aboutsummaryrefslogtreecommitdiffstats
path: root/minilibx/mlx_new_window.m
diff options
context:
space:
mode:
Diffstat (limited to 'minilibx/mlx_new_window.m')
-rw-r--r--minilibx/mlx_new_window.m766
1 files changed, 766 insertions, 0 deletions
diff --git a/minilibx/mlx_new_window.m b/minilibx/mlx_new_window.m
new file mode 100644
index 0000000..6d4fea4
--- /dev/null
+++ b/minilibx/mlx_new_window.m
@@ -0,0 +1,766 @@
+// mlx_new_window.m
+
+#import <Cocoa/Cocoa.h>
+#import <OpenGL/gl3.h>
+#import <AppKit/NSOpenGLView.h>
+
+#include <stdio.h>
+#include <math.h>
+
+#include "mlx_int.h"
+#include "mlx_new_window.h"
+
+
+NSOpenGLPixelFormatAttribute pfa_attrs[] =
+ {
+ NSOpenGLPFADepthSize, 32,
+ NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy,
+ 0
+ };
+
+static const GLfloat pixel_vertexes[8] =
+ {
+ -1.0 , -1.0,
+ 1.0, -1.0,
+ 1.0, 1.0,
+ -1.0, 1.0
+ };
+
+
+
+int get_mouse_button(NSEventType eventtype)
+{
+ switch (eventtype) {
+ case NSEventTypeLeftMouseDown:
+ case NSEventTypeLeftMouseUp:
+ case NSEventTypeLeftMouseDragged:
+ return 1;
+ case NSEventTypeRightMouseDown:
+ case NSEventTypeRightMouseUp:
+ case NSEventTypeRightMouseDragged:
+ return 2;
+ case NSEventTypeOtherMouseDown:
+ case NSEventTypeOtherMouseUp:
+ case NSEventTypeOtherMouseDragged:
+ return 3;
+ default:
+ return 0;
+ }
+}
+
+
+// classes for window & events
+
+
+
+
+@implementation NSWindowEvent
+
+- (NSWindowEvent *) initWithContentRect:(NSRect)rect styleMask:(NSUInteger)winstyle backing:(NSBackingStoreType)bck defer:(BOOL) dfr
+{
+ int i;
+
+ if ((self = [super initWithContentRect:rect
+ styleMask:winstyle
+ backing:bck
+ defer:dfr]))
+ {
+ i = MAX_EVENT;
+ while (i--)
+ {
+ event_funct[i] = NULL;
+ event_param[i] = NULL;
+ }
+ keyrepeat = 0;
+ keyflag = 0;
+ size_x = rect.size.width;
+ size_y = rect.size.height;
+ }
+ return (self);
+}
+
+
+- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param
+{
+ event_funct[event] = func;
+ event_param[event] = param;
+ if (event == 6 || event == 32) // motion notify && high precision motion notify
+ {
+ if (func == NULL)
+ [self setAcceptsMouseMovedEvents:NO];
+ else
+ [self setAcceptsMouseMovedEvents:YES];
+ }
+}
+
+
+- (void) setKeyRepeat:(int)mode
+{
+ keyrepeat = mode;
+}
+
+- (BOOL) acceptsFirstResponder
+{
+ return (YES);
+}
+
+- (void) flagsChanged:(NSEvent *)theEvent
+{
+ unsigned int flag;
+ int the_key;
+ unsigned int val;
+
+ flag = [theEvent modifierFlags];
+ // printf("Key flag changed: %x => %x\n", keyflag, flag);
+ // printf("**mlx flag low part : %d - %x\n", flag&0xFFFF, flag&0xFFFF);
+
+ if (!(val = (keyflag|flag)&(~(keyflag&flag))))
+ return ; // no change - can happen when loosing focus on special key pressed, then re-pressed later
+ the_key = 1;
+ while (((val >> (the_key-1)) & 0x01)==0)
+ the_key ++;
+ if (flag > keyflag && event_funct[2] != NULL)
+ event_funct[2](0xFF+the_key, event_param[2]);
+ if (flag < keyflag && event_funct[3] != NULL)
+ event_funct[3](0xFF+the_key, event_param[3]);
+ /*
+ if (event_funct[2] != NULL)
+ {
+ if (!(keyflag & NSAlphaShiftKeyMask) && (flag&NSAlphaShiftKeyMask)) event_funct[2](0xFF+1, event_param[2]);
+ if (!(keyflag & NSShiftKeyMask) && (flag&NSShiftKeyMask)) event_funct[2](0xFF+2, event_param[2]);
+ if (!(keyflag & NSControlKeyMask) && (flag&NSControlKeyMask)) event_funct[2](0xFF+3, event_param[2]);
+ if (!(keyflag & NSAlternateKeyMask) && (flag&NSAlternateKeyMask)) event_funct[2](0xFF+4, event_param[2]);
+ if (!(keyflag & NSCommandKeyMask) && (flag&NSCommandKeyMask)) event_funct[2](0xFF+5, event_param[2]);
+ if (!(keyflag & NSNumericPadKeyMask) && (flag&NSNumericPadKeyMask)) event_funct[2](0xFF+6, event_param[2]);
+ if (!(keyflag & NSHelpKeyMask) && (flag&NSHelpKeyMask)) event_funct[2](0xFF+7, event_param[2]);
+ if (!(keyflag & NSFunctionKeyMask) && (flag&NSFunctionKeyMask)) event_funct[2](0xFF+8, event_param[2]);
+ }
+ if (event_funct[3] != NULL)
+ {
+ if ((keyflag & NSShiftKeyMask) && !(flag&NSShiftKeyMask)) event_funct[3](NSShiftKeyMask, event_param[3]);
