aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--inc/cub3d_structs.h4
-rw-r--r--map/map_one.cub19
-rw-r--r--map/map_two.cub70
-rw-r--r--src/ft_draw_sprite.c45
-rw-r--r--src/ft_draw_sprite_extra.c46
-rw-r--r--src/ft_get_sprite.c36
6 files changed, 119 insertions, 101 deletions
diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h
index 7a30d09..8fba623 100644
--- a/inc/cub3d_structs.h
+++ b/inc/cub3d_structs.h
@@ -87,6 +87,7 @@ typedef struct s_rgb
typedef struct s_sprite
{
int32_t spritescreenx;
+ int32_t current_sprite;
int32_t x;
int32_t y;
int32_t tex_x;
@@ -182,6 +183,7 @@ typedef struct s_map
size_t map_h;
size_t mapl_len;
int32_t sprite_nbr;
+ uint8_t sprite_var;
int32_t sprite_order[4096];
int32_t traps_nbr;
int32_t traps_order[512];
@@ -227,7 +229,7 @@ typedef struct s_cub
struct s_rgb f_rgb;
struct s_rgb c_rgb;
struct s_img tlist[16];
- struct s_sprite sprites[4096];
+ struct s_sprite sprites[8][4096];
struct s_sprite traps[512];
} t_cub;
diff --git a/map/map_one.cub b/map/map_one.cub
index a774b0a..b0eedb0 100644
--- a/map/map_one.cub
+++ b/map/map_one.cub
@@ -1,21 +1,28 @@
R 1400 900
-NO ./media/img/segfot_small.xpm
-SO ./media/img/segfot_small.xpm
-EA ./media/img/segfot_small.xpm
-WE ./media/img/segfot_small.xpm
+NO ./media/img/BRIQUASSES.xpm
+SO ./media/img/BRIQUASSES_2.xpm
+EA ./media/img/BRIQUASSE_3.xpm
+WE ./media/img/MURLOL.xpm
S ./media/img/pillar.xpm
-C 50,100,200
-F 50,190,124
+C ./media/img/arrow1.xpm
+F ./media/img/arrow2.xpm
T ./media/img/spikes.xpm
SH 4
111111111111111111
+<<<<<<< HEAD
+100000000002000001
+100000030002000001
+100100000004000201
+1011000N0111000001
+=======
120000000011000001
100100000000000201
101100000111000001
+>>>>>>> master
111111111111110011
1000001 100001
1001001 100001
diff --git a/map/map_two.cub b/map/map_two.cub
index 085b681..309485b 100644
--- a/map/map_two.cub
+++ b/map/map_two.cub
@@ -1,63 +1,23 @@
-R 1920 1024
+R 1280 800
NO ./media/img/linuz.xpm
SO ./media/img/linuz.xpm
EA ./media/img/linuz.xpm
WE ./media/img/linuz.xpm
-S ./media/img/linuz.xpm
+S ./media/img/pillar.xpm
SH 5
-C 50,100,200
-F 150,150,124
+C ./media/img/arrow1.xpm
+F ./media/img/arrow2.xpm
-111111111111111111111111111111111111111111111111111111
-1E0000000000001100000011000000110000001100000011000001
-100100000000000000000000000000000000000000000000000001
-101100000000010000000000000000000000000000000000000001
-111111111111111110000000000000000001111111111111110011
-100000000000001100000011000000110000001100000011000001
-100100000000000000000000000000000000000000000000000001
-101100000000011100000111000001110000011100000111000001
-100000000000000000000000000000000000000000000000000001
-100002000200020002000200020002000200020002000200020001
-100000000000000000000000000000000000000000000000000001
-110000000000110101001101010001000000000000000000010111
-100020000000000000000000000001111111111111111110000011
-100000000000000000000000000000000000000000000000000011
-110000000000110101001101010011010100110101001101010111
-111101100011111101111111011111110111111101111111010111
-101100000000010000000000000000000000000000000000000001
-101100000000010000000000000000000000000000000000000001
-101100011000010011001100110011001100110011001100110001
-101100000000010011001100110011001100110011001100110001
-101100011000110000000000000000000000000000000000000001
-101100000000100000000000000000000000000000000000000001
-101100011000100011001100110011001100110011001100110001
-101100000000100011001100110011001100110011001100110001
-101100011000100000000000000000000000000000000000000001
-101100000000100000000000000000000000000000000000000001
-101100011000100011001100110011001100110011001100110001
