diff options
Diffstat (limited to 'minilibx/mlx_new_window.m')
-rw-r--r-- | minilibx/mlx_new_window.m | 766 |
1 files changed, 766 insertions, 0 deletions
diff --git a/minilibx/mlx_new_window.m b/minilibx/mlx_new_window.m new file mode 100644 index 0000000..6d4fea4 --- /dev/null +++ b/minilibx/mlx_new_window.m @@ -0,0 +1,766 @@ +// mlx_new_window.m + +#import <Cocoa/Cocoa.h> +#import <OpenGL/gl3.h> +#import <AppKit/NSOpenGLView.h> + +#include <stdio.h> +#include <math.h> + +#include "mlx_int.h" +#include "mlx_new_window.h" + + +NSOpenGLPixelFormatAttribute pfa_attrs[] = + { + NSOpenGLPFADepthSize, 32, + NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy, + 0 + }; + +static const GLfloat pixel_vertexes[8] = + { + -1.0 , -1.0, + 1.0, -1.0, + 1.0, 1.0, + -1.0, 1.0 + }; + + + +int get_mouse_button(NSEventType eventtype) +{ + switch (eventtype) { + case NSEventTypeLeftMouseDown: + case NSEventTypeLeftMouseUp: + case NSEventTypeLeftMouseDragged: + return 1; + case NSEventTypeRightMouseDown: + case NSEventTypeRightMouseUp: + case NSEventTypeRightMouseDragged: + return 2; + case NSEventTypeOtherMouseDown: + case NSEventTypeOtherMouseUp: + case NSEventTypeOtherMouseDragged: + return 3; + default: + return 0; + } +} + + +// classes for window & events + + + + +@implementation NSWindowEvent + +- (NSWindowEvent *) initWithContentRect:(NSRect)rect styleMask:(NSUInteger)winstyle backing:(NSBackingStoreType)bck defer:(BOOL) dfr +{ + int i; + + if ((self = [super initWithContentRect:rect + styleMask:winstyle + backing:bck + defer:dfr])) + { + i = MAX_EVENT; + while (i--) + { + event_funct[i] = NULL; + event_param[i] = NULL; + } + keyrepeat = 0; + keyflag = 0; + size_x = rect.size.width; + size_y = rect.size.height; + } + return (self); +} + + +- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param +{ + event_funct[event] = func; + event_param[event] = param; + if (event == 6 || event == 32) // motion notify && high precision motion notify + { + if (func == NULL) + [self setAcceptsMouseMovedEvents:NO]; + else + [self setAcceptsMouseMovedEvents:YES]; + } +} + + +- (void) setKeyRepeat:(int)mode +{ + keyrepeat = mode; +} + +- (BOOL) acceptsFirstResponder +{ + return (YES); +} + +- (void) flagsChanged:(NSEvent *)theEvent +{ + unsigned int flag; + int the_key; + unsigned int val; + + flag = [theEvent modifierFlags]; + // printf("Key flag changed: %x => %x\n", keyflag, flag); + // printf("**mlx flag low part : %d - %x\n", flag&0xFFFF, flag&0xFFFF); + + if (!(val = (keyflag|flag)&(~(keyflag&flag)))) + return ; // no change - can happen when loosing focus on special key pressed, then re-pressed later + the_key = 1; + while (((val >> (the_key-1)) & 0x01)==0) + the_key ++; + if (flag > keyflag && event_funct[2] != NULL) + event_funct[2](0xFF+the_key, event_param[2]); + if (flag < keyflag && event_funct[3] != NULL) + event_funct[3](0xFF+the_key, event_param[3]); + /* + if (event_funct[2] != NULL) + { + if (!(keyflag & NSAlphaShiftKeyMask) && (flag&NSAlphaShiftKeyMask)) event_funct[2](0xFF+1, event_param[2]); + if (!(keyflag & NSShiftKeyMask) && (flag&NSShiftKeyMask)) event_funct[2](0xFF+2, event_param[2]); + if (!(keyflag & NSControlKeyMask) && (flag&NSControlKeyMask)) event_funct[2](0xFF+3, event_param[2]); + if (!(keyflag & NSAlternateKeyMask) && (flag&NSAlternateKeyMask)) event_funct[2](0xFF+4, event_param[2]); + if (!(keyflag & NSCommandKeyMask) && (flag&NSCommandKeyMask)) event_funct[2](0xFF+5, event_param[2]); + if (!(keyflag & NSNumericPadKeyMask) && (flag&NSNumericPadKeyMask)) event_funct[2](0xFF+6, event_param[2]); + if (!