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-rw-r--r--minilibx_beta/mlx_window.swift541
-rw-r--r--minilibx_beta/mlx_window.swiftdocbin508 -> 0 bytes
-rw-r--r--minilibx_beta/mlx_window.swiftmodulebin55576 -> 0 bytes
3 files changed, 0 insertions, 541 deletions
diff --git a/minilibx_beta/mlx_window.swift b/minilibx_beta/mlx_window.swift
deleted file mode 100644
index 0b578d8..0000000
--- a/minilibx_beta/mlx_window.swift
+++ /dev/null
@@ -1,541 +0,0 @@
-
-import Cocoa
-import Metal
-import MetalKit
-import Darwin
-
-import mlx_image
-
-
-class WinEvent: NSWindow
-{
- var eventFuncts = [UnsafeMutableRawPointer?]()
- var eventParams = [UnsafeMutableRawPointer]()
-
- var keyrepeat = 1
- var keyflag:UInt32 = 0
-
- var size_y:Int
-
- init(frame rect:CGRect)
- {
- for _ in 0...31
- {
- eventFuncts.append(Optional.none)
- eventParams.append(UnsafeMutableRawPointer(&keyrepeat)) /// dummy address here, null not needed
- }
-
- let wsm = NSWindow.StyleMask(rawValue: NSWindow.StyleMask.titled.rawValue|NSWindow.StyleMask.closable.rawValue|NSWindow.StyleMask.miniaturizable.rawValue)
- let bck = NSWindow.BackingStoreType.buffered
- size_y = Int(rect.size.height)
- super.init(contentRect: rect, styleMask: wsm, backing: bck, defer: false)
- }
-
- func setNotifs()
- {
- NotificationCenter.default.addObserver(self, selector: #selector(exposeNotification(_:)), name: NSWindow.didBecomeKeyNotification, object: nil)
- NotificationCenter.default.addObserver(self, selector: #selector(deminiaturizeNotification(_:)), name: NSWindow.didDeminiaturizeNotification, object: nil)
- NotificationCenter.default.addObserver(self, selector: #selector(closeNotification(_:)), name: NSWindow.willCloseNotification, object: nil)
-
-/***
- [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidBecomeKeyNotification" object:win];
- [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(deminiaturizeNotification:) name:@"NSWindowDidDeminiaturizeNotification" object:win];
- [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(closeNotification:) name:@"NSWindowWillCloseNotification" object:win];
-***/
-
- }
-
- func delNotifs()
- {
- NotificationCenter.default.removeObserver(self, name: NSWindow.willCloseNotification, object: nil)
- }
-
- public func setKeyRepeat(_ mode:Int)
- {
- keyrepeat = mode;
- }
-
-
- func addHook(index idx:Int, fct fptr:UnsafeMutableRawPointer?, param pptr:UnsafeMutableRawPointer)
- {
- eventFuncts[idx] = fptr;
- eventParams[idx] = pptr;
- if (idx == 6 || idx == 32)
- {
- if (fptr != nil) /// == nullptr)
- { self.acceptsMouseMovedEvents = true }
- else { self.acceptsMouseMovedEvents = false }
- }
- }
-
-
- override func keyDown(with event: NSEvent)
- {
- /// print("got keydown with code: \(event.keyCode) ")
- if (event.isARepeat && keyrepeat == 0)
- { return }
- if (eventFuncts[2] != nil)
- {
- _ = unsafeBitCast(eventFuncts[2],to:(@convention(c)(Int32, UnsafeRawPointer)->Int32).self)(Int32(event.keyCode), eventParams[2])
- }
- }
-
-
- override func keyUp(with event: NSEvent)
- {
- /// print("got keyup with code: \(event.keyCode) and calling key hook")
- if (event.isARepeat && keyrepeat == 0)
- { return }
- if (eventFuncts[3] != nil)
- {
- _ = unsafeBitCast(eventFuncts[3],to:(@convention(c)(Int32, UnsafeRawPointer)->Int32).self)(Int32(event.keyCode), eventParams[3])
- }
- }
-
-
- func get_mouse_button(with ev:NSEvent) -> Int
- {
- switch (ev.type) {
- case NSEvent.EventType.leftMouseDown,