-101100000000100011001100110011001100110011001100110001
-101100011000100000000000000000000000000000000000000001
-101100000000100000000000000000000000000000000000000001
-101100011000100011001100110011001100110011001100110001
-101100000000100011001100110011001100110011001100110001
-101100011000100000000000000000000000000000000000000001
-101100000000100000000000000000000000000000000000000001
-101100011000100011001100110011001100110011001100110001
-101100000000100011001100110011001100110011001100110001
-101100011000100000000000000000000000000000000000000001
-101100000000010000000000000000000000000000000000000001
-101100011000010011001100110011001100110011001100110001
-101100000000010011001100110011001100110011001100110001
-101102020202010000000000000000000000000000000000000001
-101100000000010000000000000000000000000000000000000001
-101100002000010011001100110011001100110011001100110001
-101100000000010011001100110011001100110011001100110001
-101100002000010000000000000000000000000000000000000001
-101100000000010000000000000000000000000000000000000001
-101100002000010011001100110011001100110011001100010101
-101100000000010011001100110011001100110011001100010101
-101100000000010000000000000000000000000000000000000001
-101100000000010000000000000000000000000000000000000001
-111111111111111111111111111111111111111111111111111111
+111111111111111111111111111111111111
+100000000000000000000000000000000001
+100000000000030000000000000000000001
+100000000000000000000000000000000001
+10000000000002222222200W000000000001
+100000000000000000000000000000000001
+100000000000040000000000000000000001
+100000000000000000000000000000000001
+100000000000000000000000000000000001
+100000000000000000000000000000000001
+111111111111111111111111111111111111
diff --git a/src/ft_draw_sprite.c b/src/ft_draw_sprite.c
index faeec2b..fbe7961 100644
--- a/src/ft_draw_sprite.c
+++ b/src/ft_draw_sprite.c
@@ -39,17 +39,24 @@ void
{
float dist_tab[4096];
int32_t it;
+ int32_t jt;
it = 0;
- while (it < cl->mlist.sprite_nbr)
- {
- dist_tab[it] = ((cl->plist.pos_x - cl->sprites[it].s_pos_x) *
- (cl->plist.pos_x - cl->sprites[it].s_pos_x) +
- (cl->plist.pos_y - cl->sprites[it].s_pos_y) *
- (cl->plist.pos_y - cl->sprites[it].s_pos_y));
- cl->mlist.sprite_order[it] = it;
- it++;
- }
+ jt = 0;
+ while (jt < cl->mlist.sprite_var)
+ {
+ while (it < cl->mlist.sprite_nbr)
+ {
+ dist_tab[it] = ((cl->plist.pos_x - cl->sprites[jt][it].s_pos_x) *
+ (cl->plist.pos_x - cl->sprites[jt][it].s_pos_x) +
+ (cl->plist.pos_y - cl->sprites[jt][it].s_pos_y) *
+ (cl->plist.pos_y - cl->sprites[jt][it].s_pos_y));
+ cl->mlist.sprite_order[it] = it;
+ it++;
+ }
+ it = 0;
+ jt++;
+ }
it = 0;
while (it < cl->mlist.sprite_nbr)
{
@@ -69,14 +76,14 @@ static void
calc = (calc >= 255) ? (255) : (calc);
calc = (calc < 1) ? (1) : (calc);
cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] =
- (uint8_t)cl->tlist[4].ptr[sprite->tex_x * 4 + 4 *
- cl->tlist[4].img_h * sprite->tex_y] / calc;
+ (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] / calc;
cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] =
- (uint8_t)cl->tlist[4].ptr[sprite->tex_x * 4 + 4 *
- cl->tlist[4].img_h * sprite->tex_y + 1] / calc;
+ (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1] / calc;
cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] =
- (uint8_t)cl->tlist[4].ptr[sprite->tex_x * 4 + 4 *
- cl->tlist[4].img_h * sprite->tex_y + 2] / calc;
+ (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2] / calc;
cl->img.ptr[sprite->x * 4 + cl->wlist.x_size * sprite->y + 3] = (char)0;
}
@@ -89,16 +96,16 @@ void
while (sprite->x < sprite->drawendx)
{
sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 +