+
+ if ((keyflag & NSAlphaShiftKeyMask) && !(flag&NSAlphaShiftKeyMask)) event_funct[3](0xFF+1, event_param[3]);
+ if ((keyflag & NSShiftKeyMask) && !(flag&NSShiftKeyMask)) event_funct[3](0xFF+2, event_param[3]);
+ if ((keyflag & NSControlKeyMask) && !(flag&NSControlKeyMask)) event_funct[3](0xFF+3, event_param[3]);
+ if ((keyflag & NSAlternateKeyMask) && !(flag&NSAlternateKeyMask)) event_funct[3](0xFF+4, event_param[3]);
+ if ((keyflag & NSCommandKeyMask) && !(flag&NSCommandKeyMask)) event_funct[3](0xFF+5, event_param[3]);
+ if ((keyflag & NSNumericPadKeyMask) && !(flag&NSNumericPadKeyMask)) event_funct[3](0xFF+6, event_param[3]);
+ if ((keyflag & NSHelpKeyMask) && !(flag&NSHelpKeyMask)) event_funct[3](0xFF+7, event_param[3]);
+ if ((keyflag & NSFunctionKeyMask) && !(flag&NSFunctionKeyMask)) event_funct[3](0xFF+8, event_param[3]);
+ }
+ */
+ keyflag = flag;
+}
+
+- (void) keyDown:(NSEvent *)theEvent
+{
+ if (keyrepeat==0 && [theEvent isARepeat])
+ return ;
+ // printf("Key Down: %d\n", [theEvent keyCode]);
+ if (event_funct[2] != NULL)
+ event_funct[2]([theEvent keyCode], event_param[2]);
+ // else [super keyDown: theEvent];
+}
+
+- (void) keyUp:(NSEvent *)theEvent
+{
+ // printf("Key Up: %d\n", [theEvent keyCode]);
+ if (event_funct[3] != NULL)
+ event_funct[3]([theEvent keyCode], event_param[3]);
+ // else [super keyUp: theEvent];
+
+}
+
+- (void) mouseDown:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+
+ thepoint = [theEvent locationInWindow];
+ button = get_mouse_button([theEvent type]);
+ // printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
+ if (event_funct[4] != NULL)
+ event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
+}
+
+- (void) rightMouseDown:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+
+ thepoint = [theEvent locationInWindow];
+ button = get_mouse_button([theEvent type]);
+ // printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
+ if (event_funct[4] != NULL)
+ event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
+}
+
+- (void) otherMouseDown:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+
+ thepoint = [theEvent locationInWindow];
+ button = get_mouse_button([theEvent type]);
+ // printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
+ if (event_funct[4] != NULL)
+ event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
+}
+
+- (void) mouseUp:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+
+ thepoint = [theEvent locationInWindow];
+ button = get_mouse_button([theEvent type]);
+ // printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
+ if (event_funct[5] != NULL)
+ event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]);
+}
+
+- (void) rightMouseUp:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+
+ thepoint = [theEvent locationInWindow];
+ button = get_mouse_button([theEvent type]);
+ // printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
+ if (event_funct[5] != NULL)
+ event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]);
+}
+
+- (void) otherMouseUp:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+
+ thepoint = [theEvent locationInWindow];
+ button = get_mouse_button([theEvent type]);
+ // printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
+ if (event_funct[5] != NULL)
+ event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]);
+}
+
+- (void) mouseMoved:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+
+ thepoint = [theEvent locationInWindow];
+ // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
+ if (event_funct[6] != NULL)
+ event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
+}
+
+
+- (void) mouseDragged:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+
+ thepoint = [theEvent locationInWindow];
+ // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
+ if (event_funct[6] != NULL)
+ event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
+}
+
+
+- (void) rightMouseDragged:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+
