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-rw-r--r--src/\84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/\ b/src/\
new file mode 100644
index 0000000..9e403c1
--- /dev/null
+++ b/src/\
@@ -0,0 +1,84 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* ft_draw_sprite_extra.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */
+/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */
+/* */
+/* ************************************************************************** */
+
+#include <libft.h>
+#include <cub3d.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+void
+ ft_sprite_height(t_cub *cl, t_sprite *sprite)
+{
+ sprite->spriteheight = abs((int)(cl->wlist.y_size / (sprite->transformy)));
+ sprite->drawstarty = -sprite->spriteheight / 2 + cl->wlist.y_size / 2;
+ if (sprite->drawstarty < 0)
+ sprite->drawstarty = 0;
+ sprite->drawendy = sprite->spriteheight / 2 + cl->wlist.y_size / 2;
+ if (sprite->drawendy >= (int)cl->wlist.y_size)
+ sprite->drawendy = cl->wlist.y_size - 1;
+}
+
+void
+ ft_sprite_width(t_cub *cl, t_sprite *sprite)
+{
+ sprite->spritewidth = abs((int)(cl->wlist.x_size / (sprite->transformy)));
+ sprite->drawstartx = -sprite->spritewidth / 2 + sprite->spritescreenx;
+ if (sprite->drawstartx < 0)
+ sprite->drawstartx = 0;
+ sprite->drawendx = sprite->spritewidth / 2 + sprite->spritescreenx;
+ if (sprite->drawendx >= (int)cl->wlist.x_size)
+ sprite->drawendx = cl->wlist.x_size - 1;
+}
+
+void
+ ft_calc_sprite(t_cub *cl)
+{
+ t_sprite sprite;
+ int32_t i;
+ int32_t j;
+
+ i = 0;
+ j = 0;
+ printf("%d\n", cl->sprites[0][0].s_pos_x);
+ printf("%d\n", cl->sprites[1][0].s_pos_x);
+ printf("%d\n", cl->sprites[2][0].s_pos_x);
+ printf("%d\n", cl->sprites[3][0].s_pos_x);
+ cl->sprites[2][0].s_pos_x = 4;
+ cl->sprites[2][0].s_pos_y = 3;
+ while (j < cl->mlist.sprite_var)
+ {
+ while (i < cl->mlist.sprite_nbr)
+ {
+ sprite = cl->sprites[j][i];
+ sprite.current_sprite = (j == 0) ? 4 : j + 7;
+ /* printf("j :%d curr : %d\n", j, sprite.current_sprite); */
+ sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
+ sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);
+ sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y
+ - cl->plist.dir_x * cl->plist.plane_y);
+ sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex
+ - cl->plist.dir_x * sprite.spritey);
+ sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex
+ + cl->plist.plane_x * sprite.spritey);
+ sprite.spritescreenx = (int)(cl->wlist.x_size / 2) *
+ (1 + sprite.transformx / sprite.transformy);
+ ft_sprite_height(cl, &sprite);
+ ft_sprite_width(cl, &sprite);
+ ft_draw_sprite(cl, &sprite);
+ i++;
+ }
+ i = 0;
+ j++;
+ }
+}