- NSEvent.EventType.leftMouseUp,
- NSEvent.EventType.leftMouseDragged:
- return 1;
- case NSEvent.EventType.rightMouseDown,
- NSEvent.EventType.rightMouseUp,
- NSEvent.EventType.rightMouseDragged:
- return 2;
- case NSEvent.EventType.otherMouseDown,
- NSEvent.EventType.otherMouseUp,
- NSEvent.EventType.otherMouseDragged:
- return 3;
- default:
- return 0;
- }
- }
-
-
-
- func mouse(with event: NSEvent, index idx:Int, type t:Int)
- {
- var thepoint:NSPoint
- var button:Int
-
- thepoint = event.locationInWindow
- button = get_mouse_button(with:event)
- /// button = event.buttonNumber
- /// print(" mouse down button \(event.buttonNumber) at location \(thepoint.x) x \(thepoint.y)")
- if (eventFuncts[idx] != nil)
- {
- if (t == 0)
- { _ = unsafeBitCast(eventFuncts[idx],to:(@convention(c)(Int32, Int32, Int32, UnsafeRawPointer)->Int32).self)(Int32(button), Int32(thepoint.x), Int32(size_y-1-Int(thepoint.y)), eventParams[idx]) }
- if (t == 1)
- { _ = unsafeBitCast(eventFuncts[idx],to:(@convention(c)(Int32, Int32, UnsafeRawPointer)->Int32).self)(Int32(thepoint.x), Int32(size_y-1-Int(thepoint.y)), eventParams[idx]) }
- }
- }
-
- override func mouseDown(with event: NSEvent) { mouse(with:event, index:4, type:0) }
- override func rightMouseDown(with event: NSEvent) { mouse(with:event, index:4, type:0) }
- override func otherMouseDown(with event: NSEvent) { mouse(with:event, index:4, type:0) }
-
- override func mouseUp(with event: NSEvent) { mouse(with:event, index:5, type:0) }
- override func rightMouseUp(with event: NSEvent) { mouse(with:event, index:5, type:0) }
- override func otherMouseUp(with event: NSEvent) { mouse(with:event, index:5, type:0) }
-
- override func mouseMoved(with event: NSEvent) { mouse(with:event, index:6, type:1) }
- override func mouseDragged(with event: NSEvent) { mouse(with:event, index:6, type:1) }
- override func rightMouseDragged(with event: NSEvent) { mouse(with:event, index:6, type:1) }
- override func otherMouseDragged(with event: NSEvent) { mouse(with:event, index:6, type:1) }
-
-
- override func scrollWheel(with event: NSEvent)
- {
- var thepoint:NSPoint
- var button = 0;
-
- thepoint = event.locationInWindow
- if (event.deltaY > 0.2) { button = 4; }
- if (event.deltaY < -0.2) { button = 5; }
- if (event.deltaX > 0.2) { button = 6; }
- if (event.deltaX < -0.2) { button = 7; }
- if (button != 0 && eventFuncts[4] != nil)
- {
- _ = unsafeBitCast(eventFuncts[4],to:(@convention(c)(Int32, Int32, Int32, UnsafeRawPointer)->Int32).self)(Int32(button), Int32(thepoint.x), Int32(thepoint.y), eventParams[4])
- }
- }
-
-
- override func flagsChanged(with event: NSEvent)
- {
- var flag:UInt32
- var the_key:Int32
- var val:UInt32
-
- flag = UInt32(event.modifierFlags.rawValue)
- val = (keyflag|flag)&(~(keyflag&flag))
- if (val == 0)
- { return } /// no change - can happen when loosing focus on special key pressed, then re-pressed later
- the_key = 1
- while (((val >> (the_key-1)) & 0x01)==0)
- { the_key += 1 }
- if (flag > keyflag && eventFuncts[2] != nil)
- { _ = unsafeBitCast(eventFuncts[2],to:(@convention(c)(Int32, UnsafeRawPointer)->Int32).self)(0xFF+the_key, eventParams[2]) }
- if (flag < keyflag && eventFuncts[3] != nil)
- { _ = unsafeBitCast(eventFuncts[3],to:(@convention(c)(Int32, UnsafeRawPointer)->Int32).self)(0xFF+the_key, eventParams[3]) }
- keyflag = flag
- }
-
-
- @objc func exposeNotification(_ notification:Notification)
- {
- if (eventFuncts[12] != nil)