+ thepoint = [theEvent locationInWindow];
+ // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
+ if (event_funct[6] != NULL)
+ event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
+}
+
+
+- (void) otherMouseDragged:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+
+ thepoint = [theEvent locationInWindow];
+ // printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
+ if (event_funct[6] != NULL)
+ event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
+}
+
+
+- (void) scrollWheel:(NSEvent *)theEvent
+{
+ NSPoint thepoint;
+ int button;
+ float sens;
+
+ if (event_funct[4] == NULL)
+ return ;
+
+ button = 0;
+ thepoint = [theEvent locationInWindow];
+ sens = [theEvent deltaY];
+ if (sens > 0.2)
+ button = 4;
+ if (sens < -0.2)
+ button = 5;
+ sens = [theEvent deltaX];
+ if (sens > 0.2)
+ button = 6;
+ if (sens < -0.2)
+ button = 7;
+ if (button != 0)
+ event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
+}
+
+
+- (void) exposeNotification:(NSNotification *)note
+{
+ // printf("Expose...\n");
+ if (event_funct[12] != NULL)
+ event_funct[12](event_param[12]);
+ // printf("Expose done.\n");
+}
+
+- (void) closeNotification:(NSNotification *)note
+{
+ if (event_funct[17] != NULL)
+ event_funct[17](event_param[17]);
+}
+
+- (void) deminiaturizeNotification:(NSNotification *)note
+{
+ // if (event_funct[??] != NULL)
+ // event_funct[??](event_param[??]);
+ [self exposeNotification:note];
+}
+@end
+
+
+@implementation MlxWin
+
+- (id) initWithRect: (NSRect)rect andTitle: (NSString *)title pfaAttrs: (NSOpenGLPixelFormatAttribute *)attrs
+{
+ NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
+
+ if ((self = [super initWithFrame:rect pixelFormat:pixFmt]) != nil)
+ {
+ NSUInteger windowStyle = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable;
+
+ win = [[NSWindowEvent alloc] initWithContentRect:rect
+ styleMask:windowStyle
+ backing:NSBackingStoreBuffered // NSBackingStoreNonretained
+ defer:NO];
+ [win setContentView:self];
+ [win setTitle:title];
+ [win setKeyRepeat:1];
+ [win makeKeyAndOrderFront:self];
+
+ // printf("init ctx: current %p ", [NSOpenGLContext currentContext]);
+
+ // ctx = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:[NSOpenGLContext currentContext]]; //other_context];
+ // [ctx setView:self];
+ // [ctx makeCurrentContext];
+
+ [[self openGLContext] makeCurrentContext];
+ [[self openGLContext] setView:self];
+ [self prepareOpenGL];
+
+ [self setNextKeyView:self];
+
+ // [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidExposeNotification" object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidBecomeKeyNotification" object:win];
+ [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(deminiaturizeNotification:) name:@"NSWindowDidDeminiaturizeNotification" object:win];
+ [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(closeNotification:) name:@"NSWindowWillCloseNotification" object:win];
+ // [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(ctxNeedsUpdate:)
+ // name:NSViewGlobalFrameDidChangeNotification
+ // object:nil];
+
+ size_x = rect.size.width;
+ size_y = rect.size.height;
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glFlush();
+
+ //[win makeKeyAndOrderFront:nil];
+ // BOOL r = [win isKeyWindow];
+ // if (r==YES) printf("keywindow ok\n"); else printf("keywindow KO\n");
+
+ // Window controller subclass to set title
+ // NSWindowController* windowController = [[NSWindowController alloc] initWithWindow:win];
+ // [windowController windowTitleForDocumentDisplayName:title];
+ // [windowController showWindow:nil];
+ // MlxWinController *mlxWinCont = [[MlxWinController alloc] initWin:win andTitle:title];
+
+ // after nswindowcontroller who will retake first responder
+ // BOOL r = [win makeFirstResponder:nil];
+ // if (r==YES) printf("responder ok\n"); else printf("responder KO\n");
+
+ [pixFmt release];
+ }
+ return (self);
+}
+
+- (int) pixel_management
+{
+ bzero(&glsl, sizeof(glsl)); // so gldelete[shader/program] go silent on error.
