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path: root/src/ft_draw_sprite_extra.c
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Diffstat (limited to 'src/ft_draw_sprite_extra.c')
-rw-r--r--src/ft_draw_sprite_extra.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/ft_draw_sprite_extra.c b/src/ft_draw_sprite_extra.c
index 0f923e7..f6a148c 100644
--- a/src/ft_draw_sprite_extra.c
+++ b/src/ft_draw_sprite_extra.c
@@ -41,6 +41,19 @@ void
sprite->drawendx = cl->wlist.x_size - 1;
}
+static void
+ ft_init_sprite(t_cub *cl, t_sprite *sprite)
+{
+ sprite->invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y
+ - cl->plist.dir_x * cl->plist.plane_y);
+ sprite->transformx = sprite->invdet * (cl->plist.dir_y * sprite->spritex
+ - cl->plist.dir_x * sprite->spritey);
+ sprite->transformy = sprite->invdet * (-cl->plist.plane_y * sprite->spritex
+ + cl->plist.plane_x * sprite->spritey);
+ sprite->spritescreenx = (int)(cl->wlist.x_size / 2) *
+ (1 + sprite->transformx / sprite->transformy);
+}
+
void
ft_calc_sprite(t_cub *cl)
{
@@ -50,29 +63,15 @@ void
i = 0;
j = 0;
- printf("%d\n", cl->sprites[0][0].s_pos_x);
- printf("%d\n", cl->sprites[1][0].s_pos_x);
- printf("%d\n", cl->sprites[2][0].s_pos_x);
- /* printf("%d\n", cl->sprites[3][0].s_pos_x); */
- /* cl->sprites[2][0].s_pos_x = 4; */
- /* cl->sprites[2][0].s_pos_y = 2; */
- while (j <= cl->mlist.sprite_var)
+ while (j < cl->mlist.sprite_var - 1)
{
while (i < cl->mlist.sprite_nbr)
{
sprite = cl->sprites[j][i];
sprite.current_sprite = (j == 0) ? 4 : j + 7;
- /* printf("j :%d curr : %d\n", j, sprite.current_sprite); */
sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);
- sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y
- - cl->plist.dir_x * cl->plist.plane_y);
- sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex
- - cl->plist.dir_x * sprite.spritey);
- sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex
- + cl->plist.plane_x * sprite.spritey);
- sprite.spritescreenx = (int)(cl->wlist.x_size / 2) *
- (1 + sprite.transformx / sprite.transformy);
+ ft_init_sprite(cl, &sprite);
ft_sprite_height(cl, &sprite);
ft_sprite_width(cl, &sprite);
ft_draw_sprite(cl, &sprite);