aboutsummaryrefslogtreecommitdiffstats
path: root/inc/cub3d_defines.h
diff options
context:
space:
mode:
Diffstat (limited to 'inc/cub3d_defines.h')
-rw-r--r--inc/cub3d_defines.h28
1 files changed, 17 insertions, 11 deletions
diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h
index 15ff3b5..1fb5c40 100644
--- a/inc/cub3d_defines.h
+++ b/inc/cub3d_defines.h
@@ -85,17 +85,19 @@ enum
** ====== NEEDED PATHS ======
*/
-# define FT_SFX_DEATH_PATH "./media/sound/sfx/death_screen.wav"
-# define FT_SFX_FS_ONE_PATH "./media/sound/sfx/footstep_one.wav"
-# define FT_SFX_FS_TWO_PATH "./media/sound/sfx/footstep_two.wav"
-# define FT_SFX_N_LVL_PATH "./media/sound/sfx/next_lvl.wav"
-# define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav"
-# define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav"
-# define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav"
-# define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm"
-# define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm"
-# define FT_WEAPON_ONE_PATH "./media/img/weapons/sword_w.xpm"
-# define FT_WEAPON_TWO_PATH "./media/img/weapons/sword_w.xpm"
+# define FT_SFX_DEATH_PATH "./media/sound/sfx/death_screen.wav"
+# define FT_SFX_FS_ONE_PATH "./media/sound/sfx/footstep_one.wav"
+# define FT_SFX_FS_TWO_PATH "./media/sound/sfx/footstep_two.wav"
+# define FT_SFX_N_LVL_PATH "./media/sound/sfx/next_lvl.wav"
+# define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav"
+# define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav"
+# define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav"
+# define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm"
+# define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm"
+# define FT_WEAPON_ONE_PATH "./media/img/weapons/sword_w.xpm"
+# define FT_WEAPON_ONE_FIRE_PATH "./media/img/weapons/sword_w_fire.xpm"
+# define FT_WEAPON_TWO_PATH "./media/img/weapons/sword_w.xpm"
+# define FT_WEAPON_TWO_FIRE_PATH "./media/img/weapons/sword_w_fire.xpm"
/*
** ====== SOUNDS ======
@@ -215,6 +217,10 @@ enum
# define FT_ERR_MISS_SFX_TRAP "missing sound effect trap"
# define FT_ERR_MISS_DEATH_SCREEN "missing death screen image"
# define FT_ERR_MISS_HUD_BACK "missing HUD background image"
+# define FT_ERR_MISS_W_ONE "missing HUD background image"
+# define FT_ERR_MISS_W_ONE_FIRE "missing HUD background image"
+# define FT_ERR_MISS_W_TWO "missing HUD background image"
+# define FT_ERR_MISS_W_TWO_FIRE "missing HUD background image"
/*
** ====== OTHER ======