+
+ glDisable(GL_DEPTH_TEST);
+ glGenBuffers(1, &pixel_vbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, pixel_vbuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(pixel_vertexes), pixel_vertexes, GL_DYNAMIC_DRAW); // 4 points buff
+ // pixel_ptr = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+
+ glGenTextures(1, &pixel_texture);
+ glBindTexture(GL_TEXTURE_2D, pixel_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ pixtexbuff = malloc(sizeof(unsigned int)*size_x*size_y);
+ pixel_nb = size_x*size_y;
+ while (pixel_nb--) pixtexbuff[pixel_nb] = 0xFF000000;
+ pixel_nb = 0;
+ glTexImage2D(
+ GL_TEXTURE_2D, 0, /* target, level of detail */
+ GL_RGBA8, /* internal format */
+ size_x, size_y, 0, /* width, height, border */
+ GL_BGRA, GL_UNSIGNED_BYTE, /* external format, type */
+ pixtexbuff /* pixels */
+ );
+ // printf("pix tex err? 0x%x\n", glGetError());
+
+ if (mlx_shaders(&glsl))
+ return (0);
+
+ glUseProgram(glsl.pixel_program);
+ glsl.loc_pixel_texture = glGetUniformLocation(glsl.pixel_program, "texture");
+ //glsl.loc_pixel_winhalfsize = glGetUniformLocation(glsl.pixel_program, "winhalfsize");
+ glsl.loc_pixel_position = glGetAttribLocation(glsl.pixel_program, "position");
+ // printf("err? 0x%x\n", glGetError());
+
+ glUseProgram(glsl.image_program);
+ glsl.loc_image_texture = glGetUniformLocation(glsl.image_program, "texture");
+ glsl.loc_image_pos = glGetUniformLocation(glsl.image_program, "imagepos");
+ glsl.loc_image_size = glGetUniformLocation(glsl.image_program, "imagesize");
+ glsl.loc_image_winhalfsize = glGetUniformLocation(glsl.image_program, "winhalfsize");
+ glsl.loc_image_position = glGetAttribLocation(glsl.image_program, "position");
+ // printf("err? 0x%x\n", glGetError());
+
+ glUseProgram(glsl.font_program);
+ glsl.loc_font_texture = glGetUniformLocation(glsl.font_program, "texture");
+ glsl.loc_font_color = glGetUniformLocation(glsl.font_program, "color");
+ glsl.loc_font_posinwin = glGetUniformLocation(glsl.font_program, "fontposinwin");
+ glsl.loc_font_posinatlas = glGetUniformLocation(glsl.font_program, "fontposinatlas");
+ glsl.loc_font_atlassize = glGetUniformLocation(glsl.font_program, "fontatlassize");
+ glsl.loc_font_winhalfsize = glGetUniformLocation(glsl.font_program, "winhalfsize");
+ glsl.loc_font_position = glGetAttribLocation(glsl.font_program, "position");
+ // printf("err? 0x%x\n", glGetError());
+
+ glFlush();
+ return (1);
+}
+
+- (void) ctxNeedsUpdate
+{
+ // printf("Context update\n");
+ [ctx update];
+}
+
+- (void) selectGLContext
+{
+ if ([NSOpenGLContext currentContext] != [self openGLContext])
+ {
+ // printf("ctx: %p => %p\n", [NSOpenGLContext currentContext], [self openGLContext]);
+ [[self openGLContext] makeCurrentContext];
+ }
+}
+
+- (void) flushGLContext
+{
+ [[self openGLContext] flushBuffer];
+}
+
+- (NSOpenGLContext *) ctx
+{
+ return (ctx);
+}
+
+- (NSWindowEvent *) win
+{
+ return (win);
+}
+
+
+- (void) pixelPutColor: (int)color X:(int)x Y:(int)y
+{
+ pixel_nb ++;
+
+ glBindTexture(GL_TEXTURE_2D, pixel_vbuffer);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 1, 1, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid *)(&color));
+
+ if (pixel_nb >= MAX_PIXEL_NB)
