diff options
Diffstat (limited to 'inc/cub3d.h')
| -rw-r--r-- | inc/cub3d.h | 16 | 
1 files changed, 15 insertions, 1 deletions
| diff --git a/inc/cub3d.h b/inc/cub3d.h index a7f6b7d..fa42b4f 100644 --- a/inc/cub3d.h +++ b/inc/cub3d.h @@ -17,6 +17,7 @@  #include <cub3d_structs.h>  #include <stddef.h>  #include <stdint.h> +#include <time.h>  /*  ** ====== STRUCTS ====== @@ -35,6 +36,7 @@ t_bmp_file		ft_init_bmp(void);  t_bmp_info		ft_init_bmp_info(void);  t_rgb			ft_hex_to_og_rgb(uint32_t color);  int8_t			ft_init_sfx(t_sfx *sfx); +int8_t			ft_init_sprites(t_sprite ***sprites);  /*  ** ====== HOOKS ====== @@ -82,6 +84,8 @@ void			ft_calc_sprite(t_cub *cl);  void			ft_draw_sprite(t_cub *cl, t_sprite *sprite);  void			ft_calc_trap(t_cub *cl);  void			ft_draw_traps(t_cub *cl, t_sprite *sprite); +void			ft_calc_heal(t_cub *cl); +void			ft_draw_heals(t_cub *cl, t_sprite *sprite);  void			ft_draw_skybox(t_cub *cl);  void			ft_macos_suffer_animation(t_cub *cl);  void			ft_linux_suffer_animation(t_cub *cl); @@ -116,6 +120,7 @@ size_t			ft_get_map_h(char **map);  size_t			ft_get_map_w(char **map);  void			ft_get_sprite_spawn(t_cub *clist);  void			ft_get_trap_spawn(t_cub *clist); +void			ft_get_heal_spawn(t_cub *clist);  int8_t			ft_check_map_line(char *line, uint8_t l, t_cub *clist);  int8_t			ft_check_ext(const char *filep, const char *ext);  int8_t			ft_check_not_found(const char *path); @@ -150,8 +155,15 @@ void			ft_floor_cast_inits(uint16_t y, t_ray *rl, t_cub *cl);  */  void			ft_sfx_death(t_cub *cl); -void			ft_sfx_trap(t_cub *cl); +void			ft_sfx_footstep(t_cub *cl);  void			ft_sfx_new_level(t_cub *cl); +void			ft_sfx_pain(t_cub *cl); +void			ft_sfx_trap(t_cub *cl); +void			*ft_sfx_death_thread(void *vargp); +void			*ft_sfx_footstep_thread(void *vargp); +void			*ft_sfx_new_lvl_thread(void *vargp); +void			*ft_sfx_pain_thread(void *vargp); +void			*ft_sfx_trap_thread(void *vargp);  /*  ** ====== OTHER ====== @@ -171,5 +183,7 @@ uint32_t		ft_rgb_to_hex(t_rgb rgb);  t_bmp_rgb		ft_hex_to_rgb(uint32_t color);  uint32_t		ft_darken(t_rgb rgb, t_cub *cl);  void			ft_death_screen(t_cub *cl); +void			ft_get_fps_count(clock_t delta_time, t_cub *cl); +void			ft_find_item(t_player *pl, t_map *ml, t_cub *cl);  #	endif | 