- {
- _ = unsafeBitCast(eventFuncts[12],to:(@convention(c)(UnsafeRawPointer)->Int32).self)(eventParams[12])
- }
- }
-
- @objc func closeNotification(_ notification:Notification)
- {
- if (eventFuncts[17] != nil)
- {
- _ = unsafeBitCast(eventFuncts[17],to:(@convention(c)(UnsafeRawPointer)->Int32).self)(eventParams[17])
- }
- }
-
- @objc func deminiaturizeNotification(_ notification:Notification)
- {
- exposeNotification(notification)
- }
-
-}
-
-
-
-
-
-struct textureList
-{
- var uniformBuffer: MTLBuffer!
- var uniform_data:UnsafeMutablePointer<Float>
- unowned var image:MlxImg
-}
-
-
-public class MlxWin
-{
- let vrect: CGRect
- var winE: WinEvent
- var mlayer: CAMetalLayer
-
- unowned var device: MTLDevice
- var commandQueue: MTLCommandQueue!
- var pipelineState: MTLRenderPipelineState!
- var vertexBuffer: MTLBuffer!
-
- var texture_list: Array<textureList> = Array()
- var texture_list_count = 0
-
- var pixel_image:MlxImg
- var pixel_count:Int
-
- var drawable_image: MlxImg
- var uniq_renderPassDescriptor: MTLRenderPassDescriptor
- var mtl_origin_null : MTLOrigin
- var mtl_size_all : MTLSize
- var doClear = false
- var GPUbatch = 0
-
-
- public init(device d:MTLDevice, width w:Int, height h:Int, title t:String)
- {
- vrect = CGRect(x: 100, y: 100, width: w, height: h)
- winE = WinEvent(frame: vrect)
-
- device = d
- mlayer = CAMetalLayer()
- mlayer.device = device
- mlayer.pixelFormat = .bgra8Unorm
- mlayer.framebufferOnly = true
- mlayer.contentsScale = 1.0 /// winE.screen!.backingScaleFactor
- mlayer.frame = vrect
- winE.contentView! = NSView(frame: vrect)
- winE.contentView!.wantsLayer = true
- winE.contentView!.layer = mlayer
- winE.title = t
- winE.isReleasedWhenClosed = false
- winE.makeKeyAndOrderFront(nil)
-
-
- /// drawable_image = MlxImg(d: device, w:Int(CGFloat(vrect.size.width)*winE.screen!.backingScaleFactor), h:Int(CGFloat(vrect.size.height)*winE.screen!.backingScaleFactor), t:1)
- drawable_image = MlxImg(d: device, w:Int(vrect.size.width), h:Int(vrect.size.height), t:1)
- pixel_image = MlxImg(d: device, w:Int(vrect.size.width), h:Int(vrect.size.height))
- for i in 0...(pixel_image.texture_height*pixel_image.texture_sizeline/4-1)
- { pixel_image.texture_data[i] = UInt32(0xFF000000) }
- pixel_count = 0
-
- mtl_origin_null = MTLOriginMake(0,0,0)
- mtl_size_all = MTLSizeMake(drawable_image.texture.width, drawable_image.texture.height, 1)
-
- uniq_renderPassDescriptor = MTLRenderPassDescriptor()
- uniq_renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha:0.0)
- uniq_renderPassDescriptor.colorAttachments[0].texture = drawable_image.texture
- uniq_renderPassDescriptor.colorAttachments[0].storeAction = .store
- uniq_renderPassDescriptor.colorAttachments[0].loadAction = .load
- }
-
-
-/// winEvent calls
- public func getWinEFrame() -> NSRect { return winE.frame }
- public func getScreenFrame() -> NSRect { return winE.screen!.frame }
- public func getMouseLoc() -> NSPoint { return winE.mouseLocationOutsideOfEventStream }
- public func addHook(index idx:Int, fct fptr:UnsafeMutableRawPointer, param pptr:UnsafeMutableRawPointer)
- { winE.addHook(index: idx, fct: fptr, param: pptr) }
- public func setKeyRepeat(_ mode:Int) { winE.setKeyRepeat(mode) }
- public func destroyWinE() { winE.close() }
- public func setNotifs() { winE.setNotifs() }
- public func delNotifs() { winE.delNotifs() }
-
-
- public func initMetal()
- {
- commandQueue = device.makeCommandQueue()!