+ [self mlx_gl_draw];
+}
+
+- (void) destroyPixelManagement
+{
+ free(pixtexbuff);
+ [self selectGLContext];
+ glDeleteBuffers(1, &pixel_vbuffer);
+ glDeleteTextures(1, &pixel_texture);
+ glDeleteProgram(glsl.pixel_program);
+ glDeleteProgram(glsl.image_program);
+ glDeleteShader(glsl.pixel_vshader);
+ glDeleteShader(glsl.pixel_fshader);
+ glDeleteShader(glsl.image_vshader);
+ glDeleteShader(glsl.image_fshader);
+}
+
+
+- (void) destroyMe
+{
+ [[NSNotificationCenter defaultCenter] removeObserver:win];
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ // [ctx release];
+ [win close];
+ [self release];
+}
+
+- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param
+{
+ [win setEvent:event andFunc:func andParam:param];
+}
+
+- (void) setKeyRepeat:(int)mode
+{
+ [win setKeyRepeat:mode];
+}
+
+- (void) clearWin
+{
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+- (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y
+{
+
+ if (pixel_nb >0)
+ [self mlx_gl_draw];
+
+ glUseProgram(glsl.image_program);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, imgctx->texture);
+ glUniform1i(glsl.loc_image_texture, 0);
+
+ glUniform2f(glsl.loc_image_winhalfsize, size_x/2, size_y/2);
+ glUniform2f(glsl.loc_image_pos, x, size_y - y);
+ glUniform2f(glsl.loc_image_size, img->width, -img->height);
+
+ glBindBuffer(GL_ARRAY_BUFFER, imgctx->vbuffer);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0);
+ glEnableVertexAttribArray(0);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst
+ glBlendEquation(GL_FUNC_ADD);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDisableVertexAttribArray(0);
+
+}
+
+
+- (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y andColor:(int)color glyphX:(int)gx glyphY:(int)gy
+{
+ GLfloat color_tab[4];
+
+ if (pixel_nb >0)
+ [self mlx_gl_draw];
+
+ color_tab[0] = ((float)((color&0xFF0000)>>16))/255.0;
+ color_tab[1] = ((float)((color&0xFF00)>>8))/255.0;
+ color_tab[2] = ((float)((color&0xFF)>>0))/255.0;
+ color_tab[3] = 1.0;
+ glUseProgram(glsl.font_program);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, imgctx->texture);
+ glUniform1i(glsl.loc_font_texture, 0);
+ glUniform4fv(glsl.loc_font_color, 1, color_tab);
+
+ glUniform2f(glsl.loc_font_winhalfsize, size_x/2, size_y/2);
+ glUniform2f(glsl.loc_font_posinwin, x, size_y - 1 - y);
+ glUniform2f(glsl.loc_font_posinatlas, gx, gy);
+ glUniform2f(glsl.loc_font_atlassize, img->width, img->height);
+
+ glBindBuffer(GL_ARRAY_BUFFER, imgctx->vbuffer);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0);
+ glEnableVertexAttribArray(0);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst
+ glBlendEquation(GL_FUNC_ADD);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDisableVertexAttribArray(0);
+
+}
+
+
+- (void) mlx_gl_draw
+{
+ if (pixel_nb <= 0)
+ return ;
+
+ glUseProgram(glsl.pixel_program);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, pixel_vbuffer);
+ glUniform1i(glsl.loc_pixel_texture, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, pixel_vbuffer);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0);
+ glEnableVertexAttribArray(0);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst
+ glBlendEquation(GL_FUNC_ADD);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDisableVertexAttribArray(0);
+
+ pixel_nb = size_x*size_y;
+ while (pixel_nb--) pixtexbuff[pixel_nb] = 0xFF000000;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, size_x, size_y, 0, GL_BGRA, GL_UNSIGNED_BYTE, pixtexbuff);
+ pixel_nb = 0;
+
+}
+
+@end
+
+
+// mlx API
+
+
+void *mlx_new_window(mlx_ptr_t *mlx_ptr, int size_x, int size_y, char *title)
+{
+ mlx_win_list_t *newwin;
+ NSString *str;
+
+ if ((newwin = malloc(sizeof(*newwin))) == NULL)
+ return ((void *)0);
+ newwin->img_list = NULL;
+ newwin->next = mlx_ptr->win_list;
+ newwin->nb_flush = 0;
+ newwin->pixmgt = 1;
+ mlx_ptr->win_list = newwin;
+
+ NSRect windowRect = NSMakeRect(100, 100, size_x, size_y);
+ str = [NSString stringWithCString:title encoding:NSASCIIStringEncoding];
+ newwin->winid = [[MlxWin alloc] initWithRect:windowRect andTitle:str pfaAttrs:pfa_attrs];
+ if (newwin->winid)
+ if (![(id)(newwin->winid) pixel_management])
+ {
+ [(id)(newwin->winid) destroyPixelManagement];
+ [(id)(newwin->winid) destroyMe];
+ }
+ return ((void *)newwin);
+}
+
+
+void mlx_clear_window(mlx_ptr_t *mlx_ptr, mlx_win_list_t *win_ptr)
+{
+ [(id)(win_ptr->winid) selectGLContext];
+ [(id)(win_ptr->winid) clearWin];
+ win_ptr->nb_flush ++;
+}
+
+
+void mlx_expose_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param)
+{
+ [(id)(win_ptr->winid) setEvent:12 andFunc:funct_ptr andParam:param];
+}
+
+void mlx_key_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param)
+{
+ [(id)(win_ptr->winid) setEvent:3 andFunc:funct_ptr andParam:param];
+}
+
+void mlx_mouse_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param)
+{
+ [(id)(win_ptr->winid) setEvent:4 andFunc:funct_ptr andParam:param];
+}
+
+void mlx_hook(mlx_win_list_t *win_ptr, int x_event, int x_mask, int (*funct_ptr)(), void *param)
+{
+ [(id)(win_ptr->winid) setEvent:x_event andFunc:funct_ptr andParam:param];
+}
+
+int mlx_do_key_autorepeatoff(mlx_ptr_t *mlx_ptr)
+{
+ mlx_win_list_t *win;
+
+ win = mlx_ptr->win_list;
+ while (win)
+ {
+ [(id)(win->winid) setKeyRepeat:0];
+ win = win->next;
+ }
+ return (0);
+}
+
+int mlx_do_key_autorepeaton(mlx_ptr_t *mlx_ptr)
+{
+ mlx_win_list_t *win;
+
+ win = mlx_ptr->win_list;
+ while (win)
+ {
+ [(id)(win->winid) setKeyRepeat:1];
+ win = win->next;
+ }
+ return (0);
+}
+
+
+int mlx_destroy_window(mlx_ptr_t *mlx_ptr, mlx_win_list_t *win_to_del)
+{
+ mlx_win_list_t first;
+ mlx_win_list_t *win;
+ mlx_img_ctx_t *ctx;
+ mlx_img_ctx_t *ctx2;
+
+ first.next = mlx_ptr->win_list;
+ win = &first;
+ while (win && win->next)
+ {
+ if (win->next == win_to_del)
+ win->next = win->next->next;
+ win = win->next;
+ }
+ mlx_ptr->win_list = first.next;
+
+ if (win_to_del->pixmgt)
+ {
+ [(id)(win_to_del->winid) selectGLContext];
+ ctx = win_to_del->img_list; // should be null anyway if no pixel management
+ while (ctx)
+ {
+ glDeleteBuffers(1, &(ctx->vbuffer));
+ glDeleteTextures(1, &(ctx->texture));
+ ctx2 = ctx;
+ ctx = ctx->next;
+ free(ctx2);
+ }
+ [(id)(win_to_del->winid) destroyPixelManagement];
+ }
+ [(id)(win_to_del->winid) destroyMe];
+ free(win_to_del);
+
+ // printf("destroy window done.\n");
+ mlx_do_sync(mlx_ptr);
+ return (0);
+}