- sprite->spritescreenx)) * cl->tlist[4].img_w / sprite->spritewidth);
+ sprite->spritescreenx)) * cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth);
sprite->y = sprite->drawstarty;
while (sprite->y < sprite->drawendy)
{
d = sprite->y * 256 - cl->wlist.y_size * 128 +
sprite->spriteheight * 128;
- sprite->tex_y = ((d * cl->tlist[4].img_h / 2) /
+ sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) /
sprite->spriteheight) / 128;
- if (sprite->transformy > 0 && cl->tlist[4].ptr[sprite->tex_x * 4 + 4 *
- cl->tlist[4].img_h * sprite->tex_y]
+ if (sprite->transformy > 0 && cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
+ cl->tlist[sprite->current_sprite].img_h * sprite->tex_y]
&& cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy)
{
ft_put_sprite(sprite, cl);
diff --git a/src/ft_draw_sprite_extra.c b/src/ft_draw_sprite_extra.c
index 73b8959..f695896 100644
--- a/src/ft_draw_sprite_extra.c
+++ b/src/ft_draw_sprite_extra.c
@@ -13,6 +13,7 @@
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
+#include <stdio.h>
#include <stdlib.h>
#include <math.h>
@@ -45,24 +46,33 @@ void
{
t_sprite sprite;
int32_t i;
+ int32_t j;
i = 0;
- while (i < cl->mlist.sprite_nbr)
- {
- sprite = cl->sprites[i];
- sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
- sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);
- sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y
- - cl->plist.dir_x * cl->plist.plane_y);
- sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex
- - cl->plist.dir_x * sprite.spritey);
- sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex
- + cl->plist.plane_x * sprite.spritey);
- sprite.spritescreenx = (int)(cl->wlist.x_size / 2) *
- (1 + sprite.transformx / sprite.transformy);
- ft_sprite_height(cl, &sprite);
- ft_sprite_width(cl, &sprite);
- ft_draw_sprite(cl, &sprite);
- i++;
- }
+ j = 0;
+ while (j < 3)
+ {
+ while (i < cl->mlist.sprite_nbr)
+ {
+ sprite = cl->sprites[j][i];
+ sprite.current_sprite = (j == 0) ? 4 : j + 7;
+ printf("%d\n", j);
+ sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
+ sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);
+ sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y
+ - cl->plist.dir_x * cl->plist.plane_y);
+ sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex
+ - cl->plist.dir_x * sprite.spritey);
+ sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex
+ + cl->plist.plane_x * sprite.spritey);
+ sprite.spritescreenx = (int)(cl->wlist.x_size / 2) *
+ (1 + sprite.transformx / sprite.transformy);
+ ft_sprite_height(cl, &sprite);
+ ft_sprite_width(cl, &sprite);
+ ft_draw_sprite(cl, &sprite);
+ i++;
+ }
+ i = 0;
+ j++;
+ }
}
diff --git a/src/ft_get_sprite.c b/src/ft_get_sprite.c
index 10c6bdd..c288b67 100644
--- a/src/ft_get_sprite.c
+++ b/src/ft_get_sprite.c
@@ -14,6 +14,37 @@
#include <cub3d.h>
#include <stdint.h>
+
+void
+ ft_get_next_sprite(t_cub *clist, int s_n, char c)
+{
+ size_t x;
+ size_t y;
+ uint8_t i;
+
+ x = 1;
+ y = 1;
+ i = 0;
+ clist->mlist.sprite_var++;
+ while (clist->mlist.map[y])
+ {
+ while (clist->mlist.map[y][x])
+ {
+ if (clist->mlist.map[y][x] == c)
+ {
+ clist->mlist.sprite_nbr++;
+ clist->sprites[s_n][i].s_pos_x = x;
+ clist->sprites[s_n][i].s_pos_y = y;
+ i++;
+ ft_get_next_sprite(clist, s_n++, c + 1);
+ }
+ x++;
+ }
+ x = 1;
+ y++;
+ }
+}
+
void
ft_get_sprite_spawn(t_cub *clist)
{
@@ -31,9 +62,10 @@ void
if (ft_ischarset("2", clist->mlist.map[y][x]))
{
clist->mlist.sprite_nbr++;
- clist->sprites[i].s_pos_x = x;
- clist->sprites[i].s_pos_y = y;
+ clist->sprites[0][i].s_pos_x = x;
+ clist->sprites[0][i].s_pos_y = y;
i++;
+ ft_get_next_sprite(clist, 1, '3');
}
x++;
}