-
- /// vertex buffer & shaders stay the always the same.
- let lib = try! device.makeLibrary(source: shaders, options: nil)
- let vertexFunction = lib.makeFunction(name: "basic_vertex_function")
- let fragmentFunction = lib.makeFunction(name: "basic_fragment_function")
- let pipelineDesc = MTLRenderPipelineDescriptor()
- pipelineDesc.colorAttachments[0].pixelFormat = .bgra8Unorm
- pipelineDesc.colorAttachments[0].isBlendingEnabled = true
- pipelineDesc.colorAttachments[0].rgbBlendOperation = .add
- pipelineDesc.colorAttachments[0].alphaBlendOperation = .add
- pipelineDesc.colorAttachments[0].sourceRGBBlendFactor = .oneMinusSourceAlpha
- pipelineDesc.colorAttachments[0].sourceAlphaBlendFactor = .oneMinusSourceAlpha
- pipelineDesc.colorAttachments[0].destinationRGBBlendFactor = .sourceAlpha
- pipelineDesc.colorAttachments[0].destinationAlphaBlendFactor = .sourceAlpha
- pipelineDesc.vertexFunction = vertexFunction
- pipelineDesc.fragmentFunction = fragmentFunction
- pipelineState = try! device.makeRenderPipelineState(descriptor: pipelineDesc)
-
- let vertexData: [Float] = [
- -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0,
- -1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
- 1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
- -1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0 ]
- var dataSize = vertexData.count * MemoryLayout.size(ofValue: vertexData[0])
- vertexBuffer = device.makeBuffer(bytes: vertexData, length: dataSize, options: [])
-
- let uniformData: [Float] = [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Float(vrect.size.width), Float(vrect.size.height), 0.0, 0.0, 0.0, 0.0,
- 1.0, 1.0, 1.0, 1.0 ]
- dataSize = uniformData.count * MemoryLayout.size(ofValue: uniformData[0])
- for _ in 0...255
- {
- let uniformBuffer = device.makeBuffer(bytes: uniformData, length: dataSize, options: [])!
- let uniform_data = (uniformBuffer.contents()).assumingMemoryBound(to:Float.self)
- texture_list.append(textureList(uniformBuffer:uniformBuffer, uniform_data:uniform_data, image:pixel_image))
- }
-
- self.clearWin();
- }
-
-
- public func clearWin()
- {
- /// discard previous put_images, doClear become first operation in next render pass.
