.nly) + { + clist->w_side = 5; + } else - clist->w_side = 2; + { + if (clist->rlist.side == 0 && clist->rlist.x_ray_dir < 0) + clist->w_side = 1; + else if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0) + clist->w_side = 0; + else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir > 0) + clist->w_side = 3; + else + clist->w_side = 2; + } } |