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-rw-r--r--inc/cub3d_structs.h2
-rw-r--r--map/map_one.cub11
-rw-r--r--src/ft_draw_sprite.c90
-rw-r--r--src/ft_draw_sprite_extra.c2
4 files changed, 47 insertions, 58 deletions
diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h
index 7545f3b..6db79de 100644
--- a/inc/cub3d_structs.h
+++ b/inc/cub3d_structs.h
@@ -197,7 +197,7 @@ typedef struct s_map
size_t mapl_len;
int32_t sprite_nbr;
uint8_t sprite_var;
- int32_t sprite_order[4096];
+ int32_t sprite_order[8][4096];
int32_t traps_nbr;
int32_t traps_order[512];
size_t line_chk;
diff --git a/map/map_one.cub b/map/map_one.cub
index 3e9886e..244bd53 100644
--- a/map/map_one.cub
+++ b/map/map_one.cub
@@ -9,20 +9,25 @@ S ./media/img/pillar.xpm
C ./media/img/wood_ceil.xpm
F ./media/img/parquet.xpm
+S3 ./media/img/pylon.xpm
+S4 ./media/img/larry.xpm
+S5 ./media/img/wood_chest.xpm
+
+
T ./media/img/spikes.xpm
SH 2
111111111111111111
-100000000000000001
+140000000000300001
100220E02200000001
-100100000000000001
+100100000000300001
101100000111000001
111111111111110011
1000001 100001
1001001 100001
1011001 100001
111101111111110111
-100000001101010111
+120500001101010111
100000000000000011
100000000000000011
11T000001101000111
diff --git a/src/ft_draw_sprite.c b/src/ft_draw_sprite.c
index ca38fcd..c4e305e 100644
--- a/src/ft_draw_sprite.c
+++ b/src/ft_draw_sprite.c
@@ -17,69 +17,53 @@
#include <stdlib.h>
#include <math.h>
-/* static void */
-/* ft_sort_sprites_norme(float *dist_tab, int32_t *i, t_cub *cl) */
-/* { */
-/* uint32_t tmp; */
-/* uint32_t it; */
+static void
+ ft_sort_sprites_norme(float *dist_tab, uint16_t *i, uint16_t j, t_cub *cl)
+{
+ uint32_t tmp;
+ uint32_t it;
-/* it = *i; */
-/* tmp = 0; */
-/* if (dist_tab[it] > dist_tab[it + 1]) */
-/* { */
-/* puts("qwe"); */
-/* tmp = dist_tab[it]; */
-/* dist_tab[it] = dist_tab[it + 1]; */
-/* dist_tab[it + 1] = tmp; */
-/* tmp = cl->mlist.sprite_order[it]; */
-/* cl->mlist.sprite_order[it] = cl->mlist.sprite_order[it + 1]; */
-/* cl->mlist.sprite_order[it + 1] = tmp; */
-/* it = 0; */
-/* } */
-/* } */
+ it = *i;
+ tmp = 0;
+ if (dist_tab[it] < dist_tab[it + 1])
+ {
+ tmp = dist_tab[it];
+ dist_tab[it] = dist_tab[it + 1];
+ dist_tab[it + 1] = tmp;
+ tmp = cl->mlist.sprite_order[j][it];
+ cl->mlist.sprite_order[j][it] = cl->mlist.sprite_order[j][it + 1];
+ cl->mlist.sprite_order[j][it + 1] = tmp;
+ it = 0;
+ }
+}
void
ft_sort_sprites(t_cub *cl)
{
- float dist_tab[4096];
- int32_t it;
- int32_t jt;
- int32_t tmp;
+ float dist_tab[8][4096];
+ uint16_t it;
+ uint16_t jt;
- it = 0;
- jt = 0;
- while (jt < cl->mlist.sprite_var)
+ it = -1;
+ jt = -1;
+ while (++jt < cl->mlist.sprite_var)
{
- while (it < cl->mlist.sprite_nbr)
+ while (++it < cl->mlist.sprite_nbr)
{
- dist_tab[it] =
- ((cl->plist.pos_x - cl->sprites[0][it].s_pos_x) *
- (cl->plist.pos_x - cl->sprites[0][it].s_pos_x) +
- (cl->plist.pos_y - cl->sprites[0][it].s_pos_y) *
- (cl->plist.pos_y - cl->sprites[0][it].s_pos_y));
- cl->mlist.sprite_order[it] = it;
- it++;
+ dist_tab[jt][it] =
+ ((cl->plist.pos_x - cl->sprites[jt][it].s_pos_x) *
+ (cl->plist.pos_x - cl->sprites[jt][it].s_pos_x) +
+ (cl->plist.pos_y - cl->sprites[jt][it].s_pos_y) *
+ (cl->plist.pos_y - cl->sprites[jt][it].s_pos_y));
+ cl->mlist.sprite_order[jt][it] = it;
}
- it = 0;
- jt++;
- }
- it = 0;
- while (it < cl->mlist.sprite_nbr)
- {
- if (dist_tab[it] < dist_tab[it + 1])
- {
- tmp = dist_tab[it];
- dist_tab[it] = dist_tab[it + 1];
- dist_tab[it + 1] = tmp;
- tmp = cl->mlist.sprite_order[it];
- cl->mlist.sprite_order[it] = cl->mlist.sprite_order[it + 1];
- cl->mlist.sprite_order[it + 1] = tmp;
- it = 0;
- }
- it++;
+ it = -1;
}
- for (int i = 0; i < 4; i++)
- printf("%d\n", cl->mlist.sprite_order[i]);
+ it = -1;
+ jt = -1;
+ while (++jt < cl->mlist.sprite_var)
+ while (++it < cl->mlist.sprite_nbr)
+ ft_sort_sprites_norme(dist_tab[jt], &it, jt, cl);
}
static void
diff --git a/src/ft_draw_sprite_extra.c b/src/ft_draw_sprite_extra.c
index 696bdff..25c9c7a 100644
--- a/src/ft_draw_sprite_extra.c
+++ b/src/ft_draw_sprite_extra.c
@@ -68,7 +68,7 @@ void
{
while (i < cl->mlist.sprite_nbr)
{
- sprite = cl->sprites[j][cl->mlist.sprite_order[i]];
+ sprite = cl->sprites[j][cl->mlist.sprite_order[j][i]];
sprite.current_sprite = (j == 0) ? 4 : j + 7;
sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);