- var i = 0
- while i < texture_list_count
- {
- texture_list[i].image.onGPU -= 1
- i += 1
- }
- texture_list_count = 0
- doClear = true
- /// next flush images should call draw(), even if there is no image to put
- }
-
- func flushPixels()
- {
- if (pixel_count > 0)
- {
- pixel_count = 0
- self.putImage(image:pixel_image, x:0, y:0)
- }
- }
-
- public func flushImages()
- {
- flushPixels()
- if (texture_list_count > 0 || doClear)
- {
- self.draw()
- }
- }
-
- public func waitForGPU()
- {
- while (GPUbatch > 0) { }
- }
-
-
- public func pixelPut(_ x:Int32, _ y:Int32, _ color:UInt32)
- {
- if (pixel_count == 0)
- {
- while (pixel_image.onGPU > 0)
- {
- if (GPUbatch > 0) { waitForGPU() }
- else { flushImages() }
- }
- for i in 0...pixel_image.texture_height*pixel_image.texture_sizeline/4-1
- { pixel_image.texture_data[i] = UInt32(0xFF000000) }
- }
- let t = (x&(Int32(vrect.size.width-1)-x))&(y&(Int32(vrect.size.height-1)-y))
- if t >= 0
- {
- pixel_image.texture_data[Int(y)*pixel_image.texture_sizeline/4+Int(x)] = color
- pixel_count += 1
- }
- }
-
- public func putImage(image img:MlxImg, x posx:Int32, y posy:Int32)
- {
- flushPixels()
- putImageScale(image:img, sx:0, sy:0, sw:Int32(img.texture_width), sh:Int32(img.texture_height),
- dx:posx, dy:posy, dw:Int32(img.texture_width), dh:Int32(img.texture_height),
- c:UInt32(0xFFFFFFFF))
- }
-
- public func putImageScale(image img:MlxImg, sx src_x:Int32, sy src_y:Int32, sw src_w:Int32, sh src_h:Int32, dx dest_x:Int32, dy dest_y:Int32, dw dest_w:Int32, dh dest_h:Int32, c color:UInt32)
- {
- flushPixels()
- if (texture_list_count == 0) /// means I just draw
- {
- waitForGPU() /// to be able to write again in uniforms
- }
- texture_list[texture_list_count].uniform_data[0] = Float(img.texture_width)
- texture_list[texture_list_count].uniform_data[1] = Float(img.texture_height)
- texture_list[texture_list_count].uniform_data[2] = Float(src_x)
- texture_list[texture_list_count].uniform_data[3] = Float(src_y)
- texture_list[texture_list_count].uniform_data[4] = Float(src_w)
- texture_list[texture_list_count].uniform_data[5] = Float(src_h)
-
- texture_list[texture_list_count].uniform_data[8] = Float(dest_x)
- texture_list[texture_list_count].uniform_data[9] = Float(dest_y)
- texture_list[texture_list_count].uniform_data[10] = Float(dest_w)
- texture_list[texture_list_count].uniform_data[11] = Float(dest_h)
-
- texture_list[texture_list_count].uniform_data[12] = Float((color>>16)&0xFF)/255.0;
- texture_list[texture_list_count].uniform_data[13] = Float((color>>8)&0xFF)/255.0;
- texture_list[texture_list_count].uniform_data[14] = Float((color>>0)&0xFF)/255.0;
- texture_list[texture_list_count].uniform_data[15] = Float((color>>24)&0xFF)/255.0;
-
- texture_list[texture_list_count].image = img
- img.onGPU += 1
-
- texture_list_count += 1
- if (texture_list_count == 255) /// keep 1 slot for put_pixels image
- {
- flushImages()
- }
- }
-
-
- func draw()
- {
- var commandBuffer = commandQueue.makeCommandBuffer()!
-
-/// clear if asked
- if (doClear)
- {
- uniq_renderPassDescriptor.colorAttachments[0].loadAction = .clear
- let commandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: uniq_renderPassDescriptor)!
- commandEncoder.endEncoding()
- uniq_renderPassDescriptor.colorAttachments[0].loadAction = .load
- doClear = false
- }
-
-/// then draw the images if any.
- var i = 0
- while i < texture_list_count
- {
- let commandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: uniq_renderPassDescriptor)!
