diff options
Diffstat (limited to '')
-rw-r--r-- | inc/cub3d_structs.h | 4 | ||||
-rw-r--r-- | src/ft_draw_verline.c | 2 | ||||
-rw-r--r-- | src/ft_floor_cast.c | 21 |
3 files changed, 13 insertions, 14 deletions
diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h index cba13c0..7072628 100644 --- a/inc/cub3d_structs.h +++ b/inc/cub3d_structs.h @@ -130,8 +130,8 @@ typedef struct s_ray float y_side_dist; float x_delta_dist; float y_delta_dist; - double floor_x_wall; - double floor_y_wall; + float floor_x_wall; + float floor_y_wall; int16_t wall_t; int16_t wall_b; uint8_t side; diff --git a/src/ft_draw_verline.c b/src/ft_draw_verline.c index 9abb73f..dd7697a 100644 --- a/src/ft_draw_verline.c +++ b/src/ft_draw_verline.c @@ -28,7 +28,6 @@ static void cl->img.ptr[x * 4 + cl->wlist.x_size * y + 3] = (int8_t)0; } -#include <stdio.h> static void ft_draw_floor(t_cub *cl, int32_t y, int32_t x) { @@ -57,7 +56,6 @@ static void ? (cl->tlist[6].tex_x) : (-cl->tlist[6].tex_x); cl->tlist[6].tex_y = (cl->tlist[6].tex_y > 0) ? (cl->tlist[6].tex_y) : (-cl->tlist[6].tex_y); - /* printf("tex_x %d | tex_y %d\n", cl->tlist[6].tex_x, cl->tlist[6].tex_y); */ ft_draw_floor_tex(cl, y, x, cl->tlist[6].tex_y); /* *(int*)(cl->img.ptr + */ /* (x * 4 + (y * cl->img.sizeline))) */ diff --git a/src/ft_floor_cast.c b/src/ft_floor_cast.c index e7d3b0f..d9afa5a 100644 --- a/src/ft_floor_cast.c +++ b/src/ft_floor_cast.c @@ -13,32 +13,33 @@ #include <cub3d.h> #include <stdint.h> +#include <stdio.h> void ft_floor_cast(t_cub *cl) { t_ray *rl; - const uint32_t map_x = (uint32_t)&cl->plist.pos_x; - const uint32_t map_y = (uint32_t)&cl->plist.pos_y; + const uint32_t map_x = (uint32_t)cl->plist.pos_x; + const uint32_t map_y = (uint32_t)cl->plist.pos_y; rl = &cl->rlist; if (rl->side == 0 && rl->x_ray_dir > 0) { - rl->floor_x_wall = (double)map_x; - rl->floor_y_wall = (double)map_y + rl->wall_hit_x; + rl->floor_x_wall = (float)map_x; + rl->floor_y_wall = (float)map_y + rl->wall_hit_x; } else if (rl->side == 0 && rl->x_ray_dir < 0) { - rl->floor_x_wall = (double)map_x + 1.0; - rl->floor_y_wall = (double)map_y + rl->wall_hit_x; + rl->floor_x_wall = (float)map_x + 1.0; + rl->floor_y_wall = (float)map_y + rl->wall_hit_x; } else if (rl->side == 1 && rl->y_ray_dir > 0) { - rl->floor_x_wall = (double)map_x + rl->wall_hit_x; - rl->floor_y_wall = (double)map_y; + rl->floor_x_wall = (float)map_x + rl->wall_hit_x; + rl->floor_y_wall = (float)map_y; } else { - rl->floor_x_wall = (double)map_x + rl->wall_hit_x; - rl->floor_y_wall = (double)map_y + 1.0; + rl->floor_x_wall = (float)map_x + rl->wall_hit_x; + rl->floor_y_wall = (float)map_y + 1.0; } } |