(keyflag & NSHelpKeyMask) && (flag&NSHelpKeyMask)) event_funct[2](0xFF+7, event_param[2]); + if (!(keyflag & NSFunctionKeyMask) && (flag&NSFunctionKeyMask)) event_funct[2](0xFF+8, event_param[2]); + } + if (event_funct[3] != NULL) + { + if ((keyflag & NSShiftKeyMask) && !(flag&NSShiftKeyMask)) event_funct[3](NSShiftKeyMask, event_param[3]); + + if ((keyflag & NSAlphaShiftKeyMask) && !(flag&NSAlphaShiftKeyMask)) event_funct[3](0xFF+1, event_param[3]); + if ((keyflag & NSShiftKeyMask) && !(flag&NSShiftKeyMask)) event_funct[3](0xFF+2, event_param[3]); + if ((keyflag & NSControlKeyMask) && !(flag&NSControlKeyMask)) event_funct[3](0xFF+3, event_param[3]); + if ((keyflag & NSAlternateKeyMask) && !(flag&NSAlternateKeyMask)) event_funct[3](0xFF+4, event_param[3]); + if ((keyflag & NSCommandKeyMask) && !(flag&NSCommandKeyMask)) event_funct[3](0xFF+5, event_param[3]); + if ((keyflag & NSNumericPadKeyMask) && !(flag&NSNumericPadKeyMask)) event_funct[3](0xFF+6, event_param[3]); + if ((keyflag & NSHelpKeyMask) && !(flag&NSHelpKeyMask)) event_funct[3](0xFF+7, event_param[3]); + if ((keyflag & NSFunctionKeyMask) && !(flag&NSFunctionKeyMask)) event_funct[3](0xFF+8, event_param[3]); + } + */ + keyflag = flag; +} + +- (void) keyDown:(NSEvent *)theEvent +{ + if (keyrepeat==0 && [theEvent isARepeat]) + return ; + // printf("Key Down: %d\n", [theEvent keyCode]); + if (event_funct[2] != NULL) + event_funct[2]([theEvent keyCode], event_param[2]); + // else [super keyDown: theEvent]; +} + +- (void) keyUp:(NSEvent *)theEvent +{ + // printf("Key Up: %d\n", [theEvent keyCode]); + if (event_funct[3] != NULL) + event_funct[3]([theEvent keyCode], event_param[3]); + // else [super keyUp: theEvent]; + +} + +- (void) mouseDown:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + + thepoint = [theEvent locationInWindow]; + button = get_mouse_button([theEvent type]); + // printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y); + if (event_funct[4] != NULL) + event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]); +} + +- (void) rightMouseDown:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + + thepoint = [theEvent locationInWindow]; + button = get_mouse_button([theEvent type]); + // printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y); + if (event_funct[4] != NULL) + event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]); +} + +- (void) otherMouseDown:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + + thepoint = [theEvent locationInWindow]; + button = get_mouse_button([theEvent type]); + // printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y); + if (event_funct[4] != NULL) + event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]); +} + +- (void) mouseUp:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + + thepoint = [theEvent locationInWindow]; + button = get_mouse_button([theEvent type]); + // printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y); + if (event_funct[5] != NULL) + event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]); +} + +- (void) rightMouseUp:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + + thepoint = [theEvent locationInWindow]; + button = get_mouse_button([theEvent type]); + // printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y); + if (event_funct[5] != NULL) + event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]); +} + +- (void) otherMouseUp:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + + thepoint = [theEvent locationInWindow]; + button = get_mouse_button([theEvent type]); + // printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y); + if (event_funct[5] != NULL) + event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]); +} + +- (void) mouseMoved:(NSEvent *)theEvent +{ + NSPoint thepoint; + + thepoint = [theEvent locationInWindow]; + // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y); + if (event_funct[6] != NULL) + event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]); +} + + +- (void) mouseDragged:(NSEvent *)theEvent +{ + NSPoint thepoint; + + thepoint = [theEvent locationInWindow]; + // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y); + if (event_funct[6] != NULL) + event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]); +} + + +- (void) rightMouseDragged:(NSEvent *)theEvent +{ + NSPoint thepoint; + + thepoint = [theEvent locationInWindow]; + // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y); + if (event_funct[6] != NULL) + event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]); +} + + +- (void) otherMouseDragged:(NSEvent *)theEvent +{ + NSPoint thepoint; + + thepoint = [theEvent locationInWindow]; + // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y); + if (event_funct[6] != NULL) + event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]); +} + + +- (void) scrollWheel:(NSEvent *)theEvent +{ + NSPoint thepoint; + int button; + float sens; + + if (event_funct[4] == NULL) + return ; + + button = 0; + thepoint = [theEvent locationInWindow]; + sens = [theEvent deltaY]; + if (sens > 0.2) + button = 4; + if (sens < -0.2) + button = 5; + sens = [theEvent deltaX]; + if (sens > 0.2) + button = 6; + if (sens < -0.2) + button = 7; + if (button != 0) + event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]); +} + + +- (void) exposeNotification:(NSNotification *)note +{ + // printf("Expose...\n"); + if (event_funct[12] != NULL) + event_funct[12](event_param[12]); + // printf("Expose done.\n"); +} + +- (void) closeNotification:(NSNotification *)note +{ + if (event_funct[17] != NULL) + event_funct[17](event_param[17]); +} + +- (void) deminiaturizeNotification:(NSNotification *)note +{ + // if (event_funct[??] != NULL) + // event_funct[??](event_param[??]); + [self exposeNotification:note]; +} +@end + + +@implementation MlxWin + +- (id) initWithRect: (NSRect)rect andTitle: (NSString *)title pfaAttrs: (NSOpenGLPixelFormatAttribute *)attrs +{ + NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; + + if ((self = [super initWithFrame:rect pixelFormat:pixFmt]) != nil) + { + NSUInteger windowStyle = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; + + win = [[NSWindowEvent alloc] initWithContentRect:rect + styleMask:windowStyle + backing:NSBackingStoreBuffered // NSBackingStoreNonretained + defer:NO]; + [win setContentView:self]; + [win setTitle:title]; + [win setKeyRepeat:1]; + [win makeKeyAndOrderFront:self]; + + // printf("init ctx: current %p ", [NSOpenGLContext currentContext]); + + // ctx = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:[NSOpenGLContext currentContext]]; //other_context]; + // [ctx setView:self]; + // [ctx makeCurrentContext]; + + [[self openGLContext] makeCurrentContext]; + [[self openGLContext] setView:self]; + [self prepareOpenGL]; + + [self setNextKeyView:self]; + + // [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidExposeNotification" object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidBecomeKeyNotification" object:win]; + [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(deminiaturizeNotification:) name:@"NSWindowDidDeminiaturizeNotification" object:win]; + [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(closeNotification:) name:@"NSWindowWillCloseNotification" object:win]; + // [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(ctxNeedsUpdate:) + // name:NSViewGlobalFrameDidChangeNotification + // object:nil]; + + size_x = rect.size.width; + size_y = rect.size.height; + + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + glFlush(); + + //[win makeKeyAndOrderFront:nil]; + // BOOL r = [win isKeyWindow]; + // if (r==YES) printf("keywindow ok\n"); else printf("keywindow KO\n"); + + // Window controller subclass to set title + // NSWindowController* windowController = [[NSWindowController alloc] initWithWindow:win]; + // [windowController windowTitleForDocumentDisplayName:title]; + // [windowController showWindow:nil]; + // MlxWinController *mlxWinCont = [[MlxWinController alloc] initWin:win andTitle:title]; + + // after nswindowcontroller who will retake first responder + // BOOL r = [win makeFirstResponder:nil]; + // if (r==YES) printf("responder ok\n"); else printf("responder KO\n"); + + [pixFmt release]; + } + return (self); +} + +- (int) pixel_management +{ + bzero(&glsl, sizeof(glsl)); // so gldelete[shader/program] go silent on error. + + glDisable(GL_DEPTH_TEST); + glGenBuffers(1, &pixel_vbuffer); + glBindBuffer(GL_ARRAY_BUFFER, pixel_vbuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(pixel_vertexes), pixel_vertexes, GL_DYNAMIC_DRAW); // 4 points buff + // pixel_ptr = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + + glGenTextures(1, &pixel_texture); + glBindTexture(GL_TEXTURE_2D, pixel_texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + pixtexbuff = malloc(sizeof(unsigned int)*size_x*size_y); + pixel_nb = size_x*size_y; + while (pixel_nb--) pixtexbuff[pixel_nb] = 0xFF000000; + pixel_nb = 0; + glTexImage2D( + GL_TEXTURE_2D, 0, /* target, level of detail */ + GL_RGBA8, /* internal format */ + size_x, size_y, 0, /* width, height, border */ + GL_BGRA, GL_UNSIGNED_BYTE, /* external format, type */ + pixtexbuff /* pixels */ + ); + // printf("pix tex err? 0x%x\n", glGetError()); + + if (mlx_shaders(&glsl)) + return (0); + + glUseProgram(glsl.pixel_program); + glsl.loc_pixel_texture = glGetUniformLocation(glsl.pixel_program, "texture"); + //glsl.loc_pixel_winhalfsize = glGetUniformLocation(glsl.pixel_program, "winhalfsize"); + glsl.loc_pixel_position = glGetAttribLocation(glsl.pixel_program, "position"); + // printf("err? 0x%x\n", glGetError()); + + glUseProgram(glsl.image_program); + glsl.loc_image_texture = glGetUniformLocation(glsl.image_program, "texture"); + glsl.loc_image_pos = glGetUniformLocation(glsl.image_program, "imagepos"); + glsl.loc_image_size = glGetUniformLocation(glsl.image_program, "imagesize"); + glsl.loc_image_winhalfsize = glGetUniformLocation(glsl.image_program, "winhalfsize"); + glsl.loc_image_position = glGetAttribLocation(glsl.image_program, "position"); + // printf("err? 0x%x\n", glGetError()); + + glUseProgram(glsl.font_program); + glsl.loc_font_texture = glGetUniformLocation(glsl.font_program, "texture"); + glsl.loc_font_color = glGetUniformLocation(glsl.font_program, "color"); + glsl.loc_font_posinwin = glGetUniformLocation(glsl.font_program, "fontposinwin"); + glsl.loc_font_posinatlas = glGetUniformLocation(glsl.font_program, "fontposinatlas"); + glsl.loc_font_atlassize = glGetUniformLocation(glsl.font_program, "fontatlassize"); + glsl.loc_font_winhalfsize = glGetUniformLocation(glsl.font_program, "winhalfsize"); + glsl.loc_font_position = glGetAttribLocation(glsl.font_program, "position"); + // printf("err? 0x%x\n", glGetError()); + + glFlush(); + return (1); +} + +- (void) ctxNeedsUpdate +{ + // printf("Context update\n"); + [ctx update]; +} + +- (void) selectGLContext +{ + if ([NSOpenGLContext currentContext] != [self openGLContext]) + { + // printf("ctx: %p => %p\n", [NSOpenGLContext currentContext], [self openGLContext]); + [[self openGLContext] makeCurrentContext]; + } +} + +- (void) flushGLContext +{ + [[self openGLContext] flushBuffer]; +} + +- (NSOpenGLContext *) ctx +{ + return (ctx); +} + +- (NSWindowEvent *) win +{ + return (win); +} + + +- (void) pixelPutColor: (int)color X:(int)x Y:(int)y +{ + pixel_nb ++; + + glBindTexture(GL_TEXTURE_2D, pixel_vbuffer); + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 1, 1, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid *)(&color)); + + if (pixel_nb >= MAX_PIXEL_NB) + [self mlx_gl_draw]; +} + +- (void) destroyPixelManagement +{ + free(pixtexbuff); + [self selectGLContext]; + glDeleteBuffers(1, &pixel_vbuffer); + glDeleteTextures(1, &pixel_texture); + glDeleteProgram(glsl.pixel_program); + glDeleteProgram(glsl.image_program); + glDeleteShader(glsl.pixel_vshader); + glDeleteShader(glsl.pixel_fshader); + glDeleteShader(glsl.image_vshader); + glDeleteShader(glsl.image_fshader); +} + + +- (void) destroyMe +{ + [[NSNotificationCenter defaultCenter] removeObserver:win]; + [[NSNotificationCenter defaultCenter] removeObserver:self]; + // [ctx release]; + [win close]; + [self release]; +} + +- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param +{ + [win setEvent:event andFunc:func andParam:param]; +} + +- (void) setKeyRepeat:(int)mode +{ + [win setKeyRepeat:mode]; +} + +- (void) clearWin +{ + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); +} + +- (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y +{ + + if (pixel_nb >0) + [self mlx_gl_draw]; + + glUseProgram(glsl.image_program); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, imgctx->texture); + glUniform1i(glsl.loc_image_texture, 0); + + glUniform2f(glsl.loc_image_winhalfsize, size_x/2, size_y/2); + glUniform2f(glsl.loc_image_pos, x, size_y - y); + glUniform2f(glsl.loc_image_size, img->width, -img->height); + + glBindBuffer(GL_ARRAY_BUFFER, imgctx->vbuffer); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0); + glEnableVertexAttribArray(0); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst + glBlendEquation(GL_FUNC_ADD); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableVertexAttribArray(0); + +} + + +- (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y andColor:(int)color glyphX:(int)gx glyphY:(int)gy +{ + GLfloat color_tab[4]; + + if (pixel_nb >0) + [self mlx_gl_draw]; + + color_tab[0] = ((float)((color&0xFF0000)>>16))/255.0; + color_tab[1] = ((float)((color&0xFF00)>>8))/255.0; + color_tab[2] = ((float)((color&0xFF)>>0))/255.0; + color_tab[3] = 1.0; + glUseProgram(glsl.font_program); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, imgctx->texture); + glUniform1i(glsl.loc_font_texture, 0); + glUniform4fv(glsl.loc_font_color, 1, color_tab); + + glUniform2f(glsl.loc_font_winhalfsize, size_x/2, size_y/2); + glUniform2f(glsl.loc_font_posinwin, x, size_y - 1 - y); + glUniform2f(glsl.loc_font_posinatlas, gx, gy); + glUniform2f(glsl.loc_font_atlassize, img->width, img->height); + + glBindBuffer(GL_ARRAY_BUFFER, imgctx->vbuffer); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0); + glEnableVertexAttribArray(0); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst + glBlendEquation(GL_FUNC_ADD); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableVertexAttribArray(0); + +} + + +- (void) mlx_gl_draw +{ + if (pixel_nb <= 0) + return ; + + glUseProgram(glsl.pixel_program); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, pixel_vbuffer); + glUniform1i(glsl.loc_pixel_texture, 0); + + glBindBuffer(GL_ARRAY_BUFFER, pixel_vbuffer); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0); + glEnableVertexAttribArray(0); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst + glBlendEquation(GL_FUNC_ADD); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableVertexAttribArray(0); + + pixel_nb = size_x*size_y; + while (pixel_nb--) pixtexbuff[pixel_nb] = 0xFF000000; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, size_x, size_y, 0, GL_BGRA, GL_UNSIGNED_BYTE, pixtexbuff); + pixel_nb = 0; + +} + +@end + + +// mlx API + + +void *mlx_new_window(mlx_ptr_t *mlx_ptr, int size_x, int size_y, char *title) +{ + mlx_win_list_t *newwin; + NSString *str; + + if ((newwin = malloc(sizeof(*newwin))) == NULL) + return ((void *)0); + newwin->img_list = NULL; + newwin->next = mlx_ptr->win_list; + newwin->nb_flush = 0; + newwin->pixmgt = 1; + mlx_ptr->win_list = newwin; + + NSRect windowRect = NSMakeRect(100, 100, size_x, size_y); + str = [NSString stringWithCString:title encoding:NSASCIIStringEncoding]; + newwin->winid = [[MlxWin alloc] initWithRect:windowRect andTitle:str pfaAttrs:pfa_attrs]; + if (newwin->winid) + if (![(id)(newwin->winid) pixel_management]) + { + [(id)(newwin->winid) destroyPixelManagement]; + [(id)(newwin->winid) destroyMe]; + } + return ((void *)newwin); +} + + +void mlx_clear_window(mlx_ptr_t *mlx_ptr, mlx_win_list_t *win_ptr) +{ + [(id)(win_ptr->winid) selectGLContext]; + [(id)(win_ptr->winid) clearWin]; + win_ptr->nb_flush ++; +} + + +void mlx_expose_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param) +{ + [(id)(win_ptr->winid) setEvent:12 andFunc:funct_ptr andParam:param]; +} + +void mlx_key_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param) +{ + [(id)(win_ptr->winid) setEvent:3 andFunc:funct_ptr andParam:param]; +} + +void mlx_mouse_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param) +{ + [(id)(win_ptr->winid) setEvent:4 andFunc:funct_ptr andParam:param]; +} + +void mlx_hook(mlx_win_list_t *win_ptr, int x_event, int x_mask, int (*funct_ptr)(), void *param) +{ + [(id)(win_ptr->winid) setEvent:x_event andFunc:funct_ptr andParam:param]; +} + +int mlx_do_key_autorepeatoff(mlx_ptr_t *mlx_ptr) +{ + mlx_win_list_t *win; + + win = mlx_ptr->win_list; + while (win) + { + [(id)(win->winid) setKeyRepeat:0]; + win = win->next; + } + return (0); +} + +int mlx_do_key_autorepeaton(mlx_ptr_t *mlx_ptr) +{ + mlx_win_list_t *win; + + win = mlx_ptr->win_list; + while (win) + { + [(id)(win->winid) setKeyRepeat:1]; + win = win->next; + } + return (0); +} + + +int mlx_destroy_window(mlx_ptr_t *mlx_ptr, mlx_win_list_t *win_to_del) +{ + mlx_win_list_t first; + mlx_win_list_t *win; + mlx_img_ctx_t *ctx; + mlx_img_ctx_t *ctx2; + + first.next = mlx_ptr->win_list; + win = &first; + while (win && win->next) + { + if (win->next == win_to_del) + win->next = win->next->next; + win = win->next; + } + mlx_ptr->win_list = first.next; + + if (win_to_del->pixmgt) + { + [(id)(win_to_del->winid) selectGLContext]; + ctx = win_to_del->img_list; // should be null anyway if no pixel management + while (ctx) + { + glDeleteBuffers(1, &(ctx->vbuffer)); + glDeleteTextures(1, &(ctx->texture)); + ctx2 = ctx; + ctx = ctx->next; + free(ctx2); + } + [(id)(win_to_del->winid) destroyPixelManagement]; + } + [(id)(win_to_del->winid) destroyMe]; + free(win_to_del); + + // printf("destroy window done.\n"); + mlx_do_sync(mlx_ptr); + return (0); +} |