- commandEncoder.setRenderPipelineState(pipelineState)
- commandEncoder.setVertexBuffer(vertexBuffer, offset: 0, index: 0)
- commandEncoder.setVertexBuffer(texture_list[i].uniformBuffer, offset: 0, index: 1)
- commandEncoder.setFragmentTexture(texture_list[i].image.texture, index: 0)
- commandEncoder.drawPrimitives(type: .triangleStrip, vertexStart: 0, vertexCount: 6, instanceCount:2)
- commandEncoder.endEncoding()
- ({ j in
- commandBuffer.addCompletedHandler { cb in self.texture_list[j].image.onGPU -= 1 }
- })(i)
- i += 1
- }
- texture_list_count = 0
- commandBuffer.addCompletedHandler { cb in self.GPUbatch -= 1 }
- commandBuffer.commit()
- GPUbatch += 1
-
-/// finally copy to MTLdrawable to present, using a new commandqueue
- commandBuffer = commandQueue.makeCommandBuffer()!
- let curdraw = mlayer.nextDrawable()!
-
- let commandBEncoder = commandBuffer.makeBlitCommandEncoder()!
- commandBEncoder.copy(from:drawable_image.texture, sourceSlice:0, sourceLevel:0, sourceOrigin: mtl_origin_null, sourceSize: mtl_size_all, to:curdraw.texture, destinationSlice:0, destinationLevel:0, destinationOrigin: mtl_origin_null)
- commandBEncoder.endEncoding()
-
- commandBuffer.addCompletedHandler { cb in self.GPUbatch -= 1 }
- commandBuffer.present(curdraw)
- commandBuffer.commit()
- GPUbatch += 1
- }
-
-
-}
-
-
-
-
-let shaders = """
-#include <metal_stdlib>
-using namespace metal;
-
-struct VertexIn {
- float4 position;
- float4 UV;
-};
-struct VertexOut {
- float4 position [[ position ]];
- float4 color;
- float2 UV;
-};
-struct uniforms {
- packed_float2 origin_size;
- packed_float2 origin_pos;
- packed_float2 origin_sub;
- packed_float2 dest_size;
- packed_float2 dest_pos;
- packed_float2 dest_sub;
- packed_float4 color;
-};
-vertex VertexOut basic_vertex_function(const device VertexIn *vertices [[ buffer(0) ]], constant uniforms& uni [[ buffer(1) ]],
-uint vertexID [[ vertex_id ]])
-{
- VertexOut vOut;
- float4 start = float4((2.0*uni.dest_pos.x)/(uni.dest_size.x-1.0) - 1.0, 1.0 - (2.0*uni.dest_pos.y)/(uni.dest_size.y-1.0) - (uni.dest_sub.y*2.0)/uni.dest_size.y, 0.0, 0.0);
- /* vOut.position = (start + (vertices[vertexID].position + 1.0) * float4(uni.dest_sub, 0.0, 0.0))/float4(uni.dest_size, 1.0, 1.0); */
-
- vOut.position = float4(start.x+((vertices[vertexID].position.x + 1.0)*uni.dest_sub.x)/(uni.dest_size.x),
- start.y+((vertices[vertexID].position.y + 1.0)*uni.dest_sub.y)/(uni.dest_size.y), 0.0, 1.0);
-
- vOut.UV = (uni.origin_pos + float2(vertices[vertexID].UV.x, vertices[vertexID].UV.y)*(uni.origin_sub-1.0))/(uni.origin_size-1.0);
- vOut.color = uni.color;
- return vOut;
-}
-fragment float4 basic_fragment_function(VertexOut vIn [[ stage_in ]], texture2d<float> texture [[ texture(0) ]])
-{
- constexpr sampler textureSampler(address::clamp_to_edge);
- return vIn.color*texture.sample(textureSampler, vIn.UV);
-}
-"""
-
diff --git a/minilibx_beta/mlx_window.swiftdoc b/minilibx_beta/mlx_window.swiftdoc
deleted file mode 100644
index 71bb8c8..0000000
--- a/minilibx_beta/mlx_window.swiftdoc
+++ /dev/null
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diff --git a/minilibx_beta/mlx_window.swiftmodule b/minilibx_beta/mlx_window.swiftmodule
deleted file mode 100644
index 8f3f8a3..0000000
--- a/minilibx_beta/mlx_window.swiftmodule
+++ /dev/null
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