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-rw-r--r--inc/cub3d_structs.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h
index 9b220c1..8c1bb70 100644
--- a/inc/cub3d_structs.h
+++ b/inc/cub3d_structs.h
@@ -133,7 +133,7 @@ typedef struct s_player
float plane_y;
uint8_t fire;
int16_t life;
- uint8_t has_weapon[2];
+ uint8_t has_weapon[3];
int8_t handles_weapon;
} t_player;
@@ -200,10 +200,10 @@ typedef struct s_map
int32_t sprite_order[8][4096];
int32_t traps_nbr;
int32_t heals_nbr;
- int32_t weaps_nbr[2];
+ int32_t weaps_nbr[3];
int32_t traps_order[512];
int32_t heals_order[64];
- int32_t weaps_order[2][1];
+ int32_t weaps_order[3][1];
size_t line_chk;
size_t map_start;
uint8_t isspawn;
@@ -214,7 +214,7 @@ typedef struct s_map
uint8_t isskybox;
uint8_t istraps;
uint8_t isheals;
- uint8_t isweapon[2];
+ uint8_t isweapon[3];
uint8_t darklvl;
uint16_t scale;
int8_t topsp;
@@ -252,14 +252,14 @@ typedef struct s_cub
struct s_img death_screen;
struct s_rgb f_rgb;
struct s_rgb c_rgb;
- struct s_img tlist[20];
- struct s_img tweap[4];
+ struct s_img tlist[21];
+ struct s_img tweap[6];
struct s_img tnum[11];
struct s_sprite **sprites;
struct s_sprite traps[512];
struct s_sprite heals[64];
struct s_sprite **weaps;
- struct s_sfx sfx[10];
+ struct s_sfx sfx[12];
} t_cub;
# endif